Player Matchup

Skadi
Skadi
Scooby_DaddyD00
Skadi
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
183W - 220L
1,591 Elo+
Solo
Surtr
Surtr
Srgnt_Sarcasm234
Surtr
Level 159
God Stats
4W - 11L
1,068 SR
Queue Stats
142W - 152L
1,210 Elo+
Solo
Ymir
Ymir
Trevbo28
Ymir
Level 57
God Stats
5W - 5L
1,378 SR
Queue Stats
70W - 95L
1,408 Elo+
Solo
Fenrir
Fenrir
kaio-knight
Fenrir
Level 50
God Stats
15W - 10L
1,617 SR
Queue Stats
68W - 84L
1,420 Elo+
Solo
Sol
Sol
ta1ntch33s3
Sol
Level 49
God Stats
4W - 8L
1,500 SR
Queue Stats
14W - 28L
1,267 Elo+
Solo
Team Averages
Level 88
1,413 SR
1,379 Elo+

VS

Team Averages
Level 56
1,534 SR
1,449 Elo+
Horus
Horus
Argonaut_320
Horus
Level 47
God Stats
2W - 3L
1,811 SR
Queue Stats
76W - 87L
1,505 Elo+
Solo
Lancelot
Lancelot
Dragonkin5789
Lancelot
Level 32
God Stats
3W - 1L
1,285 SR
Queue Stats
107W - 114L
1,316 Elo+
Solo
Chronos
Chronos
SoloWinsGames
Chronos
Level 48
God Stats
3W - 4L
1,649 SR
Queue Stats
194W - 163L
1,577 Elo+
Solo
Athena
Athena
Wiggy_Wig_Wam
Athena
Level 91
God Stats
6W - 9L
1,426 SR
Queue Stats
68W - 97L
1,329 Elo+
Solo
Heimdallr
Heimdallr
x_Anomaly723_x
Heimdallr
Level 64
God Stats
6W - 4L
1,499 SR
Queue Stats
112W - 116L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
6,313
574
7,475
7,044
2,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
7 / 2 / 1
7,134
649
7,510
13,977
10,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
9
3 / 0 / 3
6,526
593
3,425
6,686
5,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
10
2 / 0 / 5
6,306
573
2,994
6,323
2,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
3 / 0 / 5
6,011
546
7,848
6,791
1,994
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 0
5,617
511
5,347
9,780
4,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
Dragonkin5789
Lancelot
7
0 / 4 / 0
4,713
428
2,464
7,532
2,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
10
2 / 3 / 1
6,224
566
7,259
9,434
3,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 4 / 1
4,672
425
933
10,032
5,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
x_Anomaly723_x
Heimdallr
9
0 / 3 / 1
5,043
458
5,348
7,505
2,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
17
Kills
4
4
Deaths
17
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
Lancelot
Dragonkin5789
Lancelot
0
4
0
0
W
2
2
4
2
L
Chronos
2
3
1
0.83
W
7
2
1
3.75
W
Ymir
3
0
3
4.5
L
0
4
1
0.13
W
Fenrir
2
0
5
4.5
W
3
0
5
5.5
L
Heimdallr
x_Anomaly723_x
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,252
Damage
21,351
40,821
Taken
44,283
23,253
Mitigated
19,935
16,747
Healing
8,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,347
3,060
386
2,606
9,780
4,812
0
194
9,586
0
25,888
L
Lancelot
Dragonkin5789
Lancelot
2,464
709
0
250
7,532
2,730
0
3,101
4,431
0
20,772
W
7,475
3,106
0
500
7,044
2,692
0
5,159
1,885
0
48,723
L
Chronos
7,259
1,865
0
1,821
9,434
3,522
0
141
9,293
46,580
0
W
7,510
3,916
0
7,377
13,977
10,520
138
421
13,556
699
43,659
W
Ymir
3,425
873
0
2,179
6,686
5,489
254
1,174
5,512
14,463
0
L
933
244
219
1,101
10,032
5,942
0
3,816
6,216
9,695
0
W
Fenrir
2,994
483
0
3,072
6,323
2,558
0
597
5,726
0
36,208
W
7,848
5,735
0
3,619
6,791
1,994
1,438
841
5,950
41,275
0
L
Heimdallr
x_Anomaly723_x
Heimdallr
5,348
2,656
0
2,180
7,505
2,929
0
4,283
3,222
0
32,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,290
Gold Earned
26,269
284
Minions Killed
220
0
Camps Cleared
0
969,006
Distance Traveled
1,020,129
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,617
511
42
4
0
232,457
0
L
Lancelot
4,713
428
33
3
0
206,999
0
W
Skadi
6,313
574
71
6
0
195,330
1
L
Chronos
6,224
566
79
7
0
181,104
1
W
Surtr
7,134
649
64
6
0
161,126
0
W
Ymir
6,526
593
15
1
0
201,724
0
L
Athena
4,672
425
16
1
0
212,153
3
W
Fenrir
6,306
573
69
6
0
231,437
0
W
Sol
6,011
546
65
6
0
179,389
0
L
Heimdallr
5,043
458
50
5
0
187,416
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role