Player Matchup

Mercury
Mercury
 
Mercury
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
DevilAngel909
Cupid
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,509 Elo+
Party 1
Eset
Eset
Jager52
Eset
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,509 Elo+
Party 1
Neith
Neith
mxblack318
Neith
Level 157
God Stats
7W - 5L
1,715 SR
Queue Stats
516W - 512L
1,555 Elo+
Solo
Odin
Odin
withnoclever
Odin
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 85L
1,129 Elo+
Solo
Team Averages
Level 121
1,543 SR
1,441 Elo+

VS

Team Averages
Level 130
1,470 SR
1,503 Elo+
Baron Samedi
Baron Samedi
LCP1720
Baron Samedi
Level 182
God Stats
3W - 2L
1,655 SR
Queue Stats
66W - 65L
1,484 Elo+
Solo
Charybdis
Charybdis
SamuraiChann
Charybdis
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 43L
1,634 Elo+
Solo
Hercules
Hercules
Shadow12041
Hercules
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
524W - 533L
1,501 Elo+
Solo
Set
Set
xSomeGamerx
Set
Level 102
God Stats
1W - 3L
1,500 SR
Queue Stats
799W - 836L
1,496 Elo+
Solo
Merlin
Merlin
yellowfoxtail
Merlin
Level 146
God Stats
1W - 0L
1,197 SR
Queue Stats
28W - 29L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
4 / 6 / 5
8,585
780
9,160
11,256
5,544
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 4 / 3
8,186
744
8,231
9,513
4,969
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Eset
Jager52
Eset
13
0 / 7 / 5
7,609
692
7,338
10,440
6,920
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
12
0 / 4 / 4
7,196
654
8,456
10,790
5,171
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
4 / 3 / 3
8,579
780
8,602
13,957
15,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LCP1720
Baron Samedi
15
2 / 2 / 17
8,927
812
13,671
10,477
6,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
SamuraiChann
Charybdis
16
5 / 4 / 13
9,435
858
9,052
12,189
5,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Shadow12041
Hercules
18
13 / 1 / 10
10,635
967
13,829
14,849
17,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 4 / 13
8,119
738
5,414
12,633
15,250
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

17
3 / 1 / 14
9,334
849
10,707
6,773
3,385
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
91
10
Kills
24
24
Deaths
12
20
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
4
6
5
1.08
L
2
4
3
0.88
L
Eset
Jager52
Eset
0
7
5
0.36
W
Baron Samedi
LCP1720
Baron Samedi
2
2
17
5.25
W
Charybdis
SamuraiChann
Charybdis
5
4
13
2.88
W
Hercules
Shadow12041
Hercules
13
1
10
18
L
Neith
0
4
4
0.5
L
4
3
3
1.83
W
1
4
13
1.88
W
3
1
14
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,787
Damage
52,673
55,956
Taken
56,921
38,079
Mitigated
47,886
12,447
Healing
24,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
9,160
3,729
496
1,217
11,256
5,544
0
4,177
7,079
0
14,382
L
8,231
3,666
2,249
1,527
9,513
4,969
620
5,277
4,236
0
17,087
L
Eset
Jager52
Eset
7,338
717
676
465
10,440
6,920
0
5,357
5,083
14,929
2,046
W
Baron Samedi
LCP1720
Baron Samedi
13,671
268
5,384
3,699
10,477
6,706
1,648
911
9,427
18,629
0
W
Charybdis
SamuraiChann
Charybdis
9,052
3,948
483
2,304
12,189
5,024
2,266
1,337
10,582
0
21,561
W
Hercules
Shadow12041
Hercules
13,829
2,172
2,606
4,520
14,849
17,521
521
3,381
11,212
2,498
16,340
L
Neith
8,456
1,935
557
1,926
10,790
5,171
0
4,801
5,989
0
19,516
L
8,602
2,164
1,387
1,947
13,957
15,475
0
7,078
6,879
0
16,668
W
5,414
1,410
1,738
2,517
12,633
15,250
287
973
11,579
0
13,354
W
10,707
379
177
1,455
6,773
3,385
1,074
301
6,421
31,303
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,155
Gold Earned
46,450
101
Minions Killed
123
0
Camps Cleared
0
961,910
Distance Traveled
1,001,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,585
780
17
2
0
207,212
0
L
Cupid
8,186
744
24
2
0
210,086
0
L
Eset
7,609
692
20
2
0
143,541
0
W
Baron Samedi
8,927
812
13
1
0
191,392
0
W
Charybdis
9,435
858
41
4
0
191,942
0
W
Hercules
10,635
967
15
1
0
223,972
0
L
Neith
7,196
654
22
2
0
181,743
0
L
Odin
8,579
780
18
2
0
219,328
0
W
Set
8,119
738
3
0
0
171,408
0
W
Merlin
9,334
849
51
5
0
223,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role