Player Matchup

Ullr
Ullr
 
Ullr
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Clutchinstincts
Ne Zha
Level 146
God Stats
4W - 2L
1,645 SR
Queue Stats
161W - 157L
1,581 Elo+
Solo
Hercules
Hercules
DylanDayPhD
Hercules
Level 202
God Stats
10W - 8L
1,841 SR
Queue Stats
323W - 177L
1,765 Elo+
Party 1
Atlas
Atlas
Peρsi
Atlas
Level 166
God Stats
1W - 0L
1,285 SR
Queue Stats
62W - 19L
1,804 Elo+
Party 1
Yemoja
Yemoja
stonejavi
Yemoja
Level 58
God Stats
3W - 0L
1,842 SR
Queue Stats
82W - 66L
1,622 Elo+
Solo
Team Averages
Level 148
1,622 SR
1,654 Elo+

VS

Team Averages
Level 136
1,575 SR
1,612 Elo+
Artemis
Artemis
CoolRoach
Artemis
Level 103
God Stats
7W - 3L
1,821 SR
Queue Stats
291W - 244L
1,597 Elo+
Party 2
Kukulkan
Kukulkan
Jorg3Fer
Kukulkan
Level 147
God Stats
3W - 2L
1,743 SR
Queue Stats
103W - 75L
1,613 Elo+
Solo
Sylvanus
Sylvanus
KomodoMoose
Sylvanus
Level 159
God Stats
3W - 2L
1,519 SR
Queue Stats
34W - 35L
1,601 Elo+
Party 2
King Arthur
King Arthur
Raskei
King Arthur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 117L
1,615 Elo+
Solo
Ullr
Ullr
Victorliciouz
Ullr
Level 149
God Stats
25W - 14L
1,293 SR
Queue Stats
257W - 218L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
8 / 2 / 4
9,991
666
16,526
12,372
4,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
4 / 3 / 6
9,176
612
8,298
15,961
7,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
DylanDayPhD
Hercules
16
7 / 0 / 3
10,140
676
12,419
17,054
18,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Atlas
Peρsi
Atlas
14
3 / 1 / 5
8,763
584
8,209
10,377
5,056
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Yemoja
stonejavi
Yemoja
10
1 / 4 / 12
7,791
519
4,447
17,604
12,471
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CoolRoach
Artemis
12
1 / 7 / 2
7,533
502
6,387
16,469
5,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kukulkan
Jorg3Fer
Kukulkan
15
5 / 2 / 3
9,219
615
14,294
9,118
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sylvanus
KomodoMoose
Sylvanus
11
2 / 6 / 5
7,494
500
5,639
18,015
14,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Raskei
King Arthur
13
0 / 5 / 0
7,586
506
7,409
13,346
9,149
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 3 / 3
8,008
534
7,808
12,781
5,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
23
Kills
10
10
Deaths
23
30
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
8
2
4
5
W
4
3
6
2.33
L
Artemis
CoolRoach
Artemis
1
7
2
0.29
W
Hercules
DylanDayPhD
Hercules
7
0
3
8.5
L
Kukulkan
Jorg3Fer
Kukulkan
5
2
3
3.25
L
Sylvanus
KomodoMoose
Sylvanus
2
6
5
0.75
W
Atlas
Peρsi
Atlas
3
1
5
5.5
L
King Arthur
Raskei
King Arthur
0
5
0
0
L
2
3
3
1.17
W
Yemoja
stonejavi
Yemoja
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,899
Damage
41,537
73,368
Taken
69,729
48,410
Mitigated
39,916
24,104
Healing
16,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
16,526
8,341
0
767
12,372
4,907
1,317
2,725
9,647
0
78,858
W
8,298
2,013
0
2,458
15,961
7,432
0
4,095
11,866
0
89,986
L
Artemis
CoolRoach
Artemis
6,387
2,935
0
3,737
16,469
5,989
0
2,848
13,347
0
45,084
W
Hercules
DylanDayPhD
Hercules
12,419
4,116
0
9,982
17,054
18,544
1,029
1,352
15,702
2,739
74,445
L
Kukulkan
Jorg3Fer
Kukulkan
14,294
1,755
0
2,344
9,118
4,458
534
2,098
6,672
81,072
2,601
L
Sylvanus
KomodoMoose
Sylvanus
5,639
1,659
1,445
4,593
18,015
14,951
0
6,157
11,256
18,271
0
W
Atlas
Peρsi
Atlas
8,209
2,223
120
1,618
10,377
5,056
0
3,500
6,877
61,920
0
L
King Arthur
Raskei
King Arthur
7,409
879
0
2,523
13,346
9,149
0
1,060
11,454
0
56,929
L
7,808
3,080
0
1,855
12,781
5,369
0
1,714
10,918
0
60,394
W
Yemoja
stonejavi
Yemoja
4,447
1,959
3,916
5,243
17,604
12,471
182
7,910
9,694
13,825
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,861
Gold Earned
39,840
514
Minions Killed
419
0
Camps Cleared
0
1,625,414
Distance Traveled
1,481,197
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,991
666
112
7
0
321,183
0
W
Ne Zha
9,176
612
116
8
0
373,605
1
L
Artemis
7,533
502
81
5
0
278,764
0
W
Hercules
10,140
676
144
10
0
307,664
0
L
Kukulkan
9,219
615
138
9
0
318,048
0
L
Sylvanus
7,494
500
17
1
0
274,755
2
W
Atlas
8,763
584
123
8
0
306,659
0
L
King Arthur
7,586
506
95
6
0
300,670
0
L
Ullr
8,008
534
88
6
0
308,960
1
W
Yemoja
7,791
519
19
1
0
316,303
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role