Player Matchup

Tyr
Tyr
CerealKillerlol
Tyr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 98L
1,422 Elo+
Party 2
Sobek
Sobek
DKspool
Sobek
Level 88
God Stats
1W - 4L
1,500 SR
Queue Stats
227W - 298L
1,305 Elo+
Solo
Hun Batz
Hun Batz
KaiserElectric
Hun Batz
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 13L
1,366 Elo+
Solo
Lancelot
Lancelot
Toxicismything
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,249 Elo+
Solo
Geb
Geb
YummyKip
Geb
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
65W - 70L
1,424 Elo+
Party 2
Team Averages
Level 53
1,500 SR
1,353 Elo+

VS

Team Averages
Level 52
1,543 SR
1,425 Elo+
Bastet
Bastet
Guest 6666095
Bastet
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 114L
1,380 Elo+
Solo
Odin
Odin
XxGerBearxX1102
Odin
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 38L
1,561 Elo+
Party 1
Cthulhu
Cthulhu
altomagno
Cthulhu
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 100L
1,382 Elo+
Solo
Ah Puch
Ah Puch
ashi_maru666
Ah Puch
Level 27
God Stats
2W - 3L
1,500 SR
Queue Stats
79W - 96L
1,240 Elo+
Solo
Merlin
Merlin
cozybear1992
Merlin
Level 104
God Stats
5W - 1L
1,715 SR
Queue Stats
39W - 35L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 7
7,317
732
13,458
12,162
10,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sobek
DKspool
Sobek
13
1 / 4 / 5
6,833
683
2,565
10,313
11,139
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hun Batz
12
4 / 7 / 2
7,634
763
8,056
11,066
5,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
15
6 / 4 / 4
8,109
811
12,886
12,360
9,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 5 / 7
6,931
693
6,971
12,089
13,827
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 9
8,167
817
9,624
11,365
4,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
4 / 3 / 10
8,148
815
5,613
12,467
12,116
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
altomagno
Cthulhu
16
5 / 2 / 12
9,549
955
11,922
20,094
18,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
ashi_maru666
Ah Puch
17
9 / 1 / 10
10,160
1,016
15,485
7,063
3,528
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
15
2 / 4 / 12
8,309
831
8,319
8,157
3,683
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
76
13
Kills
23
23
Deaths
14
25
Assists
53
Player
Kills
Deaths
Assists
KDA
L
1
3
7
1.5
L
Sobek
DKspool
Sobek
1
4
5
0.88
W
3
4
9
1.88
L
Hun Batz
4
7
2
0.71
L
Lancelot
6
4
4
2
W
4
3
10
3
L
1
5
7
0.9
W
Cthulhu
altomagno
Cthulhu
5
2
12
5.5
W
Ah Puch
ashi_maru666
Ah Puch
9
1
10
14
W
Merlin
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,936
Damage
50,963
57,990
Taken
59,146
50,960
Mitigated
43,048
10,347
Healing
19,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,458
2,371
699
3,795
12,162
10,498
0
6,883
5,279
39
25,600
L
Sobek
DKspool
Sobek
2,565
338
277
248
10,313
11,139
0
7,827
2,486
6,105
0
W
9,624
2,441
462
2,145
11,365
4,840
493
1,393
9,972
0
17,416
L
Hun Batz
8,056
2,134
0
284
11,066
5,748
0
7,029
4,037
0
15,750
L
Lancelot
12,886
2,866
154
2,888
12,360
9,748
0
5,826
6,534
0
21,791
W
5,613
743
361
820
12,467
12,116
385
2,494
9,973
0
7,696
L
6,971
529
670
1,332
12,089
13,827
0
7,040
5,049
10,076
0
W
Cthulhu
altomagno
Cthulhu
11,922
836
1,866
8,146
20,094
18,881
101
3,172
16,922
22,521
1,121
W
Ah Puch
ashi_maru666
Ah Puch
15,485
544
1,284
2,446
7,063
3,528
428
1,456
5,607
33,211
0
W
Merlin
8,319
390
884
789
8,157
3,683
1,065
1,060
7,097
14,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,824
Gold Earned
44,333
82
Minions Killed
113
0
Camps Cleared
0
919,845
Distance Traveled
998,481
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,317
732
26
3
0
193,773
0
L
Sobek
6,833
683
13
1
0
163,587
0
W
Bastet
8,167
817
26
3
0
198,442
0
L
Hun Batz
7,634
763
16
2
0
154,179
0
L
Lancelot
8,109
811
21
2
0
202,683
0
W
Odin
8,148
815
2
0
0
222,532
0
L
Geb
6,931
693
6
1
0
205,623
0
W
Cthulhu
9,549
955
24
2
0
204,218
0
W
Ah Puch
10,160
1,016
38
4
0
194,818
0
W
Merlin
8,309
831
23
2
0
178,471
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role