Player Matchup

Osiris
Osiris
 
Osiris
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
GoinginRa69
Ao Kuang
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 11L
1,314 Elo+
Party 3
Medusa
Medusa
Kuromè
Medusa
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,586 Elo+
Party 2
Chang'e
Chang'e
Noroe
Chang'e
Level 126
God Stats
3W - 0L
1,930 SR
Queue Stats
24W - 17L
1,635 Elo+
Party 2
Bacchus
Bacchus
THE12GAGE
Bacchus
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 10L
1,319 Elo+
Party 3
Team Averages
Level 127
1,586 SR
1,471 Elo+

VS

Team Averages
Level 139
1,454 SR
1,522 Elo+
Medusa
Medusa
Charlypower45
Medusa
Level 172
God Stats
1W - 1L
1,500 SR
Queue Stats
78W - 67L
1,515 Elo+
Party 1
Merlin
Merlin
DerpeusPrime
Merlin
Level 86
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 28L
1,521 Elo+
Solo
Set
Set
SavageSapien
Set
Level 152
God Stats
3W - 4L
1,532 SR
Queue Stats
115W - 101L
1,585 Elo+
Solo
Bacchus
Bacchus
ZeaxMtz
Bacchus
Level 156
God Stats
5W - 3L
1,464 SR
Queue Stats
52W - 49L
1,456 Elo+
Party 1
King Arthur
King Arthur
pileofrazors
King Arthur
Level 127
God Stats
0W - 1L
1,275 SR
Queue Stats
40W - 39L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
0 / 4 / 3
8,384
493
8,118
22,499
25,363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
GoinginRa69
Ao Kuang
15
7 / 2 / 1
9,176
540
11,533
14,081
6,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Kuromè
Medusa
16
2 / 3 / 1
9,118
536
9,291
12,684
6,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Noroe
Chang'e
14
2 / 3 / 4
8,665
510
9,192
12,960
5,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
THE12GAGE
Bacchus
12
0 / 1 / 5
7,985
470
7,728
17,267
23,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 1
9,425
554
7,489
9,514
4,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
12
1 / 4 / 1
8,104
477
5,595
9,622
3,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
5 / 0 / 1
10,359
609
11,053
14,188
7,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
ZeaxMtz
Bacchus
13
1 / 1 / 7
8,583
505
9,541
14,202
16,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
pileofrazors
King Arthur
14
3 / 4 / 2
9,418
554
18,164
17,944
23,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
24
11
Kills
12
13
Deaths
11
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
4
3
0.38
L
2
2
1
1.25
L
Merlin
1
4
1
0.38
W
Ao Kuang
GoinginRa69
Ao Kuang
7
2
1
3.75
W
Medusa
Kuromè
Medusa
2
3
1
0.83
W
Chang'e
Noroe
Chang'e
2
3
4
1.33
L
5
0
1
5.5
W
Bacchus
THE12GAGE
Bacchus
0
1
5
2.5
L
Bacchus
ZeaxMtz
Bacchus
1
1
7
4.5
L
King Arthur
pileofrazors
King Arthur
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,862
Damage
51,842
79,491
Taken
65,470
67,109
Mitigated
56,546
30,173
Healing
9,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,118
3,902
0
8,592
22,499
25,363
0
643
21,856
0
72,401
L
7,489
3,694
0
1,781
9,514
4,069
243
2,428
7,086
0
88,336
L
Merlin
5,595
509
0
1,802
9,622
3,909
0
7,310
2,312
48,505
0
W
Ao Kuang
GoinginRa69
Ao Kuang
11,533
2,578
0
4,603
14,081
6,601
0
3,535
10,546
74,178
0
W
Medusa
Kuromè
Medusa
9,291
4,738
0
5,737
12,684
6,557
0
1,054
11,630
0
85,687
W
Chang'e
Noroe
Chang'e
9,192
759
1,174
4,242
12,960
5,564
0
4,446
8,514
73,817
1,758
L
11,053
4,079
0
1,660
14,188
7,882
0
5,021
9,167
0
105,130
W
Bacchus
THE12GAGE
Bacchus
7,728
1,634
0
5,825
17,267
23,024
0
5,458
11,809
24,005
0
L
Bacchus
ZeaxMtz
Bacchus
9,541
1,227
0
2,941
14,202
16,769
0
8,919
5,283
27,086
0
L
King Arthur
pileofrazors
King Arthur
18,164
2,934
0
1,631
17,944
23,917
0
4,363
13,581
0
82,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,328
Gold Earned
45,889
524
Minions Killed
528
0
Camps Cleared
0
1,745,225
Distance Traveled
1,658,721
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,384
493
122
7
0
302,147
0
L
Medusa
9,425
554
135
8
0
322,021
5
L
Merlin
8,104
477
97
6
0
280,036
3
W
Ao Kuang
9,176
540
95
6
0
396,654
1
W
Medusa
9,118
536
152
9
0
340,397
4
W
Chang'e
8,665
510
137
8
0
358,565
3
L
Set
10,359
609
151
9
0
356,294
0
W
Bacchus
7,985
470
18
1
0
347,462
2
L
Bacchus
8,583
505
28
2
0
361,087
3
L
King Arthur
9,418
554
117
7
0
339,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role