Player Matchup

Surtr
Surtr
Transcore1029
Surtr
Level 127
God Stats
2W - 3L
1,364 SR
Queue Stats
8W - 7L
1,458 Elo+
Party 4
Freya
Freya
UsuallyAlone
Freya
Level 151
God Stats
1W - 0L
1,626 SR
Queue Stats
10W - 8L
1,531 Elo+
Party 4
Khepri
Khepri
lokjipo12
Khepri
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,655 Elo+
Party 1
Medusa
Medusa
nicolaspopo
Medusa
Level 69
God Stats
3W - 3L
1,445 SR
Queue Stats
5W - 8L
1,491 Elo+
Party 1
Ne Zha
Ne Zha
sAsCobraJJ
Ne Zha
Level 129
God Stats
4W - 0L
1,991 SR
Queue Stats
11W - 7L
1,531 Elo+
Party 4
Team Averages
Level 119
1,585 SR
1,533 Elo+

VS

Team Averages
Level 87
1,548 SR
1,531 Elo+
Ishtar
Ishtar
FoLhADeOuToNo_br
Ishtar
Level 16
God Stats
1W - 1L
1,728 SR
Queue Stats
2W - 3L
1,755 Elo+
Party 3
Mulan
Mulan
Karl_TheCubeMan1
Mulan
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 92L
1,420 Elo+
Party 2
Scylla
Scylla
Mysterious1ONE
Scylla
Level 124
God Stats
2W - 3L
1,500 SR
Queue Stats
105W - 120L
1,494 Elo+
Party 2
Fenrir
Fenrir
Zayamex
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 57L
1,472 Elo+
Party 2
Bacchus
Bacchus
jorge021
Bacchus
Level 73
God Stats
1W - 2L
1,512 SR
Queue Stats
18W - 21L
1,512 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 1
6,430
643
8,240
9,677
6,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 0 / 1
6,881
688
5,579
6,244
2,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Khepri
lokjipo12
Khepri
8
1 / 1 / 2
5,399
540
1,840
6,027
3,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
10
0 / 0 / 1
5,513
551
2,043
3,420
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

Ne Zha
sAsCobraJJ
Ne Zha
9
2 / 1 / 4
5,849
585
3,495
7,849
2,711
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
4,949
495
1,367
3,517
1,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 5 / 0
5,144
514
5,304
12,161
5,631
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 2 / 1
5,213
521
5,022
5,026
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Zayamex
Fenrir
9
1 / 3 / 1
5,203
520
2,777
8,177
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
jorge021
Bacchus
9
1 / 0 / 0
4,967
497
1,514
4,194
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
11
Kills
2
3
Deaths
11
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
5
0
0
L
0
2
1
0.25
W
4
1
1
4.5
W
4
0
1
4.5
L
Fenrir
Zayamex
Fenrir
1
3
1
0.5
L
Bacchus
jorge021
Bacchus
1
0
0
1
W
Khepri
lokjipo12
Khepri
1
1
2
2
W
Medusa
0
0
1
0.5
W
Ne Zha
sAsCobraJJ
Ne Zha
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,197
Damage
15,984
33,217
Taken
33,075
16,933
Mitigated
13,942
15,035
Healing
6,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,367
625
0
637
3,517
1,395
0
858
2,659
0
26,509
L
5,304
1,018
0
2,920
12,161
5,631
0
1,396
10,737
0
35,879
L
5,022
956
0
1,150
5,026
1,565
0
2,814
1,947
37,703
0
W
8,240
2,961
0
3,447
9,677
6,454
124
0
9,677
419
40,987
W
5,579
1,830
0
2,930
6,244
2,501
94
3,165
3,079
41,180
0
L
Fenrir
Zayamex
Fenrir
2,777
995
0
1,105
8,177
2,906
0
1,510
6,564
0
23,263
L
Bacchus
jorge021
Bacchus
1,514
218
0
840
4,194
2,445
0
722
3,445
25,145
0
W
Khepri
lokjipo12
Khepri
1,840
106
286
2,159
6,027
3,660
0
1,830
4,197
16,169
0
W
Medusa
2,043
703
0
2,055
3,420
1,607
0
555
2,865
0
38,890
W
Ne Zha
sAsCobraJJ
Ne Zha
3,495
992
0
4,158
7,849
2,711
0
986
6,863
0
36,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,072
Gold Earned
25,476
304
Minions Killed
275
0
Camps Cleared
0
1,062,975
Distance Traveled
1,001,300
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
4,949
495
53
5
0
175,480
3
L
Mulan
5,144
514
74
7
0
204,684
0
L
Scylla
5,213
521
66
7
0
189,081
5
W
Surtr
6,430
643
54
5
0
195,953
0
W
Freya
6,881
688
90
9
0
217,941
3
L
Fenrir
5,203
520
37
4
0
219,726
0
L
Bacchus
4,967
497
45
5
0
212,329
4
W
Khepri
5,399
540
21
2
0
228,673
4
W
Medusa
5,513
551
73
7
0
183,644
0
W
Ne Zha
5,849
585
66
7
0
236,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role