Player Matchup

Fenrir
Fenrir
Geb0verL0rd
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 13L
1,515 Elo+
Party 2
Rama
Rama
MayDeath
Rama
Level 129
God Stats
20W - 6L
1,758 SR
Queue Stats
107W - 81L
1,559 Elo+
Party 2
Bacchus
Bacchus
phillycheeeese
Bacchus
Level 49
God Stats
7W - 4L
1,642 SR
Queue Stats
11W - 6L
1,520 Elo+
Party 1
Chang'e
Chang'e
xDHGSOLARFLAREx
Chang'e
Level 119
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 26L
1,408 Elo+
Party 1
Ah Puch
Ah Puch
xpertkiller75
Ah Puch
Level 103
God Stats
2W - 2L
1,315 SR
Queue Stats
47W - 54L
1,449 Elo+
Party 1
Team Averages
Level 86
1,543 SR
1,490 Elo+

VS

Team Averages
Level 64
1,654 SR
1,528 Elo+
Hades
Hades
DAMNSONDULLA
Hades
Level 25
God Stats
39W - 33L
1,636 SR
Queue Stats
170W - 142L
1,588 Elo+
Party 4
Amaterasu
Amaterasu
Pynkpanther03
Amaterasu
Level 44
God Stats
1W - 1L
1,871 SR
Queue Stats
3W - 2L
1,277 Elo+
Solo
Geb
Geb
TheycallmeSpade
Geb
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
75W - 84L
1,483 Elo+
Party 3
Rama
Rama
XHolydiver69X
Rama
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 63L
1,647 Elo+
Party 3
Mercury
Mercury
xTYDE
Mercury
Level 54
God Stats
6W - 2L
1,765 SR
Queue Stats
144W - 109L
1,644 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
10 / 3 / 2
9,059
647
10,843
14,298
6,599
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rama
15
2 / 0 / 1
8,692
621
8,213
8,206
3,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 4
7,123
509
3,797
7,793
7,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 2 / 3
8,933
638
10,431
9,672
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Puch
13
2 / 3 / 5
8,448
603
8,343
7,586
3,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,396
457
3,091
13,328
5,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Pynkpanther03
Amaterasu
12
1 / 3 / 2
6,562
469
5,197
13,601
8,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 1 / 3
6,626
473
3,238
9,271
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 3 / 2
6,820
487
3,205
13,364
4,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
xTYDE
Mercury
14
6 / 5 / 1
8,324
595
9,549
13,001
4,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
17
16
Kills
8
9
Deaths
16
15
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Fenrir
10
3
2
3.67
W
Rama
2
0
1
2.5
L
Amaterasu
Pynkpanther03
Amaterasu
1
3
2
0.67
L
0
1
3
1.5
L
0
3
2
0.33
W
1
1
4
3
W
1
2
3
1.25
L
Mercury
xTYDE
Mercury
6
5
1
1.3
W
Ah Puch
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,627
Damage
24,280
47,555
Taken
62,565
24,699
Mitigated
29,037
19,780
Healing
14,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,091
429
78
3,614
13,328
5,374
0
6,016
7,274
45,766
0
W
Fenrir
10,843
2,367
0
3,604
14,298
6,599
0
1,653
12,560
0
61,794
W
Rama
8,213
7,197
0
6,096
8,206
3,273
0
951
7,255
0
87,564
L
Amaterasu
Pynkpanther03
Amaterasu
5,197
1,864
0
2,894
13,601
8,379
0
6,166
6,859
0
44,454
L
3,238
697
0
2,438
9,271
6,381
0
2,562
6,709
22,034
0
L
3,205
2,971
0
4,535
13,364
4,534
0
1,971
11,392
0
48,498
W
3,797
468
62
1,922
7,793
7,864
241
2,196
5,597
14,664
0
W
10,431
893
242
5,483
9,672
3,741
1,843
0
9,247
74,434
0
L
Mercury
xTYDE
Mercury
9,549
6,352
0
641
13,001
4,369
0
5,168
7,683
0
54,998
W
Ah Puch
8,343
443
0
2,371
7,586
3,222
727
1,529
6,010
57,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,255
Gold Earned
34,728
498
Minions Killed
352
0
Camps Cleared
0
1,451,827
Distance Traveled
1,427,061
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,396
457
82
6
0
263,199
0
W
Fenrir
9,059
647
82
6
0
330,390
0
W
Rama
8,692
621
143
10
0
271,890
4
L
Amaterasu
6,562
469
66
5
0
288,213
1
L
Geb
6,626
473
30
2
0
288,167
4
L
Rama
6,820
487
99
7
0
263,900
1
W
Bacchus
7,123
509
24
2
0
322,682
0
W
Chang'e
8,933
638
152
11
0
260,900
0
L
Mercury
8,324
595
75
5
0
323,582
0
W
Ah Puch
8,448
603
97
7
0
265,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role