Player Matchup

Heimdallr
Heimdallr
Drxko
Heimdallr
Level 102
God Stats
0W - 5L
1,336 SR
Queue Stats
70W - 54L
1,474 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
OctoBrorex
Morgan Le Fay
Level 130
God Stats
3W - 3L
1,158 SR
Queue Stats
103W - 119L
1,493 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WolfishFlame80
Cu Chulainn
Level 102
God Stats
4W - 3L
1,715 SR
Queue Stats
86W - 79L
1,467 Elo+
Party 1
Team Averages
Level 111
1,403 SR
1,478 Elo+

VS

Team Averages
Level 83
1,496 SR
1,459 Elo+
Baron Samedi
Baron Samedi
IOFWGKTAI
Baron Samedi
Level 16
God Stats
1W - 0L
1,670 SR
Queue Stats
4W - 2L
1,420 Elo+
Party 2
Zhong Kui
Zhong Kui
SafetyToast
Zhong Kui
Level 124
God Stats
3W - 2L
1,319 SR
Queue Stats
148W - 124L
1,487 Elo+
Party 2
Bellona
Bellona
elliemar
Bellona
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 12L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Drxko
Heimdallr
16
4 / 10 / 2
11,396
760
12,876
21,042
9,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morgan Le Fay
OctoBrorex
Morgan Le Fay
16
0 / 6 / 4
10,109
674
19,799
14,447
7,251
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cu Chulainn
WolfishFlame80
Cu Chulainn
16
3 / 6 / 2
11,568
771
13,672
25,270
34,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IOFWGKTAI
Baron Samedi
17
10 / 4 / 11
12,381
825
15,445
13,848
8,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
SafetyToast
Zhong Kui
18
7 / 3 / 13
12,368
825
25,714
21,422
18,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
elliemar
Bellona
17
5 / 0 / 15
11,741
783
12,069
20,431
27,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
22
22
Deaths
7
8
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Drxko
Heimdallr
4
10
2
0.5
W
Baron Samedi
IOFWGKTAI
Baron Samedi
10
4
11
3.88
L
Morgan Le Fay
OctoBrorex
Morgan Le Fay
0
6
4
0.33
W
Zhong Kui
SafetyToast
Zhong Kui
7
3
13
4.5
L
Cu Chulainn
WolfishFlame80
Cu Chulainn
3
6
2
0.67
W
Bellona
elliemar
Bellona
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,347
Damage
53,228
60,759
Taken
55,701
51,429
Mitigated
54,317
6,655
Healing
18,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Drxko
Heimdallr
12,876
4,504
76
998
21,042
9,848
0
15,128
5,914
0
45,294
W
Baron Samedi
IOFWGKTAI
Baron Samedi
15,445
2,090
2,102
2,386
13,848
8,320
930
5,990
7,858
34,073
1,479
L
Morgan Le Fay
OctoBrorex
Morgan Le Fay
19,799
2,792
927
3,256
14,447
7,251
0
9,753
4,694
55,712
0
W
Zhong Kui
SafetyToast
Zhong Kui
25,714
7,567
0
10,232
21,422
18,502
2,759
5,884
15,538
64,920
6,786
L
Cu Chulainn
WolfishFlame80
Cu Chulainn
13,672
2,363
0
1,398
25,270
34,330
0
14,598
10,672
0
41,650
W
Bellona
elliemar
Bellona
12,069
3,500
0
3,466
20,431
27,495
422
7,968
12,463
0
30,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,073
Gold Earned
36,490
183
Minions Killed
187
0
Camps Cleared
0
762,077
Distance Traveled
938,695
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,396
760
80
5
0
220,857
0
W
Baron Samedi
12,381
825
50
3
0
261,147
0
L
Morgan Le Fay
10,109
674
59
4
0
264,483
2
W
Zhong Kui
12,368
825
103
7
0
333,196
0
L
Cu Chulainn
11,568
771
44
3
0
276,737
0
W
Bellona
11,741
783
34
2
0
344,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role