Player Matchup

Olorun
Olorun
BeanIsMean
Olorun
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 100L
1,541 Elo+
Solo
Eset
Eset
Dacty
Eset
Level 142
God Stats
2W - 7L
1,500 SR
Queue Stats
294W - 281L
1,389 Elo+
Solo
King Arthur
King Arthur
Drako646
King Arthur
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
21W - 25L
1,750 Elo+
Solo
Mercury
Mercury
ImYabo
Mercury
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 19L
1,586 Elo+
Solo
Cerberus
Cerberus
IsaTheGaySnowman
Cerberus
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 22L
1,397 Elo+
Solo
Team Averages
Level 101
1,500 SR
1,533 Elo+

VS

Team Averages
Level 123
1,421 SR
1,466 Elo+
Anubis
Anubis
Baecordia
Anubis
Level 146
God Stats
8W - 2L
1,213 SR
Queue Stats
67W - 55L
1,518 Elo+
Solo
Athena
Athena
DaDylan
Athena
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 67L
1,451 Elo+
Solo
Hachiman
Hachiman
Enexiom
Hachiman
Level 102
God Stats
7W - 7L
1,267 SR
Queue Stats
325W - 307L
1,428 Elo+
Party 1
Shiva
Shiva
LLShadowFall
Shiva
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,450 Elo+
Party 1
Bakasura
Bakasura
ztr3vor
Bakasura
Level 153
God Stats
10W - 3L
1,624 SR
Queue Stats
41W - 37L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BeanIsMean
Olorun
13
2 / 7 / 3
8,421
468
14,960
20,246
8,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eset
Dacty
Eset
12
0 / 8 / 0
7,570
421
8,722
11,666
3,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

King Arthur
Drako646
King Arthur
12
2 / 6 / 0
7,912
440
6,648
16,689
10,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
ImYabo
Mercury
14
3 / 7 / 1
8,536
474
7,641
16,448
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 4 / 4
7,359
409
8,406
19,356
13,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Baecordia
Anubis
17
13 / 0 / 2
11,689
649
21,268
12,544
8,617
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Athena
DaDylan
Athena
14
0 / 1 / 18
9,853
547
7,331
16,544
19,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Enexiom
Hachiman
17
5 / 4 / 2
10,349
575
12,458
16,359
7,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
5 / 2 / 3
10,427
579
8,089
14,360
15,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
ztr3vor
Bakasura
19
9 / 0 / 4
12,272
682
12,087
20,177
10,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
32
32
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
Baecordia
Anubis
13
0
2
14
L
Olorun
BeanIsMean
Olorun
2
7
3
0.5
W
Athena
DaDylan
Athena
0
1
18
9
L
Eset
Dacty
Eset
0
8
0
0
L
King Arthur
Drako646
King Arthur
2
6
0
0.33
W
Hachiman
Enexiom
Hachiman
5
4
2
1.5
L
Mercury
ImYabo
Mercury
3
7
1
0.5
L
0
4
4
0.5
W
5
2
3
3.25
W
Bakasura
ztr3vor
Bakasura
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,377
Damage
61,233
84,405
Taken
79,984
42,037
Mitigated
61,241
19,035
Healing
28,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Baecordia
Anubis
21,268
1,241
0
9,920
12,544
8,617
829
7,525
5,019
110,964
0
L
Olorun
BeanIsMean
Olorun
14,960
8,348
611
8,054
20,246
8,476
1,265
2,690
16,752
78,039
0
W
Athena
DaDylan
Athena
7,331
2,575
0
2,425
16,544
19,299
210
9,644
6,900
26,109
0
L
Eset
Dacty
Eset
8,722
416
319
1,077
11,666
3,663
0
6,970
4,380
56,023
1,332
L
King Arthur
Drako646
King Arthur
6,648
668
0
2,000
16,689
10,976
0
6,470
10,151
2,305
46,885
W
Hachiman
Enexiom
Hachiman
12,458
8,355
0
6,734
16,359
7,391
1,119
9,971
6,388
0
74,689
L
Mercury
ImYabo
Mercury
7,641
4,509
0
803
16,448
5,591
0
3,806
12,246
0
65,379
L
8,406
831
0
6,171
19,356
13,331
0
8,663
10,198
22,180
0
W
8,089
1,517
0
2,916
14,360
15,501
784
1,001
13,359
0
63,050
W
Bakasura
ztr3vor
Bakasura
12,087
8,813
0
6,456
20,177
10,433
2,707
4,771
15,406
0
111,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,798
Gold Earned
54,590
409
Minions Killed
547
0
Camps Cleared
0
1,767,420
Distance Traveled
1,923,692
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,689
649
159
9
0
362,116
0
L
Olorun
8,421
468
115
6
0
310,886
0
W
Athena
9,853
547
32
2
0
409,815
2
L
Eset
7,570
421
108
6
0
299,389
3
L
King Arthur
7,912
440
69
4
0
361,719
6
W
Hachiman
10,349
575
93
5
0
335,025
0
L
Mercury
8,536
474
91
5
0
406,300
0
L
Cerberus
7,359
409
26
1
0
389,126
0
W
Shiva
10,427
579
96
5
0
318,236
0
W
Bakasura
12,272
682
167
9
0
498,500
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role