Player Matchup

Cthulhu
Cthulhu
Dillakami710
Cthulhu
Level 42
God Stats
34W - 26L
1,568 SR
Queue Stats
47W - 44L
1,448 Elo+
Party 1
Vulcan
Vulcan
Mr M0sh666
Vulcan
Level 89
God Stats
27W - 10L
1,699 SR
Queue Stats
94W - 98L
1,419 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
RobbieWhite55
Morgan Le Fay
Level 47
God Stats
2W - 2L
1,439 SR
Queue Stats
21W - 28L
1,372 Elo+
Solo
Sun Wukong
Sun Wukong
YisusLiii
Sun Wukong
Level 49
God Stats
3W - 3L
1,500 SR
Queue Stats
252W - 221L
1,458 Elo+
Solo
Loki
Loki
white-Death317
Loki
Level 67
God Stats
15W - 16L
1,401 SR
Queue Stats
187W - 203L
1,442 Elo+
Party 1
Team Averages
Level 59
1,522 SR
1,428 Elo+

VS

Team Averages
Level 48
1,550 SR
1,274 Elo+
Thanatos
Thanatos
AgedFlapjacks
Thanatos
Level 65
God Stats
1W - 3L
1,449 SR
Queue Stats
17W - 20L
1,153 Elo+
Party 2
Apollo
Apollo
El_Borunda
Apollo
Level 43
God Stats
9W - 15L
1,393 SR
Queue Stats
103W - 121L
1,315 Elo+
Solo
Jormungandr
Jormungandr
MeltingPine1516
Jormungandr
Level 64
God Stats
0W - 1L
1,709 SR
Queue Stats
16W - 28L
1,331 Elo+
Party 2
Poseidon
Poseidon
Schmautzy1
Poseidon
Level 23
God Stats
20W - 15L
1,702 SR
Queue Stats
180W - 178L
1,389 Elo+
Party 2
Pele
Pele
Winterfalcon00
Pele
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 20L
1,181 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dillakami710
Cthulhu
14
2 / 4 / 3
8,555
450
5,519
15,850
12,154
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
Mr M0sh666
Vulcan
13
4 / 1 / 6
9,832
517
18,608
16,705
11,405
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
RobbieWhite55
Morgan Le Fay
14
1 / 5 / 9
8,857
466
13,733
13,708
5,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
YisusLiii
Sun Wukong
16
9 / 2 / 1
10,280
541
14,461
20,503
13,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

18
8 / 3 / 4
11,227
591
8,948
16,067
6,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AgedFlapjacks
Thanatos
13
6 / 6 / 2
8,829
465
12,528
18,646
7,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Apollo
El_Borunda
Apollo
14
3 / 3 / 5
8,962
472
13,839
17,361
6,673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
MeltingPine1516
Jormungandr
13
1 / 4 / 3
8,314
438
10,875
16,541
12,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Poseidon
Schmautzy1
Poseidon
14
3 / 7 / 5
8,872
467
10,583
12,987
4,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 5 / 3
8,235
433
9,617
18,018
7,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
24
Kills
15
15
Deaths
25
23
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AgedFlapjacks
Thanatos
6
6
2
1.17
W
Cthulhu
Dillakami710
Cthulhu
2
4
3
0.88
L
Apollo
El_Borunda
Apollo
3
3
5
1.83
L
Jormungandr
MeltingPine1516
Jormungandr
1
4
3
0.63
W
Vulcan
Mr M0sh666
Vulcan
4
1
6
7
W
Morgan Le Fay
RobbieWhite55
Morgan Le Fay
1
5
9
1.1
L
Poseidon
Schmautzy1
Poseidon
3
7
5
0.79
L
2
5
3
0.7
W
Sun Wukong
YisusLiii
Sun Wukong
9
2
1
4.75
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,269
Damage
57,442
82,833
Taken
83,553
50,160
Mitigated
38,427
25,025
Healing
21,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AgedFlapjacks
Thanatos
12,528
2,166
0
10,490
18,646
7,301
380
5,023
13,623
0
40,546
W
Cthulhu
Dillakami710
Cthulhu
5,519
102
502
750
15,850
12,154
330
3,438
12,292
48,635
433
L
Apollo
El_Borunda
Apollo
13,839
7,937
0
5,018
17,361
6,673
1,196
9,412
7,949
0
68,779
L
Jormungandr
MeltingPine1516
Jormungandr
10,875
2,502
0
1,133
16,541
12,185
0
3,323
13,218
52,029
0
W
Vulcan
Mr M0sh666
Vulcan
18,608
7,785
2,214
3,742
16,705
11,405
1,250
4,122
12,525
57,598
1,749
W
Morgan Le Fay
RobbieWhite55
Morgan Le Fay
13,733
3,833
92
2,456
13,708
5,906
244
4,192
9,508
54,304
0
L
Poseidon
Schmautzy1
Poseidon
10,583
722
0
1,296
12,987
4,751
185
7,956
5,031
49,232
0
L
9,617
1,951
174
3,214
18,018
7,517
93
10,476
7,542
0
52,894
W
Sun Wukong
YisusLiii
Sun Wukong
14,461
3,539
0
7,688
20,503
13,922
0
7,116
12,601
0
64,546
W
8,948
2,242
255
7,326
16,067
6,773
1,231
1,542
14,449
0
103,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,751
Gold Earned
43,212
446
Minions Killed
396
0
Camps Cleared
0
1,852,969
Distance Traveled
1,773,967
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,829
465
51
3
0
392,399
0
W
Cthulhu
8,555
450
59
3
0
372,093
0
L
Apollo
8,962
472
113
6
0
364,141
1
L
Jormungandr
8,314
438
87
5
0
343,366
0
W
Vulcan
9,832
517
76
4
0
367,155
0
W
Morgan Le Fay
8,857
466
82
4
0
303,104
0
L
Poseidon
8,872
467
78
4
0
292,791
1
L
Pele
8,235
433
67
4
0
381,270
0
W
Sun Wukong
10,280
541
95
5
0
378,090
2
W
Loki
11,227
591
134
7
0
432,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role