Player Matchup

Maui
Maui
 
Maui
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
 
Aphrodite
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
MephistoXII
Achilles
Level 78
God Stats
1W - 5L
1,285 SR
Queue Stats
211W - 237L
1,433 Elo+
Solo
Jing Wei
Jing Wei
dantertg
Jing Wei
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 39L
1,485 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
gougoudu27
Ah Muzen Cab
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,289 Elo+
Solo
Team Averages
Level 100
1,457 SR
1,441 Elo+

VS

Team Averages
Level 89
1,456 SR
1,478 Elo+
Ganesha
Ganesha
 
Ganesha
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Destrohunt
He Bo
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
52W - 61L
1,495 Elo+
Solo
Erlang Shen
Erlang Shen
Lolliastar
Erlang Shen
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 40L
1,311 Elo+
Solo
Gilgamesh
Gilgamesh
Musiek99
Gilgamesh
Level 118
God Stats
0W - 5L
1,281 SR
Queue Stats
41W - 46L
1,572 Elo+
Solo
Hel
Hel
Zoyca-_-TV
Hel
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
1 / 2 / 16
9,261
842
6,595
16,927
18,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Aphrodite
 
Aphrodite
15
6 / 4 / 8
9,220
838
13,421
10,738
6,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
MephistoXII
Achilles
15
6 / 4 / 7
9,070
825
11,074
16,627
19,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
dantertg
Jing Wei
15
3 / 2 / 13
8,922
811
13,255
10,273
5,130
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
gougoudu27
Ah Muzen Cab
16
2 / 1 / 12
8,954
814
11,460
10,717
5,575
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
15
0 / 3 / 9
7,634
694
11,765
11,382
12,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

He Bo
14
0 / 3 / 10
7,730
703
11,645
9,719
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Erlang Shen
Lolliastar
Erlang Shen
15
3 / 3 / 6
8,057
732
8,853
14,040
9,448
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Musiek99
Gilgamesh
12
6 / 6 / 4
8,661
787
13,456
13,899
6,873
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 3 / 6
7,864
715
8,387
11,266
6,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
47
18
Kills
12
13
Deaths
18
56
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
1
2
16
4.5
W
Aphrodite
 
Aphrodite
6
4
8
2.5
L
Ganesha
 
Ganesha
0
3
9
1.5
L
He Bo
0
3
10
1.67
L
Erlang Shen
Lolliastar
Erlang Shen
3
3
6
2
W
Achilles
MephistoXII
Achilles
6
4
7
2.38
L
Gilgamesh
Musiek99
Gilgamesh
6
6
4
1.33
L
3
3
6
2
W
Jing Wei
dantertg
Jing Wei
3
2
13
4.75
W
Ah Muzen Cab
gougoudu27
Ah Muzen Cab
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,805
Damage
54,106
65,282
Taken
60,306
56,050
Mitigated
38,790
36,676
Healing
25,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
6,595
773
1,602
6,947
16,927
18,803
266
9,519
7,408
8,961
0
W
Aphrodite
 
Aphrodite
13,421
556
9,603
5,600
10,738
6,658
803
6,321
4,417
20,822
1,405
L
Ganesha
 
Ganesha
11,765
331
1,579
2,105
11,382
12,361
0
3,285
7,722
28,605
0
L
He Bo
11,645
925
1,969
2,199
9,719
4,099
0
3,809
5,648
24,596
0
L
Erlang Shen
Lolliastar
Erlang Shen
8,853
4,436
1,231
3,689
14,040
9,448
0
3,787
10,212
0
14,783
W
Achilles
MephistoXII
Achilles
11,074
2,409
486
1,861
16,627
19,884
28
6,456
10,171
0
17,382
L
Gilgamesh
Musiek99
Gilgamesh
13,456
2,947
1,315
1,642
13,899
6,873
0
4,170
9,329
0
17,126
L
8,387
1,908
5,561
3,974
11,266
6,009
0
4,208
6,928
14,117
0
W
Jing Wei
dantertg
Jing Wei
13,255
9,163
1,306
2,656
10,273
5,130
2,469
5,026
5,247
0
27,096
W
Ah Muzen Cab
gougoudu27
Ah Muzen Cab
11,460
6,296
442
6,173
10,717
5,575
748
4,475
6,242
0
26,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,427
Gold Earned
39,946
111
Minions Killed
118
0
Camps Cleared
0
1,022,059
Distance Traveled
1,034,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,261
842
5
0
0
206,859
0
W
Aphrodite
9,220
838
30
3
0
201,534
0
L
Ganesha
7,634
694
11
1
0
216,632
0
L
He Bo
7,730
703
48
4
0
197,299
0
L
Erlang Shen
8,057
732
23
2
0
230,191
0
W
Achilles
9,070
825
9
1
0
200,410
0
L
Gilgamesh
8,661
787
8
1
0
192,406
0
L
Hel
7,864
715
28
3
0
198,382
0
W
Jing Wei
8,922
811
33
3
0
212,190
0
W
Ah Muzen Cab
8,954
814
34
3
0
201,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role