Player Matchup

Kuzenbo
Kuzenbo
ArtX3
Kuzenbo
Level 159
God Stats
4W - 8L
1,277 SR
Queue Stats
150W - 134L
1,526 Elo+
Party 2
Fenrir
Fenrir
Jennusaurus
Fenrir
Level 101
God Stats
2W - 2L
1,500 SR
Queue Stats
181W - 95L
1,202 Elo+
Party 2
Hera
Hera
LorddLucifer
Hera
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
80W - 74L
1,502 Elo+
Solo
Izanami
Izanami
khorp
Izanami
Level 157
God Stats
1W - 3L
1,500 SR
Queue Stats
114W - 106L
1,357 Elo+
Party 2
King Arthur
King Arthur
onlyodd
King Arthur
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,568 Elo+
Solo
Team Averages
Level 115
1,455 SR
1,431 Elo+

VS

Team Averages
Level 126
1,439 SR
1,470 Elo+
Zhong Kui
Zhong Kui
BigMattieJuicy
Zhong Kui
Level 139
God Stats
9W - 2L
1,500 SR
Queue Stats
355W - 336L
1,599 Elo+
Solo
Tiamat
Tiamat
Deebs40
Tiamat
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 45L
1,176 Elo+
Solo
Cthulhu
Cthulhu
PaPaPRiCE
Cthulhu
Level 127
God Stats
2W - 2L
1,194 SR
Queue Stats
136W - 127L
1,527 Elo+
Party 1
Cabrakan
Cabrakan
Tacodeoro117
Cabrakan
Level 127
God Stats
5W - 0L
1,500 SR
Queue Stats
132W - 128L
1,552 Elo+
Solo
Cernunnos
Cernunnos
thicknquick1
Cernunnos
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 104L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ArtX3
Kuzenbo
14
3 / 3 / 5
7,473
747
6,056
11,255
16,126
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
13
2 / 7 / 8
7,977
798
7,828
11,411
7,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
3 / 4 / 6
8,189
819
14,405
7,891
4,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
khorp
Izanami
14
2 / 7 / 6
7,953
795
7,599
11,910
6,303
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
onlyodd
King Arthur
11
2 / 8 / 6
7,291
729
6,296
16,376
20,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BigMattieJuicy
Zhong Kui
16
10 / 4 / 14
9,804
980
16,894
13,195
12,421
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
Deebs40
Tiamat
15
5 / 2 / 16
9,191
919
9,593
9,541
6,489
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
PaPaPRiCE
Cthulhu
15
2 / 2 / 22
9,510
951
10,208
11,410
11,705
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cabrakan
Tacodeoro117
Cabrakan
13
0 / 3 / 14
8,177
818
3,592
13,118
15,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
thicknquick1
Cernunnos
17
12 / 2 / 14
10,138
1,014
14,474
9,067
4,221
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
109
12
Kills
29
29
Deaths
13
31
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
ArtX3
Kuzenbo
3
3
5
1.83
W
Zhong Kui
BigMattieJuicy
Zhong Kui
10
4
14
4.25
W
Tiamat
Deebs40
Tiamat
5
2
16
6.5
L
Fenrir
2
7
8
0.86
L
3
4
6
1.5
W
Cthulhu
PaPaPRiCE
Cthulhu
2
2
22
6.5
W
Cabrakan
Tacodeoro117
Cabrakan
0
3
14
2.33
L
Izanami
khorp
Izanami
2
7
6
0.71
L
King Arthur
onlyodd
King Arthur
2
8
6
0.63
W
Cernunnos
thicknquick1
Cernunnos
12
2
14
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,184
Damage
54,761
58,843
Taken
56,331
55,222
Mitigated
50,671
10,308
Healing
25,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
ArtX3
Kuzenbo
6,056
2,330
180
1,926
11,255
16,126
0
6,600
4,320
11,603
0
W
Zhong Kui
BigMattieJuicy
Zhong Kui
16,894
1,471
930
3,943
13,195
12,421
889
5,804
7,206
25,949
897
W
Tiamat
Deebs40
Tiamat
9,593
949
878
3,699
9,541
6,489
1,345
3,347
6,034
12,633
0
L
Fenrir
7,828
1,269
0
932
11,411
7,973
0
7,819
3,340
0
11,426
L
14,405
3,436
1,339
1,960
7,891
4,267
0
6,714
1,104
27,150
0
W
Cthulhu
PaPaPRiCE
Cthulhu
10,208
117
3,802
3,077
11,410
11,705
556
5,277
5,991
28,321
454
W
Cabrakan
Tacodeoro117
Cabrakan
3,592
801
469
2,588
13,118
15,835
773
4,128
8,680
6,320
0
L
Izanami
khorp
Izanami
7,599
4,935
556
1,326
11,910
6,303
0
8,165
3,620
0
26,862
L
King Arthur
onlyodd
King Arthur
6,296
609
803
1,286
16,376
20,553
0
9,006
6,969
0
10,122
W
Cernunnos
thicknquick1
Cernunnos
14,474
8,441
1,926
3,911
9,067
4,221
3,875
1,905
6,950
0
40,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,883
Gold Earned
46,820
102
Minions Killed
128
0
Camps Cleared
0
797,573
Distance Traveled
954,435
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
7,473
747
4
0
0
162,536
0
W
Zhong Kui
9,804
980
24
2
0
180,922
0
W
Tiamat
9,191
919
16
2
0
204,950
0
L
Fenrir
7,977
798
6
1
0
153,444
0
L
Hera
8,189
819
34
3
0
171,677
0
W
Cthulhu
9,510
951
36
4
0
204,540
0
W
Cabrakan
8,177
818
4
0
0
201,112
0
L
Izanami
7,953
795
46
5
0
150,073
0
L
King Arthur
7,291
729
12
1
0
159,843
0
W
Cernunnos
10,138
1,014
48
5
0
162,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role