Player Matchup

Mercury
Mercury
ChubDaReaper
Mercury
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 17L
1,430 Elo+
Party 1
King Arthur
King Arthur
LoGiiKz254
King Arthur
Level 4
God Stats
2W - 3L
1,183 SR
Queue Stats
4W - 4L
1,271 Elo+
Party 1
Nu Wa
Nu Wa
RingOfGods
Nu Wa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
TattedGrimz
Cthulhu
Level 30
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 21L
1,462 Elo+
Party 1
Izanami
Izanami
fatbboy97
Izanami
Level 17
God Stats
2W - 1L
1,287 SR
Queue Stats
18W - 16L
1,462 Elo+
Party 1
Team Averages
Level 26
1,394 SR
1,423 Elo+

VS

Team Averages
Level 62
1,399 SR
1,387 Elo+
Zeus
Zeus
GANDALF87
Zeus
Level 98
God Stats
513W - 508L
1,445 SR
Queue Stats
1,083W - 1,092L
1,363 Elo+
Solo
Ravana
Ravana
NAWESTSIDE
Ravana
Level 63
God Stats
38W - 43L
1,554 SR
Queue Stats
97W - 116L
1,347 Elo+
Solo
Neith
Neith
Prettyprieto
Neith
Level 34
God Stats
8W - 12L
1,388 SR
Queue Stats
39W - 48L
1,412 Elo+
Solo
Surtr
Surtr
The-Real-Liger
Surtr
Level 62
God Stats
46W - 57L
1,417 SR
Queue Stats
60W - 69L
1,401 Elo+
Solo
Baron Samedi
Baron Samedi
skullroseBlue
Baron Samedi
Level 53
God Stats
3W - 7L
1,192 SR
Queue Stats
250W - 279L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChubDaReaper
Mercury
17
6 / 2 / 15
10,397
1,040
8,505
9,280
4,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
LoGiiKz254
King Arthur
17
3 / 1 / 20
10,804
1,080
7,254
14,434
12,228
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
18
16 / 0 / 15
12,917
1,292
25,120
9,506
4,219
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
TattedGrimz
Cthulhu
19
5 / 0 / 28
12,099
1,210
20,430
15,683
25,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
fatbboy97
Izanami
18
11 / 3 / 23
12,444
1,244
33,169
12,592
5,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Team 1 Tickets

344

VS

Team 2 Tickets

19

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
2 / 8 / 2
9,959
996
16,019
17,591
6,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ravana
NAWESTSIDE
Ravana
16
0 / 6 / 6
9,659
966
6,083
22,742
21,204
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 2 / 0
9,434
943
9,907
11,252
4,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
2 / 13 / 2
9,850
985
10,810
29,346
15,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
skullroseBlue
Baron Samedi
15
0 / 12 / 5
9,295
930
12,155
20,868
10,418
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
21
41
Kills
6
6
Deaths
41
101
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mercury
ChubDaReaper
Mercury
6
2
15
6.75
L
Zeus
2
8
2
0.38
W
King Arthur
LoGiiKz254
King Arthur
3
1
20
13
L
Ravana
NAWESTSIDE
Ravana
0
6
6
0.5
L
2
2
0
1
W
Nu Wa
16
0
15
23.5
W
Cthulhu
TattedGrimz
Cthulhu
5
0
28
19
L
2
13
2
0.23
W
Izanami
fatbboy97
Izanami
11
3
23
7.5
L
Baron Samedi
skullroseBlue
Baron Samedi
0
12
5
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,478
Damage
54,974
61,495
Taken
101,799
52,615
Mitigated
57,981
9,092
Healing
9,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
ChubDaReaper
Mercury
8,505
5,745
0
1,206
9,280
4,780
0
4,745
4,535
0
16,142
L
Zeus
16,019
1,622
46
830
17,591
6,618
0
7,010
10,395
36,416
0
W
King Arthur
LoGiiKz254
King Arthur
7,254
2,262
0
1,828
14,434
12,228
0
6,447
7,987
0
16,073
L
Ravana
NAWESTSIDE
Ravana
6,083
1,971
0
2,289
22,742
21,204
0
11,557
10,595
0
11,078
L
9,907
4,076
0
502
11,252
4,675
0
4,750
6,404
0
24,917
W
Nu Wa
25,120
6,600
0
1,180
9,506
4,219
0
4,643
4,863
42,594
0
W
Cthulhu
TattedGrimz
Cthulhu
20,430
1,292
520
1,413
15,683
25,412
0
5,523
10,160
40,527
0
L
10,810
3,571
0
2,949
29,346
15,066
0
12,995
15,911
184
30,643
W
Izanami
fatbboy97
Izanami
33,169
18,535
387
2,558
12,592
5,976
0
6,975
5,617
0
52,264
L
Baron Samedi
skullroseBlue
Baron Samedi
12,155
1,533
2,045
1,152
20,868
10,418
0
7,752
12,944
19,720
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,661
Gold Earned
48,197
183
Minions Killed
117
5
Camps Cleared
6
944,541
Distance Traveled
829,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,397
1,040
11
1
3
186,483
0
L
Zeus
9,959
996
33
3
1
160,001
0
W
King Arthur
10,804
1,080
14
1
0
180,226
0
L
Ravana
9,659
966
7
1
1
200,374
0
L
Neith
9,434
943
20
2
1
170,656
0
W
Nu Wa
12,917
1,292
55
6
0
182,748
0
W
Cthulhu
12,099
1,210
48
5
2
220,729
0
L
Surtr
9,850
985
42
4
3
166,947
0
W
Izanami
12,444
1,244
55
6
0
174,355
0
L
Baron Samedi
9,295
930
15
2
0
131,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role