Player Matchup

Ao Kuang
Ao Kuang
Platinum I
BanChaac
Ao Kuang
Platinum I
Level 128
God Stats
16W - 4L
1,946 SR
Queue Stats
233W - 76L
2,094 MMR
Party 1
Serqet
Serqet
Gold III
Druxia
Serqet
Gold III
Level 165
God Stats
6W - 5L
1,500 SR
Queue Stats
181W - 105L
1,869 MMR
Party 1
Fenrir
Fenrir
Gold III
Zesru
Fenrir
Gold III
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 15L
1,869 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 151
1,649 SR
1,944 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 168
1,666 SR
1,988 MMR
Thor
Thor
Platinum V
DarkShadow94240
Thor
Platinum V
Level 128
God Stats
21W - 15L
1,632 SR
Queue Stats
207W - 175L
1,890 MMR
Solo
Cerberus
Cerberus
Platinum V
Skullcrusher365
Cerberus
Platinum V
Level 220
God Stats
16W - 7L
1,500 SR
Queue Stats
197W - 225L
1,923 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
waynedude
Baron Samedi
Platinum II
Level 155
God Stats
2W - 4L
1,866 SR
Queue Stats
67W - 64L
2,151 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BanChaac
Ao Kuang
13
2 / 4 / 3
9,443
630
15,268
19,566
18,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Serqet
Druxia
Serqet
14
2 / 3 / 2
10,339
689
10,102
15,976
23,272
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Zesru
Fenrir
13
2 / 6 / 2
9,515
634
11,718
19,417
11,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
Ne ZhaAtlasAchillesSobekGuan Yu

VS

Bans
ThothHerculesScyllaShivaBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 5
10,893
726
18,995
18,927
15,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
15
0 / 1 / 11
10,363
691
9,100
20,701
28,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Baron Samedi
waynedude
Baron Samedi
16
4 / 1 / 8
10,509
701
15,303
15,461
12,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
6
Kills
12
13
Deaths
6
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
BanChaac
Ao Kuang
2
4
3
0.88
W
8
4
5
2.63
L
Serqet
Druxia
Serqet
2
3
2
1
W
Cerberus
0
1
11
5.5
L
Fenrir
Zesru
Fenrir
2
6
2
0.5
W
Baron Samedi
waynedude
Baron Samedi
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,088
Damage
43,398
54,959
Taken
55,089
52,992
Mitigated
55,803
15,463
Healing
29,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
BanChaac
Ao Kuang
15,268
1,907
0
7,688
19,566
18,521
300
8,661
9,156
36,358
0
W
18,995
4,675
0
6,823
18,927
15,244
662
4,935
12,373
471
33,849
L
Serqet
Druxia
Serqet
10,102
1,660
233
1,247
15,976
23,272
0
7,342
7,188
0
21,835
W
Cerberus
9,100
849
0
7,817
20,701
28,441
185
3,583
15,772
31,397
0
L
Fenrir
Zesru
Fenrir
11,718
7,153
0
6,295
19,417
11,199
0
7,398
10,777
0
43,449
W
Baron Samedi
waynedude
Baron Samedi
15,303
2,781
3,312
11,086
15,461
12,118
1,168
5,906
8,026
50,309
800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,297
Gold Earned
31,765
127
Minions Killed
164
0
Camps Cleared
0
797,808
Distance Traveled
806,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,443
630
33
2
0
252,185
0
W
Thor
10,893
726
33
2
0
270,783
0
L
Serqet
10,339
689
33
2
0
303,902
0
W
Cerberus
10,363
691
47
3
0
268,028
0
L
Fenrir
9,515
634
61
4
0
241,721
0
W
Baron Samedi
10,509
701
84
6
0
267,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role