Player Matchup

Cthulhu
Cthulhu
Gappet
Cthulhu
Level 100
God Stats
23W - 16L
1,779 SR
Queue Stats
318W - 290L
1,507 Elo+
Party 2
Susano
Susano
Ghuala
Susano
Level 46
God Stats
6W - 8L
1,527 SR
Queue Stats
559W - 586L
1,372 Elo+
Party 1
Sol
Sol
Suisor
Sol
Level 29
God Stats
10W - 14L
1,700 SR
Queue Stats
337W - 375L
1,340 Elo+
Party 1
Hun Batz
Hun Batz
nollieee
Hun Batz
Level 39
God Stats
2W - 2L
1,802 SR
Queue Stats
39W - 47L
1,397 Elo+
Party 2
Skadi
Skadi
vitzie
Skadi
Level 68
God Stats
9W - 11L
1,445 SR
Queue Stats
329W - 317L
1,445 Elo+
Party 2
Team Averages
Level 56
1,650 SR
1,412 Elo+

VS

Team Averages
Level 50
1,451 SR
1,345 Elo+
Fenrir
Fenrir
BestRustfarmer
Fenrir
Level 17
God Stats
2W - 1L
1,308 SR
Queue Stats
4W - 12L
1,131 Elo+
Party 3
Surtr
Surtr
MybeamzzAreLegit
Surtr
Level 44
God Stats
9W - 13L
1,426 SR
Queue Stats
16W - 24L
1,341 Elo+
Party 3
Anubis
Anubis
ResidualArc
Anubis
Level 98
God Stats
15W - 6L
1,500 SR
Queue Stats
839W - 848L
1,427 Elo+
Party 3
Cernunnos
Cernunnos
RubiieDoo
Cernunnos
Level 59
God Stats
4W - 3L
1,520 SR
Queue Stats
188W - 181L
1,428 Elo+
Party 3
Athena
Athena
xMarauder
Athena
Level 33
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 70L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gappet
Cthulhu
11
0 / 1 / 2
7,191
449
9,413
13,946
10,280
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Susano
Ghuala
Susano
10
0 / 7 / 1
6,858
429
3,857
12,803
4,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sol
Suisor
Sol
13
1 / 5 / 1
7,797
487
5,938
14,794
3,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hun Batz
nollieee
Hun Batz
15
5 / 4 / 0
9,165
573
9,933
15,783
6,377
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Skadi
vitzie
Skadi
12
1 / 2 / 0
7,129
446
9,246
10,269
4,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
7,137
446
6,251
9,987
4,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

15
14 / 1 / 1
10,507
657
13,049
11,498
5,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
15
2 / 2 / 8
9,324
583
10,258
10,143
4,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
RubiieDoo
Cernunnos
12
2 / 1 / 1
7,137
446
9,042
13,208
5,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
xMarauder
Athena
11
0 / 1 / 7
7,530
471
4,358
13,671
12,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
7
Kills
19
19
Deaths
7
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
L
Cthulhu
Gappet
Cthulhu
0
1
2
1
L
Susano
Ghuala
Susano
0
7
1
0.07
W
14
1
1
14.5
W
Anubis
2
2
8
3
W
Cernunnos
RubiieDoo
Cernunnos
2
1
1
2.5
L
Sol
Suisor
Sol
1
5
1
0.3
L
Hun Batz
nollieee
Hun Batz
5
4
0
1.25
L
Skadi
vitzie
Skadi
1
2
0
0.5
W
Athena
xMarauder
Athena
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,387
Damage
42,958
67,595
Taken
58,507
29,231
Mitigated
32,949
18,226
Healing
24,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,251
1,690
0
2,567
9,987
4,528
0
1,590
8,345
0
27,048
L
Cthulhu
Gappet
Cthulhu
9,413
1,055
2,236
3,111
13,946
10,280
25
2,863
10,921
28,899
0
L
Susano
Ghuala
Susano
3,857
988
0
2,353
12,803
4,461
0
693
12,072
0
37,492
W
13,049
4,887
154
5,368
11,498
5,829
731
1,435
10,023
709
68,542
W
Anubis
10,258
388
0
5,414
10,143
4,868
336
4,054
5,731
69,459
0
W
Cernunnos
RubiieDoo
Cernunnos
9,042
4,925
0
6,971
13,208
5,245
0
4,502
8,706
0
51,851
L
Sol
Suisor
Sol
5,938
1,330
0
4,846
14,794
3,982
517
7,011
7,632
51,123
0
L
Hun Batz
nollieee
Hun Batz
9,933
4,069
0
5,380
15,783
6,377
267
2,084
13,547
0
69,530
L
Skadi
vitzie
Skadi
9,246
3,571
0
300
10,269
4,131
710
2,279
7,990
0
61,987
W
Athena
xMarauder
Athena
4,358
842
0
4,400
13,671
12,479
0
3,756
9,903
13,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,140
Gold Earned
41,635
378
Minions Killed
320
0
Camps Cleared
0
1,485,562
Distance Traveled
1,625,333
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,137
446
39
2
0
373,779
0
L
Cthulhu
7,191
449
35
2
0
332,452
4
L
Susano
6,858
429
69
4
0
285,074
0
W
Surtr
10,507
657
88
6
0
358,924
1
W
Anubis
9,324
583
116
7
0
293,630
3
W
Cernunnos
7,137
446
66
4
0
262,097
0
L
Sol
7,797
487
87
5
0
252,421
4
L
Hun Batz
9,165
573
99
6
0
322,576
0
L
Skadi
7,129
446
88
6
0
293,039
0
W
Athena
7,530
471
11
1
0
336,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role