Player Matchup

King Arthur
King Arthur
Gold IV
DakHughes
King Arthur
Gold IV
Level 84
God Stats
13W - 15L
1,514 SR
Queue Stats
39W - 42L
1,382 MMR
Solo
Izanami
Izanami
Silver I
KibaWolf04
Izanami
Silver I
Level 108
God Stats
10W - 15L
1,489 SR
Queue Stats
57W - 91L
1,304 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Liliggxz
Zhong Kui
Gold IV
Level 177
God Stats
37W - 39L
1,058 SR
Queue Stats
1,022W - 1,030L
1,425 MMR
Solo
Sol
Sol
Bronze III
Night7858
Sol
Bronze III
Level 77
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 91L
1,309 MMR
Solo
Freya
Freya
Silver I
Pharalkarie
Freya
Silver I
Level 87
God Stats
8W - 5L
1,365 SR
Queue Stats
32W - 33L
1,355 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,385 SR
1,355 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,500 SR
1,356 MMR
Cu Chulainn
Cu Chulainn
Silver I
King Flare9440
Cu Chulainn
Silver I
Level 129
God Stats
19W - 18L
1,460 SR
Queue Stats
296W - 290L
1,222 MMR
Solo
Hou Yi
Hou Yi
Bronze III
NewrFrost
Hou Yi
Bronze III
Level 49
God Stats
1W - 0L
1,312 SR
Queue Stats
2W - 6L
1,400 MMR
Party 1
Nemesis
Nemesis
Bronze III
PlatypusPete
Nemesis
Bronze III
Level 85
God Stats
2W - 5L
1,417 SR
Queue Stats
2W - 7L
1,472 MMR
Party 1
Anubis
Anubis
Silver I
Xibin
Anubis
Silver I
Level 127
God Stats
10W - 9L
1,811 SR
Queue Stats
103W - 103L
1,423 MMR
Solo
Athena
Athena
Gold IV
malosi17242
Athena
Gold IV
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 108L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DakHughes
King Arthur
12
1 / 5 / 3
8,823
368
9,036
16,232
12,954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
KibaWolf04
Izanami
16
1 / 6 / 7
10,520
438
9,139
24,566
9,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Liliggxz
Zhong Kui
18
3 / 7 / 5
11,474
478
16,097
23,507
15,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
6 / 7 / 1
12,312
513
16,080
21,843
7,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
3 / 13 / 4
9,887
412
9,940
23,387
6,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KaliAphroditeFenrirZeus

VS

Bans
Ao KuangCernunnosHadesAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
King Flare9440
Cu Chulainn
17
2 / 3 / 7
12,687
529
12,581
20,705
25,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hou Yi
NewrFrost
Hou Yi
19
3 / 3 / 10
13,196
550
12,382
23,018
10,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Nemesis
PlatypusPete
Nemesis
19
8 / 3 / 3
14,224
593
12,622
14,020
6,280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
Xibin
Anubis
20
22 / 2 / 5
16,383
683
39,391
21,378
13,838
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Athena
17
3 / 3 / 15
13,305
554
9,456
27,513
32,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
78
14
Kills
38
38
Deaths
14
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
King Arthur
DakHughes
King Arthur
1
5
3
0.5
L
Izanami
KibaWolf04
Izanami
1
6
7
0.75
W
Cu Chulainn
King Flare9440
Cu Chulainn
2
3
7
1.83
L
Zhong Kui
Liliggxz
Zhong Kui
3
7
5
0.79
W
Hou Yi
NewrFrost
Hou Yi
3
3
10
2.67
L
6
7
1
0.93
L
3
13
4
0.38
W
Nemesis
PlatypusPete
Nemesis
8
3
3
3.17
W
Anubis
Xibin
Anubis
22
2
5
12.25
W
Athena
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,292
Damage
86,432
109,535
Taken
106,634
52,742
Mitigated
88,231
23,748
Healing
41,309
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
DakHughes
King Arthur
9,036
1,019
0
1,895
16,232
12,954
0
4,836
11,396
3,293
44,650
L
Izanami
KibaWolf04
Izanami
9,139
6,228
0
7,327
24,566
9,998
280
7,053
17,435
0
82,220
W
Cu Chulainn
King Flare9440
Cu Chulainn
12,581
1,341
0
4,792
20,705
25,127
2,469
5,038
15,569
2,369
87,394
L
Zhong Kui
Liliggxz
Zhong Kui
16,097
1,834
0
3,668
23,507
15,835
0
13,369
9,956
85,472
1,157
W
Hou Yi
NewrFrost
Hou Yi
12,382
6,384
742
11,896
23,018
10,937
6,832
13,742
9,114
0
126,205
L
16,080
3,712
0
7,993
21,843
7,926
0
8,658
12,883
108,578
2,057
L
9,940
2,894
0
2,865
23,387
6,029
0
13,077
10,129
48,235
0
W
Nemesis
PlatypusPete
Nemesis
12,622
7,804
0
3,997
14,020
6,280
1,323
4,398
9,470
0
112,998
W
Anubis
Xibin
Anubis
39,391
1,028
0
14,017
21,378
13,838
3,768
11,601
9,611
140,819
7,401
W
Athena
9,456
3,448
0
5,865
27,513
32,049
526
13,848
13,345
41,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,016
Gold Earned
69,795
575
Minions Killed
612
0
Camps Cleared
0
1,997,009
Distance Traveled
2,337,019
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,823
368
89
4
0
256,855
0
L
Izanami
10,520
438
129
5
0
456,715
8
W
Cu Chulainn
12,687
529
118
5
0
455,731
0
L
Zhong Kui
11,474
478
119
5
0
442,532
2
W
Hou Yi
13,196
550
126
5
0
456,962
0
L
Sol
12,312
513
162
7
0
445,747
4
L
Freya
9,887
412
76
3
0
395,160
0
W
Nemesis
14,224
593
148
6
0
490,313
4
W
Anubis
16,383
683
183
8
0
433,098
1
W
Athena
13,305
554
37
2
0
500,915
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role