Player Matchup

Cupid
Cupid
 
Cupid
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
SpeedBuffJohnny
Ymir
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
75W - 64L
1,644 Elo+
Party 2
Ne Zha
Ne Zha
Weightless
Ne Zha
Level 146
God Stats
2W - 1L
1,718 SR
Queue Stats
56W - 33L
1,696 Elo+
Party 2
Team Averages
Level 150
1,544 SR
1,568 Elo+

VS

Team Averages
Level 104
1,532 SR
1,497 Elo+
Freya
Freya
 
Freya
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
BDJonesy
Merlin
Level 69
God Stats
4W - 5L
1,860 SR
Queue Stats
63W - 61L
1,501 Elo+
Solo
Fenrir
Fenrir
Dragwyla
Fenrir
Level 149
God Stats
7W - 10L
1,302 SR
Queue Stats
7W - 12L
1,359 Elo+
Solo
He Bo
He Bo
dacdawgg
He Bo
Level 129
God Stats
4W - 1L
1,500 SR
Queue Stats
362W - 327L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
3 / 0 / 0
6,356
706
3,278
3,257
1,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Terra
 
Terra
11
1 / 0 / 1
6,116
680
3,315
5,460
2,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Set
 
Set
10
1 / 3 / 0
5,950
661
3,932
7,493
2,594
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 0 / 2
5,487
610
973
4,263
2,095
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ne Zha
Weightless
Ne Zha
10
0 / 0 / 0
5,456
606
1,520
7,610
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
0 / 2 / 0
4,728
525
1,432
6,195
1,927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
 
Thor
8
0 / 2 / 0
4,683
520
728
7,676
3,313
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
BDJonesy
Merlin
2
0 / 0 / 0
3,446
383
64
721
134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
Dragwyla
Fenrir
9
3 / 1 / 0
5,835
648
5,028
8,357
3,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

He Bo
dacdawgg
He Bo
5
0 / 0 / 0
3,886
432
1,046
1,017
190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
3
5
Kills
3
3
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
0
0
3
W
Terra
 
Terra
1
0
1
1.5
W
Set
 
Set
1
3
0
0.33
L
Freya
 
Freya
0
2
0
0
L
Thor
 
Thor
0
2
0
0
L
Merlin
BDJonesy
Merlin
0
0
0
0
L
Fenrir
Dragwyla
Fenrir
3
1
0
3
W
0
0
2
1
W
Ne Zha
Weightless
Ne Zha
0
0
0
0
L
He Bo
dacdawgg
He Bo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,018
Damage
8,298
28,083
Taken
23,966
10,878
Mitigated
9,290
10,296
Healing
8,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,278
2,351
0
2,360
3,257
1,049
1,012
462
2,795
0
46,930
W
Terra
 
Terra
3,315
895
77
1,519
5,460
2,482
15
1,209
4,251
39,539
0
W
Set
 
Set
3,932
1,586
0
1,891
7,493
2,594
0
0
7,085
0
38,805
L
Freya
 
Freya
1,432
556
0
1,845
6,195
1,927
0
1,565
4,510
20,689
0
L
Thor
 
Thor
728
85
443
1,018
7,676
3,313
0
744
6,932
0
15,943
L
Merlin
BDJonesy
Merlin
64
0
0
273
721
134
0
159
522
2,441
0
L
Fenrir
Dragwyla
Fenrir
5,028
2,052
0
4,972
8,357
3,726
0
1,547
6,735
0
29,812
W
973
701
1,163
1,998
4,263
2,095
0
584
3,679
22,114
0
W
Ne Zha
Weightless
Ne Zha
1,520
327
0
1,288
7,610
2,658
3
287
7,323
0
47,606
L
He Bo
dacdawgg
He Bo
1,046
92
0
412
1,017
190
0
38
979
11,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,365
Gold Earned
22,578
384
Minions Killed
158
0
Camps Cleared
0
997,755
Distance Traveled
651,506
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
6,356
706
109
12
0
172,988
0
W
Terra
6,116
680
96
11
0
216,267
0
W
Set
5,950
661
79
9
0
193,870
0
L
Freya
4,728
525
41
5
0
198,815
0
L
Thor
4,683
520
32
4
0
126,527
0
L
Merlin
3,446
383
7
1
0
31,875
0
L
Fenrir
5,835
648
56
6
0
211,351
0
W
Ymir
5,487
610
33
4
0
184,134
6
W
Ne Zha
5,456
606
67
7
0
230,496
0
L
He Bo
3,886
432
22
2
0
82,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role