Player Matchup

Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Bronze III
Nubinz
Zeus
Bronze III
Level 128
God Stats
0W - 1L
1,740 SR
Queue Stats
8W - 14L
1,388 MMR
Solo
Tyr
Tyr
Silver IV
Scottjwbaker
Tyr
Silver IV
Level 157
God Stats
0W - 4L
1,500 SR
Queue Stats
103W - 116L
1,388 MMR
Solo
Mercury
Mercury
Platinum IV
UlfBait
Mercury
Platinum IV
Level 71
God Stats
8W - 11L
1,704 SR
Queue Stats
308W - 309L
1,395 MMR
Solo
Maui
Maui
Silver I
shagggy993
Maui
Silver I
Level 141
God Stats
2W - 3L
1,279 SR
Queue Stats
102W - 100L
1,379 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,545 SR
1,410 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 149
1,527 SR
1,387 MMR
Hades
Hades
Gold IV
alexgelk345
Hades
Gold IV
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 98L
1,399 MMR
Solo
Loki
Loki
Bronze III
andresoideBv
Loki
Bronze III
Level 109
God Stats
19W - 8L
1,746 SR
Queue Stats
115W - 116L
1,250 MMR
Party 1
Jormungandr
Jormungandr
Silver I
cF FLUX
Jormungandr
Silver I
Level 195
God Stats
183W - 153L
1,509 SR
Queue Stats
353W - 370L
1,386 MMR
Solo
Rama
Rama
Bronze III
luisel_34BV
Rama
Bronze III
Level 145
God Stats
1W - 1L
1,551 SR
Queue Stats
65W - 60L
1,508 MMR
Party 1
Fafnir
Fafnir
Silver I
percfever
Fafnir
Silver I
Level 149
God Stats
3W - 3L
1,327 SR
Queue Stats
331W - 307L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
1 / 4 / 1
8,164
510
8,622
12,930
4,792
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
Nubinz
Zeus
12
1 / 5 / 2
7,112
445
6,085
8,305
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 3 / 0
7,139
446
4,308
19,777
14,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
UlfBait
Mercury
14
3 / 3 / 2
8,379
524
5,677
11,709
4,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 0 / 5
7,367
460
3,834
12,449
11,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Bans
Ao KuangHe BoThorAwilixIshtar

VS

Bans
PeleMerlinSolChronosThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 6
9,275
580
8,558
12,263
6,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 1 / 3
9,089
568
9,225
9,502
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
cF FLUX
Jormungandr
16
1 / 0 / 5
9,637
602
12,338
8,401
8,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

17
2 / 1 / 3
10,012
626
7,692
13,693
5,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
percfever
Fafnir
12
2 / 1 / 6
8,374
523
5,376
14,203
14,445
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
5
Kills
15
15
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
1
4
1
0.38
L
Zeus
Nubinz
Zeus
1
5
2
0.4
L
0
3
0
0
L
Mercury
UlfBait
Mercury
3
3
2
1.33
W
3
3
6
2
W
7
1
3
8.5
W
Jormungandr
cF FLUX
Jormungandr
1
0
5
3.5
W
2
1
3
3.5
W
Fafnir
percfever
Fafnir
2
1
6
5
L
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,526
Damage
43,189
65,170
Taken
58,062
37,576
Mitigated
39,439
21,353
Healing
29,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
8,622
4,627
0
5,725
12,930
4,792
0
767
12,163
0
74,307
L
Zeus
Nubinz
Zeus
6,085
687
0
226
8,305
3,055
0
3,884
4,421
50,987
1,254
L
4,308
141
0
8,509
19,777
14,280
0
11,592
8,185
0
61,099
L
Mercury
UlfBait
Mercury
5,677
1,949
0
1,729
11,709
4,340
0
4,286
7,423
0
72,626
W
8,558
1,168
1,078
5,794
12,263
6,704
605
3,873
8,390
79,682
0
W
9,225
2,883
0
3,770
9,502
3,789
200
943
8,559
0
57,133
W
Jormungandr
cF FLUX
Jormungandr
12,338
6,473
0
3,441
8,401
8,582
757
84
8,317
83,652
178
W
7,692
6,433
0
8,812
13,693
5,919
988
621
13,072
0
104,552
W
Fafnir
percfever
Fafnir
5,376
1,403
2,314
3,896
14,203
14,445
9
4,770
9,433
23,418
0
L
3,834
1,788
350
4,814
12,449
11,109
0
5,565
6,884
26,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,161
Gold Earned
46,387
463
Minions Killed
545
0
Camps Cleared
0
1,630,941
Distance Traveled
1,627,042
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
8,164
510
129
8
0
284,097
0
L
Zeus
7,112
445
106
7
0
277,098
9
L
Tyr
7,139
446
100
6
0
316,423
2
L
Mercury
8,379
524
99
6
0
424,742
3
W
Hades
9,275
580
130
8
0
334,559
1
W
Loki
9,089
568
80
5
0
389,980
0
W
Jormungandr
9,637
602
145
9
0
288,483
0
W
Rama
10,012
626
165
10
0
297,270
5
W
Fafnir
8,374
523
25
2
0
316,750
1
L
Maui
7,367
460
29
2
0
328,581
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role