Player Matchup

Ares
Ares
EclipseComit
Ares
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 52L
1,314 Elo+
Solo
Ullr
Ullr
NateHwrd12
Ullr
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,284 Elo+
Party 2
Xbalanque
Xbalanque
Silentloss
Xbalanque
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
64W - 70L
1,787 Elo+
Party 3
Jormungandr
Jormungandr
rottedhead
Jormungandr
Level 63
God Stats
0W - 3L
1,500 SR
Queue Stats
74W - 84L
1,787 Elo+
Party 3
Nu Wa
Nu Wa
snorkyyy
Nu Wa
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
19W - 36L
1,500 Elo+
Party 2
Team Averages
Level 30
1,500 SR
1,535 Elo+

VS

Team Averages
Level 90
1,539 SR
1,432 Elo+
Fafnir
Fafnir
 
Fafnir
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
BigDnumber1
Mulan
Level 22
God Stats
1W - 1L
1,281 SR
Queue Stats
12W - 11L
1,399 Elo+
Solo
Scylla
Scylla
Wheatie52
Scylla
Level 63
God Stats
8W - 2L
1,715 SR
Queue Stats
332W - 320L
1,528 Elo+
Party 1
Hercules
Hercules
bignazty0217
Hercules
Level 29
God Stats
1W - 0L
1,700 SR
Queue Stats
8W - 10L
1,221 Elo+
Party 1
Yu Huang
Yu Huang
refrescante_1979
Yu Huang
Level 187
God Stats
2W - 1L
1,500 SR
Queue Stats
139W - 130L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 4
8,129
813
6,097
14,316
14,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 8 / 5
6,901
690
3,917
13,374
6,575
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Silentloss
Xbalanque
13
2 / 7 / 5
7,730
773
7,269
11,621
7,061
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jormungandr
rottedhead
Jormungandr
14
3 / 5 / 9
8,221
822
6,487
20,718
26,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
snorkyyy
Nu Wa
16
3 / 6 / 7
8,900
890
10,334
10,813
6,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
2 / 3 / 19
9,020
902
4,755
12,444
14,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 5 / 15
8,476
848
15,354
14,880
13,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
Wheatie52
Scylla
19
14 / 2 / 13
11,239
1,124
22,824
7,262
3,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
bignazty0217
Hercules
16
2 / 1 / 16
8,866
887
3,968
13,889
14,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
7 / 2 / 17
9,306
931
18,123
7,763
3,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
109
13
Kills
29
29
Deaths
13
30
Assists
80
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
2
3
19
3.83
W
4
5
15
2.3
L
3
3
4
1.67
L
2
8
5
0.56
L
Xbalanque
Silentloss
Xbalanque
2
7
5
0.64
W
Scylla
Wheatie52
Scylla
14
2
13
10.25
W
Hercules
bignazty0217
Hercules
2
1
16
10
W
7
2
17
7.75
L
Jormungandr
rottedhead
Jormungandr
3
5
9
1.5
L
Nu Wa
snorkyyy
Nu Wa
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,104
Damage
65,024
70,842
Taken
56,238
61,417
Mitigated
50,056
15,749
Healing
22,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
4,755
1,443
95
2,386
12,444
14,901
323
3,952
8,492
6,670
0
W
15,354
1,516
1,157
3,632
14,880
13,963
0
5,944
8,936
0
23,120
L
6,097
217
1,290
3,607
14,316
14,573
0
9,601
4,403
12,238
0
L
3,917
1,808
898
1,389
13,374
6,575
0
7,788
5,398
0
5,288
L
Xbalanque
Silentloss
Xbalanque
7,269
3,547
324
980
11,621
7,061
0
6,985
4,424
0
12,597
W
Scylla
Wheatie52
Scylla
22,824
3,023
1,029
1,081
7,262
3,584
924
3,414
3,848
47,160
0
W
Hercules
bignazty0217
Hercules
3,968
673
946
5,648
13,889
14,391
726
4,909
8,980
0
11,345
W
18,123
1,128
3,883
2,972
7,763
3,217
1,324
3,659
4,104
30,254
0
L
Jormungandr
rottedhead
Jormungandr
6,487
2,808
1,915
3,727
20,718
26,416
0
13,163
7,097
14,596
0
L
Nu Wa
snorkyyy
Nu Wa
10,334
2,288
259
1,360
10,813
6,792
0
6,915
3,818
19,719
2,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,881
Gold Earned
46,907
70
Minions Killed
118
0
Camps Cleared
0
860,885
Distance Traveled
1,005,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
9,020
902
2
0
0
183,389
0
W
Mulan
8,476
848
6
1
0
190,911
0
L
Ares
8,129
813
9
1
0
192,591
0
L
Ullr
6,901
690
4
0
0
172,312
0
L
Xbalanque
7,730
773
15
2
0
152,299
0
W
Scylla
11,239
1,124
70
7
0
208,259
0
W
Hercules
8,866
887
14
1
0
231,922
0
W
Yu Huang
9,306
931
26
3
0
190,665
0
L
Jormungandr
8,221
822
11
1
0
161,078
0
L
Nu Wa
8,900
890
31
3
0
182,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role