Player Matchup

Ne Zha
Ne Zha
CAPYB4R4
Ne Zha
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 45L
1,500 Elo+
Party 2
Surtr
Surtr
IRONSIDE1998
Surtr
Level 115
God Stats
2W - 3L
1,500 SR
Queue Stats
49W - 44L
1,500 Elo+
Party 2
Anubis
Anubis
athielecke1
Anubis
Level 67
God Stats
76W - 53L
1,592 SR
Queue Stats
579W - 575L
1,427 Elo+
Solo
Team Averages
Level 103
1,531 SR
1,476 Elo+

VS

Team Averages
Level 91
1,445 SR
1,424 Elo+
Surtr
Surtr
 
Surtr
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
Het_alfamannetje
Zeus
Level 49
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 78L
1,327 Elo+
Party 1
Cernunnos
Cernunnos
Saint_Dutch
Cernunnos
Level 123
God Stats
0W - 2L
1,334 SR
Queue Stats
22W - 23L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CAPYB4R4
Ne Zha
12
5 / 1 / 3
7,722
772
6,958
5,407
3,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 7
7,953
795
5,366
10,496
11,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Anubis
13
3 / 1 / 7
7,992
799
6,252
7,535
3,578
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 4 / 0
7,071
707
6,369
12,134
8,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 4 / 0
6,235
624
9,352
6,417
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Saint_Dutch
Cernunnos
13
0 / 2 / 2
7,205
721
4,236
6,495
2,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
4
10
Kills
2
2
Deaths
10
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
4
0
0.5
W
Ne Zha
CAPYB4R4
Ne Zha
5
1
3
6.5
L
0
4
0
0
W
2
0
7
5.5
L
Cernunnos
Saint_Dutch
Cernunnos
0
2
2
0.5
W
Anubis
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,576
Damage
19,957
23,438
Taken
25,046
17,604
Mitigated
12,233
8,342
Healing
3,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,369
2,272
0
1,315
12,134
8,506
89
3,968
7,870
1,868
21,151
W
Ne Zha
CAPYB4R4
Ne Zha
6,958
2,129
0
1,367
5,407
3,012
508
1,389
4,018
0
20,164
L
9,352
1,108
0
125
6,417
1,690
0
1,749
4,540
25,704
967
W
5,366
1,714
251
2,434
10,496
11,014
216
4,874
5,622
1,559
13,850
L
Cernunnos
Saint_Dutch
Cernunnos
4,236
1,300
0
2,389
6,495
2,037
115
1,383
4,874
0
33,776
W
Anubis
6,252
385
0
4,290
7,535
3,578
264
3,250
4,285
38,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,667
Gold Earned
20,511
133
Minions Killed
148
0
Camps Cleared
0
552,077
Distance Traveled
510,976
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,071
707
32
3
0
170,871
0
W
Ne Zha
7,722
772
31
3
0
189,645
0
L
Zeus
6,235
624
48
5
0
161,892
0
W
Surtr
7,953
795
29
3
0
196,324
0
L
Cernunnos
7,205
721
68
7
0
178,213
2
W
Anubis
7,992
799
73
7
0
166,108
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role