Player Matchup

Maui
Maui
Silver III
Halq209
Maui
Silver III
Level 106
God Stats
7W - 8L
1,682 SR
Queue Stats
19W - 21L
1,443 MMR
Party 1
Sol
Sol
Silver III
MissaelMX
Sol
Silver III
Level 139
God Stats
2W - 2L
1,715 SR
Queue Stats
20W - 26L
1,443 MMR
Party 1
King Arthur
King Arthur
Silver III
Ultraman145
King Arthur
Silver III
Level 146
God Stats
5W - 4L
1,727 SR
Queue Stats
20W - 21L
1,443 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 130
1,708 SR
1,443 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 158
1,496 SR
1,380 MMR
Sun Wukong
Sun Wukong
Bronze III
ArcGuardian
Sun Wukong
Bronze III
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
124W - 161L
1,393 MMR
Party 2
Nox
Nox
Silver IV
CubanLeviathan
Nox
Silver IV
Level 134
God Stats
8W - 8L
1,269 SR
Queue Stats
72W - 97L
1,363 MMR
Party 2
Ravana
Ravana
Silver III
PRedawg22
Ravana
Silver III
Level 184
God Stats
2W - 4L
1,719 SR
Queue Stats
143W - 184L
1,384 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
Halq209
Maui
16
1 / 0 / 5
10,649
761
4,712
9,301
11,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 2 / 3
9,742
696
7,874
12,879
5,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Ultraman145
King Arthur
15
4 / 1 / 1
10,240
731
14,871
14,099
15,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bans
AtlasAresCernunnosAnubisHercules

VS

Bans
KukulkanHadesMedusaAo KuangArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ArcGuardian
Sun Wukong
15
3 / 2 / 0
9,598
686
5,193
13,586
11,362
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 2
8,597
614
8,881
10,107
5,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
PRedawg22
Ravana
14
0 / 3 / 3
8,850
632
9,254
9,975
6,735
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
8
6
Kills
3
3
Deaths
6
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ArcGuardian
Sun Wukong
3
2
0
1.5
L
0
1
2
1
W
Maui
Halq209
Maui
1
0
5
3.5
W
1
2
3
1.25
L
Ravana
PRedawg22
Ravana
0
3
3
0.5
W
King Arthur
Ultraman145
King Arthur
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,457
Damage
23,328
36,279
Taken
33,668
33,256
Mitigated
23,441
14,320
Healing
9,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ArcGuardian
Sun Wukong
5,193
711
0
5,116
13,586
11,362
0
6,000
7,586
0
31,992
L
8,881
1,852
0
1,149
10,107
5,344
0
3,667
6,440
33,152
0
W
Maui
Halq209
Maui
4,712
986
0
4,070
9,301
11,898
199
2,481
6,331
13,240
0
W
7,874
2,248
0
7,187
12,879
5,467
3,215
2,490
9,987
72,303
7,108
L
Ravana
PRedawg22
Ravana
9,254
2,139
0
2,824
9,975
6,735
0
2,689
7,286
0
32,231
W
King Arthur
Ultraman145
King Arthur
14,871
1,445
0
3,063
14,099
15,891
129
4,281
9,107
0
43,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,631
Gold Earned
27,045
173
Minions Killed
161
0
Camps Cleared
0
779,739
Distance Traveled
828,805
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,598
686
60
4
0
282,654
7
L
Nox
8,597
614
62
4
0
268,645
0
W
Maui
10,649
761
22
2
0
266,708
2
W
Sol
9,742
696
108
8
0
247,715
0
L
Ravana
8,850
632
39
3
0
277,506
1
W
King Arthur
10,240
731
43
3
0
265,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role