Player Matchup

Ishtar
Ishtar
Kill3rMan1ac
Ishtar
Level 201
God Stats
2W - 3L
1,285 SR
Queue Stats
113W - 95L
1,450 Elo+
Solo
Apollo
Apollo
SGSkrill
Apollo
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,548 Elo+
Party 1
Aphrodite
Aphrodite
UNdeadNinjahh
Aphrodite
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 192L
1,577 Elo+
Party 1
Khepri
Khepri
kesnir
Khepri
Level 150
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 55L
1,680 Elo+
Solo
Bellona
Bellona
kevreck
Bellona
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
55W - 36L
1,790 Elo+
Solo
Team Averages
Level 154
1,457 SR
1,609 Elo+

VS

Team Averages
Level 137
1,462 SR
1,571 Elo+
Khepri
Khepri
 
Khepri
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BratRPG
Hel
Level 89
God Stats
3W - 1L
1,500 SR
Queue Stats
285W - 249L
1,684 Elo+
Solo
Rama
Rama
Johandx
Rama
Level 180
God Stats
2W - 0L
1,310 SR
Queue Stats
30W - 34L
1,508 Elo+
Solo
Merlin
Merlin
unequivocaIIy
Merlin
Level 127
God Stats
2W - 1L
1,500 SR
Queue Stats
188W - 207L
1,662 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
13
0 / 5 / 7
7,707
642
12,527
16,417
9,342
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
SGSkrill
Apollo
14
1 / 3 / 4
7,911
659
5,970
12,490
8,505
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
UNdeadNinjahh
Aphrodite
15
2 / 2 / 5
8,461
705
14,494
13,085
12,419
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
kesnir
Khepri
15
1 / 1 / 6
8,021
668
6,192
9,716
13,056
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
kevreck
Bellona
15
3 / 3 / 4
8,490
708
16,592
14,754
18,641
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
2 / 2 / 12
9,169
764
15,027
20,188
22,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
 
Geb
16
2 / 1 / 9
8,896
741
7,713
15,202
16,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hel
16
4 / 1 / 8
9,279
773
13,555
11,579
9,161
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
Johandx
Rama
15
2 / 2 / 10
8,989
749
14,477
16,169
9,491
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 1 / 5
9,343
779
11,222
7,355
4,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
58
7
Kills
14
14
Deaths
7
26
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
2
12
4
W
Geb
 
Geb
2
1
9
6.5
W
Hel
4
1
8
8
W
Rama
Johandx
Rama
2
2
10
3.5
L
Ishtar
0
5
7
0.7
L
Apollo
SGSkrill
Apollo
1
3
4
1
L
Aphrodite
UNdeadNinjahh
Aphrodite
2
2
5
2.25
L
Khepri
kesnir
Khepri
1
1
6
4
L
Bellona
kevreck
Bellona
3
3
4
1.67
W
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,775
Damage
61,994
66,462
Taken
70,493
61,963
Mitigated
61,143
33,807
Healing
38,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
15,027
458
2,894
4,012
20,188
22,403
275
7,593
12,326
25,305
0
W
Geb
 
Geb
7,713
178
789
1,013
15,202
16,065
472
6,036
8,986
19,846
0
W
Hel
13,555
758
14,650
5,822
11,579
9,161
618
4,404
7,040
20,872
0
W
Rama
Johandx
Rama
14,477
10,571
0
5,118
16,169
9,491
4,501
4,788
11,050
0
25,819
L
Ishtar
12,527
7,557
2,821
3,781
16,417
9,342
944
11,853
4,191
0
28,235
L
Apollo
SGSkrill
Apollo
5,970
2,679
1,832
1,651
12,490
8,505
538
8,266
4,025
0
13,460
L
Aphrodite
UNdeadNinjahh
Aphrodite
14,494
1,511
8,215
7,080
13,085
12,419
80
8,241
4,479
26,403
2,785
L
Khepri
kesnir
Khepri
6,192
200
1,589
1,831
9,716
13,056
0
6,732
2,902
12,473
0
L
Bellona
kevreck
Bellona
16,592
516
1,814
3,193
14,754
18,641
40
10,853
3,518
9,788
14,596
W
11,222
941
2,668
1,791
7,355
4,023
1,738
2,020
5,074
23,868
1,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,590
Gold Earned
45,676
122
Minions Killed
129
0
Camps Cleared
0
1,105,257
Distance Traveled
1,203,057
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
9,169
764
17
1
0
253,226
0
W
Geb
8,896
741
25
2
0
237,218
0
W
Hel
9,279
773
22
2
0
257,342
0
W
Rama
8,989
749
31
3
0
220,205
0
L
Ishtar
7,707
642
37
3
0
188,156
0
L
Apollo
7,911
659
21
2
0
231,389
0
L
Aphrodite
8,461
705
40
3
0
224,180
0
L
Khepri
8,021
668
8
1
0
248,772
0
L
Bellona
8,490
708
16
1
0
212,760
0
W
Merlin
9,343
779
34
3
0
235,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role