Player Matchup

Jing Wei
Jing Wei
AggroGrind
Jing Wei
Level 63
God Stats
2W - 3L
1,500 SR
Queue Stats
100W - 124L
1,417 Elo+
Solo
He Bo
He Bo
Lorenzor
He Bo
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
80W - 102L
1,349 Elo+
Solo
Mulan
Mulan
NoTinThEOpeN
Mulan
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 40L
1,391 Elo+
Party 2
Chang'e
Chang'e
OuTinThEOpeN
Chang'e
Level 158
God Stats
1W - 4L
1,715 SR
Queue Stats
394W - 335L
1,503 Elo+
Party 2
Serqet
Serqet
drastikNZ
Serqet
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
551W - 554L
1,536 Elo+
Solo
Team Averages
Level 112
1,543 SR
1,439 Elo+

VS

Team Averages
Level 102
1,546 SR
1,493 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
HeyYahweh
Ganesha
Level 107
God Stats
4W - 6L
1,487 SR
Queue Stats
269W - 268L
1,554 Elo+
Party 1
Terra
Terra
HoozYoDad E
Terra
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,591 Elo+
Party 1
Raijin
Raijin
PhiLBlntz216
Raijin
Level 124
God Stats
8W - 4L
1,500 SR
Queue Stats
250W - 278L
1,418 Elo+
Party 1
Cabrakan
Cabrakan
RayDaRod
Cabrakan
Level 28
God Stats
3W - 2L
1,743 SR
Queue Stats
393W - 359L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AggroGrind
Jing Wei
13
1 / 5 / 3
7,093
645
9,442
11,198
3,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
Lorenzor
He Bo
13
2 / 5 / 4
8,000
727
10,037
10,628
3,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 6 / 4
8,722
793
9,609
14,008
14,656
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
OuTinThEOpeN
Chang'e
15
2 / 5 / 6
8,385
762
15,372
14,348
5,226
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Serqet
drastikNZ
Serqet
14
2 / 3 / 5
7,985
726
5,006
11,100
14,582
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
8 / 1 / 16
9,951
905
14,724
11,327
6,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
HeyYahweh
Ganesha
15
0 / 3 / 23
8,926
811
13,611
20,256
14,540
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 1 / 19
9,601
873
4,462
11,897
11,538
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
17
10 / 3 / 11
10,946
995
13,114
12,023
6,208
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
RayDaRod
Cabrakan
14
2 / 2 / 21
8,399
764
9,603
12,432
16,154
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
114
10
Kills
24
24
Deaths
10
22
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
8
1
16
16
L
Jing Wei
AggroGrind
Jing Wei
1
5
3
0.5
W
Ganesha
HeyYahweh
Ganesha
0
3
23
3.83
W
4
1
19
13.5
L
He Bo
Lorenzor
He Bo
2
5
4
0.8
L
3
6
4
0.83
L
Chang'e
OuTinThEOpeN
Chang'e
2
5
6
1
W
Raijin
10
3
11
5.17
W
Cabrakan
RayDaRod
Cabrakan
2
2
21
6.25
L
Serqet
drastikNZ
Serqet
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,466
Damage
55,514
61,282
Taken
67,935
42,029
Mitigated
54,950
18,242
Healing
36,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
14,724
5,197
3,537
4,518
11,327
6,510
1,719
3,442
7,770
0
33,441
L
Jing Wei
AggroGrind
Jing Wei
9,442
6,683
1,120
1,188
11,198
3,925
0
7,785
3,413
0
16,895
W
Ganesha
HeyYahweh
Ganesha
13,611
536
1,277
6,331
20,256
14,540
127
6,793
13,154
27,422
0
W
4,462
903
9,376
5,390
11,897
11,538
712
4,269
7,628
8,362
0
L
He Bo
Lorenzor
He Bo
10,037
764
586
1,147
10,628
3,640
0
7,091
3,537
19,057
2,417
L
9,609
563
142
2,085
14,008
14,656
0
7,608
6,400
10
16,511
L
Chang'e
OuTinThEOpeN
Chang'e
15,372
893
4,925
3,524
14,348
5,226
0
10,353
3,995
31,062
651
W
Raijin
13,114
1,426
2,625
1,945
12,023
6,208
1,034
4,923
6,928
25,552
1,547
W
Cabrakan
RayDaRod
Cabrakan
9,603
724
0
1,616
12,432
16,154
693
5,069
7,195
12,607
0
L
Serqet
drastikNZ
Serqet
5,006
780
1,175
2,350
11,100
14,582
0
7,415
3,685
0
7,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,185
Gold Earned
47,823
111
Minions Killed
119
0
Camps Cleared
0
1,066,002
Distance Traveled
1,040,036
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,951
905
50
5
0
200,849
0
L
Jing Wei
7,093
645
24
2
0
240,957
0
W
Ganesha
8,926
811
1
0
0
220,261
0
W
Terra
9,601
873
16
1
0
238,636
0
L
He Bo
8,000
727
25
2
0
198,263
0
L
Mulan
8,722
793
11
1
0
225,499
0
L
Chang'e
8,385
762
46
4
0
198,142
0
W
Raijin
10,946
995
32
3
0
203,551
0
W
Cabrakan
8,399
764
20
2
0
176,739
0
L
Serqet
7,985
726
5
0
0
203,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role