Player Matchup

Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Silver IV
ImmortalGhoul15
Thor
Silver IV
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 210L
1,323 MMR
Party 1
Ganesha
Ganesha
Bronze III
sevripper
Ganesha
Bronze III
Level 65
God Stats
3W - 10L
1,247 SR
Queue Stats
20W - 34L
1,160 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 51
1,416 SR
1,328 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 119
1,533 SR
1,176 MMR
Zeus
Zeus
Bronze III
AkCris7-62
Zeus
Bronze III
Level 150
God Stats
7W - 11L
1,500 SR
Queue Stats
240W - 297L
1,305 MMR
Solo
Bacchus
Bacchus
Silver V
Invictus Uchiha
Bacchus
Silver V
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
15W - 27L
1,093 MMR
Solo
Neith
Neith
Silver II
Juancho__0722
Neith
Silver II
Level 99
God Stats
5W - 8L
1,600 SR
Queue Stats
104W - 120L
1,129 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 5 / 0
7,245
659
8,527
11,347
6,656
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 5 / 1
7,041
640
5,360
9,562
3,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
sevripper
Ganesha
12
0 / 1 / 1
7,724
702
2,983
10,158
11,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

Bans
King ArthurBaron SamediShivaAtlasHera

VS

Bans
MauiAchillesScyllaAresPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 5
8,994
818
14,171
6,776
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 0 / 10
9,135
830
7,072
12,162
15,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 1 / 6
8,964
815
6,522
8,786
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
2
Kills
11
11
Deaths
2
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
5
0
0.4
W
6
1
5
8.5
L
0
5
1
0.1
W
1
0
10
6
W
4
1
6
7
L
Ganesha
sevripper
Ganesha
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,870
Damage
27,765
31,067
Taken
27,724
22,249
Mitigated
21,022
5,270
Healing
8,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,527
668
0
2,464
11,347
6,656
33
8,179
3,168
26,948
0
W
14,171
162
0
1,206
6,776
2,148
981
2,162
4,614
56,740
0
L
5,360
231
0
490
9,562
3,770
0
6,729
2,833
0
23,334
W
7,072
1,059
0
4,879
12,162
15,961
400
3,804
8,358
24,640
0
W
6,522
1,994
0
2,864
8,786
2,913
1,581
5,597
3,189
0
30,409
L
Ganesha
sevripper
Ganesha
2,983
149
762
1,554
10,158
11,823
0
6,371
3,787
15,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,010
Gold Earned
27,093
107
Minions Killed
154
0
Camps Cleared
0
574,739
Distance Traveled
641,774
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,245
659
41
4
0
173,362
4
W
Zeus
8,994
818
78
7
0
194,983
1
L
Thor
7,041
640
59
5
0
184,196
0
W
Bacchus
9,135
830
25
2
0
233,732
4
W
Neith
8,964
815
51
5
0
213,059
3
L
Ganesha
7,724
702
7
1
0
217,181
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role