Player Matchup

Hercules
Hercules
Lone Wolf 907
Hercules
Level 159
God Stats
3W - 6L
1,500 SR
Queue Stats
840W - 862L
1,487 Elo+
Party 1
Zeus
Zeus
OHIOisAWESOME
Zeus
Level 155
God Stats
14W - 9L
1,748 SR
Queue Stats
1,197W - 1,205L
1,574 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Red TrucksAlot
Kumbhakarna
Level 150
God Stats
2W - 0L
1,733 SR
Queue Stats
68W - 69L
1,637 Elo+
Party 1
Achilles
Achilles
XxSwitch
Achilles
Level 184
God Stats
19W - 17L
1,500 SR
Queue Stats
988W - 979L
1,591 Elo+
Party 1
Thoth
Thoth
drunkinmunky80
Thoth
Level 226
God Stats
9W - 15L
1,500 SR
Queue Stats
1,558W - 1,562L
1,491 Elo+
Party 1
Team Averages
Level 175
1,596 SR
1,556 Elo+

VS

Team Averages
Level 116
1,460 SR
1,517 Elo+
Mulan
Mulan
Darkliu
Mulan
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,366 Elo+
Solo
Jing Wei
Jing Wei
FullerSnail1630
Jing Wei
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 44L
1,438 Elo+
Solo
Neith
Neith
M1k3Th3Man
Neith
Level 126
God Stats
0W - 3L
1,300 SR
Queue Stats
12W - 23L
1,450 Elo+
Solo
Zhong Kui
Zhong Kui
darth_vader2012
Zhong Kui
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 78L
1,715 Elo+
Solo
Erlang Shen
Erlang Shen
taco5734
Erlang Shen
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 39L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Lone Wolf 907
Hercules
18
6 / 2 / 16
10,735
895
17,924
26,192
39,747
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
5 / 2 / 19
10,379
865
23,173
9,667
4,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
Red TrucksAlot
Kumbhakarna
15
1 / 3 / 18
8,875
740
5,265
15,145
20,487
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
XxSwitch
Achilles
17
11 / 4 / 11
10,888
907
15,409
15,375
9,540
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

15
3 / 4 / 13
9,148
762
7,747
11,440
5,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Darkliu
Mulan
18
5 / 5 / 8
10,527
877
13,956
14,700
12,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
14
1 / 7 / 7
8,386
699
8,802
13,513
5,326
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
16
4 / 3 / 2
9,467
789
12,171
11,807
5,539
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
darth_vader2012
Zhong Kui
15
3 / 6 / 7
9,247
771
13,188
14,464
9,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Erlang Shen
taco5734
Erlang Shen
17
2 / 5 / 10
9,764
814
11,575
20,541
20,560
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
49
26
Kills
15
15
Deaths
26
77
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mulan
Darkliu
Mulan
5
5
8
1.8
L
Jing Wei
1
7
7
0.64
W
Hercules
Lone Wolf 907
Hercules
6
2
16
7
L
Neith
4
3
2
1.67
W
5
2
19
7.25
W
Kumbhakarna
Red TrucksAlot
Kumbhakarna
1
3
18
3.33
W
Achilles
XxSwitch
Achilles
11
4
11
4.13
L
Zhong Kui
darth_vader2012
Zhong Kui
3
6
7
1.08
W
3
4
13
2.38
L
Erlang Shen
taco5734
Erlang Shen
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,518
Damage
59,692
77,819
Taken
75,025
79,473
Mitigated
53,434
34,061
Healing
28,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Darkliu
Mulan
13,956
2,359
3,518
3,964
14,700
12,213
559
8,111
6,172
0
21,968
L
Jing Wei
8,802
4,659
1,026
1,331
13,513
5,326
0
8,369
4,948
0
19,403
W
Hercules
Lone Wolf 907
Hercules
17,924
2,768
1,540
15,266
26,192
39,747
137
4,917
20,140
13,261
17,774
L
Neith
12,171
4,612
2,078
5,389
11,807
5,539
0
7,105
4,269
0
30,831
W
23,173
1,371
2,694
2,972
9,667
4,638
1,364
1,412
8,031
44,543
0
W
Kumbhakarna
Red TrucksAlot
Kumbhakarna
5,265
183
922
1,887
15,145
20,487
73
1,763
13,159
8,370
0
W
Achilles
XxSwitch
Achilles
15,409
3,207
504
3,784
15,375
9,540
2,265
1,843
13,221
0
19,833
L
Zhong Kui
darth_vader2012
Zhong Kui
13,188
605
81
3,374
14,464
9,796
1,128
9,293
4,949
20,593
790
W
7,747
1,203
2,469
2,023
11,440
5,061
1,263
2,731
8,474
21,271
0
L
Erlang Shen
taco5734
Erlang Shen
11,575
2,932
692
6,997
20,541
20,560
217
10,633
9,426
0
19,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,025
Gold Earned
47,391
135
Minions Killed
131
0
Camps Cleared
0
1,143,485
Distance Traveled
1,097,478
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
10,527
877
17
1
0
210,920
0
L
Jing Wei
8,386
699
31
3
0
198,270
0
W
Hercules
10,735
895
30
3
0
252,388
0
L
Neith
9,467
789
40
3
0
240,601
0
W
Zeus
10,379
865
61
5
0
245,765
0
W
Kumbhakarna
8,875
740
2
0
0
219,494
0
W
Achilles
10,888
907
11
1
0
216,407
0
L
Zhong Kui
9,247
771
34
3
0
200,021
0
W
Thoth
9,148
762
31
3
0
209,431
0
L
Erlang Shen
9,764
814
9
1
0
247,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role