Player Matchup

Hera
Hera
 
Hera
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Arjy123
Ravana
Level 61
God Stats
4W - 3L
1,449 SR
Queue Stats
34W - 48L
1,462 Elo+
Solo
Cthulhu
Cthulhu
Born2BLazee
Cthulhu
Level 83
God Stats
7W - 9L
1,717 SR
Queue Stats
55W - 62L
1,505 Elo+
Solo
Mulan
Mulan
Fortunate NO
Mulan
Level 121
God Stats
22W - 27L
1,517 SR
Queue Stats
222W - 234L
1,448 Elo+
Party 1
Skadi
Skadi
MarkLost
Skadi
Level 114
God Stats
31W - 33L
1,495 SR
Queue Stats
333W - 364L
1,368 Elo+
Party 1
Team Averages
Level 102
1,535 SR
1,457 Elo+

VS

Team Averages
Level 76
1,500 SR
1,513 Elo+
Persephone
Persephone
 
Persephone
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
SPITEFU1
King Arthur
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,718 Elo+
Party 3
Rama
Rama
SunBro741
Rama
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,415 Elo+
Party 2
Khepri
Khepri
Tomsk8ter101
Khepri
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 104L
1,355 Elo+
Party 2
Da Ji
Da Ji
nooooooou
Da Ji
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 14L
1,577 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
2 / 0 / 3
6,399
582
4,221
4,679
1,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ravana
Arjy123
Ravana
11
2 / 0 / 3
5,810
528
2,689
5,031
2,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Born2BLazee
Cthulhu
11
1 / 0 / 1
6,181
562
3,480
7,260
7,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
5 / 0 / 6
6,527
593
7,017
8,013
7,736
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
MarkLost
Skadi
11
5 / 0 / 5
6,724
611
9,063
5,172
1,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
10
0 / 2 / 0
5,741
522
3,956
5,963
1,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
SPITEFU1
King Arthur
10
0 / 2 / 0
5,740
522
3,754
7,188
3,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
8
0 / 3 / 0
4,633
421
3,131
7,148
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Khepri
8
0 / 5 / 0
5,083
462
2,130
10,887
10,009
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
nooooooou
Da Ji
9
0 / 3 / 0
5,241
476
2,414
8,779
3,124
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
0
15
Kills
0
0
Deaths
15
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
2
0
3
3.5
L
Persephone
 
Persephone
0
2
0
0
W
Ravana
Arjy123
Ravana
2
0
3
3.5
W
Cthulhu
Born2BLazee
Cthulhu
1
0
1
1.5
W
5
0
6
8
W
Skadi
MarkLost
Skadi
5
0
5
7.5
L
King Arthur
SPITEFU1
King Arthur
0
2
0
0
L
Rama
0
3
0
0
L
Khepri
0
5
0
0
L
Da Ji
nooooooou
Da Ji
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,470
Damage
15,385
30,155
Taken
39,965
21,223
Mitigated
21,058
7,261
Healing
13,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
4,221
1,093
0
0
4,679
1,665
625
2,697
1,822
42,329
0
L
Persephone
 
Persephone
3,956
230
0
2,121
5,963
1,717
0
2,060
3,827
39,101
0
W
Ravana
Arjy123
Ravana
2,689
449
0
1,252
5,031
2,041
0
708
4,233
0
32,368
W
Cthulhu
Born2BLazee
Cthulhu
3,480
370
0
2,831
7,260
7,922
0
307
6,901
38,484
0
W
7,017
1,195
0
2,193
8,013
7,736
59
960
7,053
576
30,747
W
Skadi
MarkLost
Skadi
9,063
4,759
0
985
5,172
1,859
588
1,112
4,060
0
47,191
L
King Arthur
SPITEFU1
King Arthur
3,754
695
0
1,605
7,188
3,892
64
3,320
3,293
0
41,541
L
Rama
3,131
2,694
0
2,135
7,148
2,316
0
321
6,783
0
23,042
L
Khepri
2,130
584
804
3,175
10,887
10,009
0
346
10,541
21,557
0
L
Da Ji
nooooooou
Da Ji
2,414
438
0
3,287
8,779
3,124
0
1,078
7,506
0
29,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,641
Gold Earned
26,438
340
Minions Killed
252
0
Camps Cleared
0
1,081,582
Distance Traveled
1,089,290
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
6,399
582
90
8
0
230,705
0
L
Persephone
5,741
522
66
6
0
217,116
0
W
Ravana
5,810
528
55
5
0
239,563
2
W
Cthulhu
6,181
562
79
7
0
211,305
0
W
Mulan
6,527
593
39
4
0
206,400
0
W
Skadi
6,724
611
77
7
0
193,609
2
L
King Arthur
5,740
522
65
6
0
220,298
0
L
Rama
4,633
421
42
4
0
193,811
2
L
Khepri
5,083
462
28
3
0
202,874
1
L
Da Ji
5,241
476
51
5
0
255,191
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role