Player Matchup

Thanatos
Thanatos
Fitshume
Thanatos
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 23L
1,474 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NorseDaddy
Ah Muzen Cab
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,343 Elo+
Party 2
Ah Puch
Ah Puch
Tupacthegamer
Ah Puch
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 26L
1,502 Elo+
Solo
Geb
Geb
Zomdies94
Geb
Level 76
God Stats
9W - 5L
1,503 SR
Queue Stats
26W - 25L
1,476 Elo+
Party 2
Chaac
Chaac
redox885set
Chaac
Level 127
God Stats
5W - 5L
1,753 SR
Queue Stats
72W - 75L
1,578 Elo+
Solo
Team Averages
Level 106
1,551 SR
1,474 Elo+

VS

Team Averages
Level 54
1,414 SR
1,371 Elo+
Izanami
Izanami
GenTornado
Izanami
Level 8
God Stats
5W - 7L
1,525 SR
Queue Stats
5W - 7L
1,454 Elo+
Party 1
Sol
Sol
HotdogSwallower
Sol
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,475 Elo+
Party 1
Hera
Hera
Moosens
Hera
Level 109
God Stats
0W - 1L
1,192 SR
Queue Stats
41W - 45L
1,530 Elo+
Party 1
Set
Set
TheroUVR
Set
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,115 Elo+
Party 1
Cthulhu
Cthulhu
WilderKohl
Cthulhu
Level 3
God Stats
0W - 2L
1,351 SR
Queue Stats
0W - 2L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Fitshume
Thanatos
16
6 / 2 / 8
8,666
788
8,554
7,652
3,973
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ah Muzen Cab
NorseDaddy
Ah Muzen Cab
14
3 / 1 / 8
7,895
718
8,567
8,213
4,371
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
16
3 / 0 / 9
8,802
800
11,142
6,795
3,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
0 / 1 / 13
8,212
747
3,666
11,998
11,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 2 / 4
8,893
808
7,326
12,606
13,228
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
GenTornado
Izanami
12
0 / 3 / 1
6,769
615
2,752
9,360
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 1 / 2
8,791
799
7,881
7,113
2,759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hera
Moosens
Hera
15
3 / 4 / 1
8,411
765
8,170
6,747
2,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 1
6,826
621
3,161
8,409
4,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
WilderKohl
Cthulhu
13
0 / 6 / 4
6,899
627
4,821
14,036
12,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
15
18
Kills
6
6
Deaths
18
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Fitshume
Thanatos
6
2
8
5
L
Izanami
GenTornado
Izanami
0
3
1
0.17
L
3
1
2
4
L
Hera
Moosens
Hera
3
4
1
0.88
W
Ah Muzen Cab
NorseDaddy
Ah Muzen Cab
3
1
8
7
L
0
4
1
0.13
W
Ah Puch
3
0
9
7.5
L
Cthulhu
WilderKohl
Cthulhu
0
6
4
0.33
W
0
1
13
6.5
W
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,255
Damage
26,785
47,264
Taken
45,665
36,292
Mitigated
25,098
14,284
Healing
5,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Fitshume
Thanatos
8,554
1,840
0
4,298
7,652
3,973
995
3,550
4,028
0
25,745
L
Izanami
GenTornado
Izanami
2,752
1,448
0
746
9,360
3,501
0
2,833
6,527
0
10,456
L
7,881
1,346
0
2,697
7,113
2,759
0
2,560
4,553
36,327
0
L
Hera
Moosens
Hera
8,170
1,770
0
476
6,747
2,311
0
2,198
4,549
34,580
0
W
Ah Muzen Cab
NorseDaddy
Ah Muzen Cab
8,567
2,863
0
2,803
8,213
4,371
2,055
5,053
2,824
0
30,273
L
3,161
1,052
0
268
8,409
4,380
0
2,910
5,499
0
11,498
W
Ah Puch
11,142
305
0
3,400
6,795
3,434
493
2,473
4,250
41,870
0
L
Cthulhu
WilderKohl
Cthulhu
4,821
696
0
828
14,036
12,147
0
4,307
9,729
8,878
0
W
3,666
139
0
1,230
11,998
11,286
320
5,333
6,066
12,865
0
W
7,326
711
0
2,553
12,606
13,228
598
3,184
9,224
0
26,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,468
Gold Earned
37,696
238
Minions Killed
224
0
Camps Cleared
0
1,123,723
Distance Traveled
1,033,081
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,666
788
43
4
0
232,788
0
L
Izanami
6,769
615
25
2
0
207,133
0
L
Sol
8,791
799
85
8
0
208,264
0
L
Hera
8,411
765
80
7
0
219,467
2
W
Ah Muzen Cab
7,895
718
63
6
0
204,142
0
L
Set
6,826
621
14
1
0
209,779
0
W
Ah Puch
8,802
800
68
6
0
230,865
0
L
Cthulhu
6,899
627
20
2
0
188,438
0
W
Geb
8,212
747
13
1
0
231,327
0
W
Chaac
8,893
808
51
5
0
224,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role