Player Matchup

Nemesis
Nemesis
Aka0ni
Nemesis
Level 107
God Stats
6W - 4L
1,768 SR
Queue Stats
35W - 26L
1,564 Elo+
Solo
Olorun
Olorun
Isolify
Olorun
Level 179
God Stats
0W - 1L
1,715 SR
Queue Stats
16W - 13L
1,627 Elo+
Party 3
Anhur
Anhur
Shamonius
Anhur
Level 180
God Stats
2W - 4L
1,439 SR
Queue Stats
53W - 51L
1,617 Elo+
Party 3
King Arthur
King Arthur
Slamonius
King Arthur
Level 191
God Stats
1W - 1L
1,759 SR
Queue Stats
32W - 35L
1,557 Elo+
Party 3
Fenrir
Fenrir
Spahechi
Fenrir
Level 159
God Stats
1W - 2L
1,719 SR
Queue Stats
33W - 28L
1,609 Elo+
Party 3
Team Averages
Level 163
1,680 SR
1,595 Elo+

VS

Team Averages
Level 122
1,581 SR
1,579 Elo+
Ao Kuang
Ao Kuang
Alexmee239
Ao Kuang
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 12L
1,611 Elo+
Party 1
Chang'e
Chang'e
Galumine
Chang'e
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 48L
1,508 Elo+
Party 1
Maui
Maui
Parasher
Maui
Level 146
God Stats
12W - 6L
1,660 SR
Queue Stats
40W - 15L
1,584 Elo+
Party 2
Xbalanque
Xbalanque
Ryokani
Xbalanque
Level 155
God Stats
1W - 0L
1,746 SR
Queue Stats
44W - 17L
1,628 Elo+
Party 2
Fenrir
Fenrir
chefster
Fenrir
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 15L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aka0ni
Nemesis
12
4 / 5 / 3
7,395
569
10,435
12,735
5,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Olorun
Isolify
Olorun
12
2 / 3 / 1
6,990
538
8,813
11,327
7,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Shamonius
Anhur
13
4 / 1 / 5
7,732
595
9,733
10,095
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
Slamonius
King Arthur
8
1 / 4 / 0
5,695
438
5,911
8,496
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Spahechi
Fenrir
11
2 / 3 / 4
6,638
511
4,712
10,998
9,587
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Alexmee239
Ao Kuang
13
5 / 3 / 0
7,703
593
6,647
13,663
4,782
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chang'e
Galumine
Chang'e
11
1 / 6 / 3
7,013
539
6,528
11,811
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
11
0 / 1 / 6
7,085
545
4,510
13,087
10,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
Ryokani
Xbalanque
13
4 / 2 / 3
7,926
610
9,857
10,487
4,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
chefster
Fenrir
14
5 / 1 / 0
8,356
643
7,207
14,596
13,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
27
13
Kills
15
16
Deaths
13
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Aka0ni
Nemesis
4
5
3
1.1
W
Ao Kuang
Alexmee239
Ao Kuang
5
3
0
1.67
W
Chang'e
Galumine
Chang'e
1
6
3
0.42
L
Olorun
Isolify
Olorun
2
3
1
0.83
W
Maui
0
1
6
3
W
Xbalanque
Ryokani
Xbalanque
4
2
3
2.75
L
Anhur
Shamonius
Anhur
4
1
5
6.5
L
King Arthur
Slamonius
King Arthur
1
4
0
0.25
L
Fenrir
Spahechi
Fenrir
2
3
4
1.33
W
Fenrir
chefster
Fenrir
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,604
Damage
34,749
53,651
Taken
63,644
30,437
Mitigated
37,166
12,796
Healing
23,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Aka0ni
Nemesis
10,435
5,543
0
1,522
12,735
5,314
0
4,230
8,505
0
57,038
W
Ao Kuang
Alexmee239
Ao Kuang
6,647
2,437
0
1,742
13,663
4,782
0
570
13,093
51,891
0
W
Chang'e
Galumine
Chang'e
6,528
441
1,773
3,789
11,811
3,037
0
427
11,384
52,536
0
L
Olorun
Isolify
Olorun
8,813
4,959
349
3,597
11,327
7,560
0
2,347
8,980
59,549
0
W
Maui
4,510
1,264
2,080
2,707
13,087
10,874
0
2,475
10,612
26,352
0
W
Xbalanque
Ryokani
Xbalanque
9,857
5,928
0
4,599
10,487
4,691
1,073
5,341
5,146
0
62,111
L
Anhur
Shamonius
Anhur
9,733
5,224
0
3,696
10,095
4,336
0
6,406
3,689
0
71,871
L
King Arthur
Slamonius
King Arthur
5,911
1,351
0
1,455
8,496
3,640
0
691
7,805
0
31,123
L
Fenrir
Spahechi
Fenrir
4,712
1,247
0
2,177
10,998
9,587
0
4,281
6,717
0
15,210
W
Fenrir
chefster
Fenrir
7,207
3,236
0
6,505
14,596
13,782
0
0
14,596
706
59,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,450
Gold Earned
38,083
363
Minions Killed
424
0
Camps Cleared
0
1,194,324
Distance Traveled
1,392,563
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,395
569
87
7
0
267,103
1
W
Ao Kuang
7,703
593
74
6
0
293,616
1
W
Chang'e
7,013
539
105
8
0
283,393
4
L
Olorun
6,990
538
112
9
0
248,568
2
W
Maui
7,085
545
35
3
0
277,790
2
W
Xbalanque
7,926
610
105
8
0
251,973
0
L
Anhur
7,732
595
107
8
0
239,531
0
L
King Arthur
5,695
438
42
3
0
157,242
0
L
Fenrir
6,638
511
15
1
0
281,880
2
W
Fenrir
8,356
643
105
8
0
285,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role