Player Matchup

Ravana
Ravana
HauntingWicked
Ravana
Level 103
God Stats
2W - 3L
1,500 SR
Queue Stats
37W - 43L
1,642 Elo+
Solo
Ah Puch
Ah Puch
coreyslpknt
Ah Puch
Level 65
God Stats
6W - 3L
1,551 SR
Queue Stats
27W - 17L
1,559 Elo+
Solo
Ullr
Ullr
rubbiks007
Ullr
Level 45
God Stats
5W - 5L
1,771 SR
Queue Stats
161W - 97L
1,606 Elo+
Solo
Surtr
Surtr
xxcc2
Surtr
Level 64
God Stats
3W - 4L
1,449 SR
Queue Stats
27W - 35L
1,398 Elo+
Solo
Sobek
Sobek
xxxIceMan1xxx
Sobek
Level 128
God Stats
5W - 11L
1,395 SR
Queue Stats
317W - 308L
1,430 Elo+
Solo
Team Averages
Level 81
1,533 SR
1,527 Elo+

VS

Team Averages
Level 90
1,521 SR
1,476 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Darthnox66
Nu Wa
Level 84
God Stats
1W - 2L
1,520 SR
Queue Stats
6W - 8L
1,386 Elo+
Solo
Hades
Hades
PUTIN4EVERWIN
Hades
Level 43
God Stats
26W - 25L
1,473 SR
Queue Stats
92W - 100L
1,469 Elo+
Solo
Izanami
Izanami
timecofe
Izanami
Level 67
God Stats
18W - 23L
1,495 SR
Queue Stats
35W - 36L
1,519 Elo+
Solo
Nemesis
Nemesis
xxSERGIOxx
Nemesis
Level 109
God Stats
23W - 24L
1,619 SR
Queue Stats
47W - 51L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
5 / 3 / 3
6,443
586
4,607
7,981
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
coreyslpknt
Ah Puch
11
2 / 0 / 2
6,006
546
4,019
4,545
1,527
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 0 / 1
6,755
614
5,529
5,303
1,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
xxcc2
Surtr
11
2 / 2 / 2
6,339
576
7,662
9,343
8,696
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

5
0 / 2 / 2
4,619
420
2,545
6,235
3,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 2 / 0
6,361
578
5,122
9,359
3,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nu Wa
9
1 / 0 / 2
5,676
516
3,269
3,314
1,099
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
1 / 4 / 1
5,118
465
3,174
12,126
5,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
timecofe
Izanami
9
0 / 2 / 0
5,427
493
2,657
7,078
2,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
xxSERGIOxx
Nemesis
10
3 / 4 / 0
6,108
555
5,523
9,662
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
12
Kills
7
7
Deaths
12
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
2
2
0
1
L
Nu Wa
1
0
2
2
W
5
3
3
2.17
L
1
4
1
0.38
W
Ah Puch
coreyslpknt
Ah Puch
2
0
2
3
W
3
0
1
3.5
L
Izanami
timecofe
Izanami
0
2
0
0
L
Nemesis
xxSERGIOxx
Nemesis
3
4
0
0.75
W
Surtr
xxcc2
Surtr
2
2
2
1.5
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,362
Damage
19,745
33,407
Taken
41,539
18,608
Mitigated
15,838
9,060
Healing
13,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,122
721
0
5,871
9,359
3,437
0
1,486
7,873
46,046
67
L
Nu Wa
3,269
429
0
1,096
3,314
1,099
0
2,061
1,253
28,578
0
W
4,607
1,650
0
792
7,981
2,899
0
1,129
6,804
0
30,745
L
3,174
817
49
2,200
12,126
5,725
0
2,185
9,941
19,409
0
W
Ah Puch
coreyslpknt
Ah Puch
4,019
320
0
2,265
4,545
1,527
0
2,007
2,438
31,438
0
W
5,529
1,946
0
901
5,303
1,964
0
1,386
3,871
0
53,403
L
Izanami
timecofe
Izanami
2,657
1,925
0
2,593
7,078
2,346
0
426
6,652
0
39,649
L
Nemesis
xxSERGIOxx
Nemesis
5,523
2,957
0
1,532
9,662
3,231
0
2,122
7,540
0
37,403
W
Surtr
xxcc2
Surtr
7,662
2,435
0
3,060
9,343
8,696
2
4,705
4,558
5,579
41,198
W
2,545
867
0
2,042
6,235
3,522
0
1,871
4,238
7,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,162
Gold Earned
28,690
320
Minions Killed
325
0
Camps Cleared
0
1,019,810
Distance Traveled
1,003,710
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,361
578
98
9
0
178,737
0
L
Nu Wa
5,676
516
57
5
0
181,104
0
W
Ravana
6,443
586
50
5
0
228,679
2
L
Hades
5,118
465
27
2
0
196,776
0
W
Ah Puch
6,006
546
78
7
0
237,904
4
W
Ullr
6,755
614
110
10
0
212,932
2
L
Izanami
5,427
493
79
7
0
202,438
0
L
Nemesis
6,108
555
64
6
0
244,655
0
W
Surtr
6,339
576
78
7
0
217,085
0
W
Sobek
4,619
420
4
0
0
123,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role