Player Matchup

Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
AlYoSt
Tsukuyomi
Level 44
God Stats
3W - 2L
1,517 SR
Queue Stats
115W - 138L
1,359 Elo+
Solo
Athena
Athena
ChevalierMagique
Athena
Level 122
God Stats
2W - 1L
1,703 SR
Queue Stats
223W - 197L
1,538 Elo+
Party 2
Ymir
Ymir
Eeveebruh
Ymir
Level 124
God Stats
5W - 2L
1,715 SR
Queue Stats
232W - 234L
1,477 Elo+
Solo
Scylla
Scylla
guicharisma
Scylla
Level 157
God Stats
1W - 3L
1,631 SR
Queue Stats
117W - 110L
1,523 Elo+
Solo
Team Averages
Level 114
1,613 SR
1,480 Elo+

VS

Team Averages
Level 131
1,375 SR
1,521 Elo+
Kumbhakarna
Kumbhakarna
Mrazov
Kumbhakarna
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 39L
1,581 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
mixmaster12
Ah Muzen Cab
Level 103
God Stats
1W - 0L
1,359 SR
Queue Stats
52W - 35L
1,737 Elo+
Solo
Nemesis
Nemesis
Архей
Nemesis
Level 158
God Stats
23W - 45L
1,015 SR
Queue Stats
754W - 795L
1,436 Elo+
Party 1
Ne Zha
Ne Zha
ВеликийМастер
Ne Zha
Level 128
God Stats
3W - 1L
1,500 SR
Queue Stats
164W - 160L
1,406 Elo+
Party 1
Baron Samedi
Baron Samedi
Волшебницa
Baron Samedi
Level 182
God Stats
18W - 16L
1,500 SR
Queue Stats
1,096W - 1,121L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
13
2 / 4 / 7
7,103
1,015
9,016
12,428
12,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tsukuyomi
AlYoSt
Tsukuyomi
13
5 / 3 / 2
6,919
988
9,017
9,627
5,112
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 4 / 5
6,436
919
4,865
12,918
13,016
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
1
0 / 0 / 0
2,220
317
0
0
0
Scylla
13
2 / 3 / 3
6,992
999
10,500
7,814
3,640
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Mrazov
Kumbhakarna
14
2 / 1 / 8
7,884
1,126
5,933
11,227
12,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
mixmaster12
Ah Muzen Cab
15
7 / 1 / 7
8,748
1,250
14,094
9,048
4,893
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nemesis
Архей
Nemesis
12
1 / 3 / 8
7,062
1,009
3,886
10,328
7,391
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 3 / 11
7,511
1,073
7,757
8,087
3,733
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Волшебницa
Baron Samedi
13
2 / 2 / 8
7,510
1,073
5,896
6,608
3,576
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
9
Kills
14
14
Deaths
10
17
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
2
4
7
1.38
L
Tsukuyomi
AlYoSt
Tsukuyomi
5
3
2
2
L
0
4
5
0.63
L
Ymir
0
0
0
0
W
Kumbhakarna
Mrazov
Kumbhakarna
2
1
8
6
L
Scylla
2
3
3
1.17
W
Ah Muzen Cab
mixmaster12
Ah Muzen Cab
7
1
7
10.5
W
Nemesis
Архей
Nemesis
1
3
8
1.67
W
2
3
11
2.5
W
Baron Samedi
Волшебницa
Baron Samedi
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,398
Damage
37,566
42,787
Taken
45,298
34,206
Mitigated
31,691
9,678
Healing
22,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
9,016
839
673
718
12,428
12,438
458
4,899
7,529
0
13,978
L
Tsukuyomi
AlYoSt
Tsukuyomi
9,017
1,834
1,374
2,713
9,627
5,112
60
2,432
7,195
0
17,849
L
4,865
1,101
424
1,233
12,918
13,016
226
3,868
9,050
8,056
0
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Kumbhakarna
Mrazov
Kumbhakarna
5,933
550
2,121
3,470
11,227
12,098
260
3,670
7,403
10,872
0
L
Scylla
10,500
516
858
1,685
7,814
3,640
874
1,794
6,020
19,863
0
W
Ah Muzen Cab
mixmaster12
Ah Muzen Cab
14,094
6,394
611
4,647
9,048
4,893
1,780
3,267
5,631
0
29,841
W
Nemesis
Архей
Nemesis
3,886
626
699
2,411
10,328
7,391
454
2,820
7,422
2,741
5,632
W
7,757
1,319
12
2,185
8,087
3,733
663
2,594
5,415
0
14,053
W
Baron Samedi
Волшебницa
Baron Samedi
5,896
603
4,246
2,341
6,608
3,576
1,075
2,440
4,062
10,272
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,670
Gold Earned
38,715
65
Minions Killed
86
0
Camps Cleared
0
545,724
Distance Traveled
701,502
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,103
1,015
7
1
0
136,596
0
L
Tsukuyomi
6,919
988
20
3
0
164,356
0
L
Athena
6,436
919
12
2
0
128,836
0
L
Ymir
2,220
317
0
0
0
0
0
W
Kumbhakarna
7,884
1,126
10
1
0
164,797
0
L
Scylla
6,992
999
26
4
0
115,936
0
W
Ah Muzen Cab
8,748
1,250
40
6
0
161,212
0
W
Nemesis
7,062
1,009
9
1
0
114,046
0
W
Ne Zha
7,511
1,073
9
1
0
136,075
0
W
Baron Samedi
7,510
1,073
18
3
0
125,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role