Player Matchup

Shiva
Shiva
Elkatchh
Shiva
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,346 Elo+
Party 2
Bakasura
Bakasura
Hawks-_-011
Bakasura
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,152 Elo+
Party 2
Sol
Sol
Noleins
Sol
Level 120
God Stats
1W - 1L
1,806 SR
Queue Stats
23W - 31L
1,461 Elo+
Party 2
Scylla
Scylla
POP10
Scylla
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,331 Elo+
Party 2
Kukulkan
Kukulkan
UnreticentCat
Kukulkan
Level 69
God Stats
1W - 0L
1,737 SR
Queue Stats
17W - 18L
1,563 Elo+
Solo
Team Averages
Level 57
1,609 SR
1,371 Elo+

VS

Team Averages
Level 119
1,597 SR
1,506 Elo+
Chiron
Chiron
 
Chiron
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Arsxnity
Baron Samedi
Level 156
God Stats
4W - 5L
1,500 SR
Queue Stats
297W - 304L
1,473 Elo+
Solo
Hou Yi
Hou Yi
Bushfoxy
Hou Yi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 34L
1,554 Elo+
Party 1
Ne Zha
Ne Zha
Handkranker
Ne Zha
Level 158
God Stats
8W - 8L
1,743 SR
Queue Stats
608W - 622L
1,563 Elo+
Solo
Izanami
Izanami
Not Quite WHlTE
Izanami
Level 137
God Stats
1W - 3L
1,744 SR
Queue Stats
20W - 22L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Elkatchh
Shiva
18
4 / 3 / 16
11,387
813
10,279
22,915
29,816
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
Hawks-_-011
Bakasura
15
2 / 7 / 9
10,215
730
4,113
16,651
13,364
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
17
3 / 5 / 10
10,413
744
17,029
16,389
6,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Scylla
POP10
Scylla
20
12 / 1 / 7
13,374
955
28,538
11,933
5,318
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
UnreticentCat
Kukulkan
17
0 / 5 / 7
10,082
720
11,023
14,729
7,004
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
2 / 3 / 13
9,640
689
12,880
13,877
5,812
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Baron Samedi
Arsxnity
Baron Samedi
19
7 / 3 / 12
11,073
791
20,953
15,198
7,367
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Bushfoxy
Hou Yi
15
1 / 3 / 15
9,240
660
6,655
12,657
5,120
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ne Zha
17
4 / 6 / 14
10,194
728
16,002
16,929
8,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 6 / 8
10,145
725
10,730
17,292
7,768
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
83
21
Kills
21
21
Deaths
21
49
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
3
13
2.83
L
Baron Samedi
Arsxnity
Baron Samedi
7
3
12
4.33
L
Hou Yi
Bushfoxy
Hou Yi
1
3
15
2.83
W
Shiva
Elkatchh
Shiva
4
3
16
4
L
Ne Zha
4
6
14
1.83
W
Bakasura
Hawks-_-011
Bakasura
2
7
9
0.93
W
Sol
3
5
10
1.6
L
7
6
8
1.83
W
Scylla
POP10
Scylla
12
1
7
15.5
W
Kukulkan
UnreticentCat
Kukulkan
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,982
Damage
67,220
82,617
Taken
75,953
62,237
Mitigated
34,386
27,720
Healing
32,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
12,880
4,239
3,715
4,092
13,877
5,812
493
10,236
3,537
0
24,026
L
Baron Samedi
Arsxnity
Baron Samedi
20,953
884
6,789
5,947
15,198
7,367
542
11,676
3,204
37,517
0
L
Hou Yi
Bushfoxy
Hou Yi
6,655
2,907
1,657
2,169
12,657
5,120
576
10,159
2,451
0
13,911
W
Shiva
Elkatchh
Shiva
10,279
1,058
3,315
4,955
22,915
29,816
611
4,259
18,656
133
18,948
L
Ne Zha
16,002
2,706
1,710
3,272
16,929
8,319
659
10,471
5,903
0
29,736
W
Bakasura
Hawks-_-011
Bakasura
4,113
2,718
551
2,475
16,651
13,364
400
5,630
11,021
27
6,496
W
Sol
17,029
3,102
939
4,495
16,389
6,735
2,792
2,713
13,676
31,819
544
L
10,730
5,239
1,161
2,119
17,292
7,768
1,110
13,356
3,831
0
26,598
W
Scylla
POP10
Scylla
28,538
2,756
3,164
4,855
11,933
5,318
3,241
3,262
8,671
56,703
0
W
Kukulkan
UnreticentCat
Kukulkan
11,023
426
1,122
1,849
14,729
7,004
1,634
5,089
9,640
29,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,471
Gold Earned
50,292
162
Minions Killed
154
0
Camps Cleared
0
1,302,220
Distance Traveled
1,225,126
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,640
689
30
2
0
256,512
0
L
Baron Samedi
11,073
791
51
4
0
228,106
0
L
Hou Yi
9,240
660
18
1
0
277,030
0
W
Shiva
11,387
813
9
1
0
274,784
0
L
Ne Zha
10,194
728
21
2
0
246,954
0
W
Bakasura
10,215
730
18
1
0
286,827
0
W
Sol
10,413
744
21
2
0
247,456
0
L
Izanami
10,145
725
34
2
0
216,524
0
W
Scylla
13,374
955
69
5
0
271,696
0
W
Kukulkan
10,082
720
45
3
0
221,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role