Player Matchup

Maui
Maui
Silver II
 
Maui
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Silver I
Lamimaatyres
Ne Zha
Silver I
Level 33
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 4L
1,561 MMR
Solo
Achilles
Achilles
Gold II
Yami2381
Achilles
Gold II
Level 111
God Stats
5W - 3L
1,614 SR
Queue Stats
203W - 202L
1,572 MMR
Solo
Kukulkan
Kukulkan
Gold II
iNvitsab_
Kukulkan
Gold II
Level 167
God Stats
6W - 2L
1,436 SR
Queue Stats
162W - 164L
1,562 MMR
Solo
Cupid
Cupid
Silver II
mustinator445
Cupid
Silver II
Level 126
God Stats
4W - 4L
1,500 SR
Queue Stats
139W - 139L
1,559 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,510 SR
1,551 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,634 SR
1,564 MMR
Freya
Freya
Gold III
FlamePapi
Freya
Gold III
Level 183
God Stats
5W - 1L
1,865 SR
Queue Stats
342W - 326L
1,555 MMR
Solo
Thoth
Thoth
Gold I
IDazzledI
Thoth
Gold I
Level 149
God Stats
9W - 9L
1,693 SR
Queue Stats
325W - 335L
1,669 MMR
Party 2
Odin
Odin
Gold V
claude_b2000
Odin
Gold V
Level 156
God Stats
7W - 3L
1,610 SR
Queue Stats
401W - 398L
1,448 MMR
Party 2
Cliodhna
Cliodhna
Silver I
iHrta
Cliodhna
Silver I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 86L
1,573 MMR
Party 3
Kumbhakarna
Kumbhakarna
Silver I
themmshake
Kumbhakarna
Silver I
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 86L
1,573 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
12
2 / 0 / 3
7,824
559
4,216
8,213
7,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
14
4 / 2 / 6
8,698
621
9,934
11,480
4,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Yami2381
Achilles
13
1 / 2 / 3
8,100
579
9,126
13,021
13,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
iNvitsab_
Kukulkan
15
3 / 0 / 5
9,047
646
7,984
4,486
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 0 / 2
8,839
631
9,161
10,732
4,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
King ArthurAthenaSusanoThor

VS

Bans
He BoThanatosFenrirAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
FlamePapi
Freya
13
0 / 5 / 0
7,577
541
4,177
13,337
4,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Thoth
IDazzledI
Thoth
12
0 / 4 / 0
7,293
521
3,242
8,234
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 2 / 2
7,348
525
5,096
10,897
10,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cliodhna
iHrta
Cliodhna
12
3 / 2 / 1
7,278
520
7,444
14,799
5,498
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
themmshake
Kumbhakarna
10
1 / 2 / 2
6,744
482
3,254
12,976
12,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
4
4
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
2
0
3
3.5
L
Freya
FlamePapi
Freya
0
5
0
0
L
Thoth
IDazzledI
Thoth
0
4
0
0
W
Ne Zha
4
2
6
3.5
W
Achilles
Yami2381
Achilles
1
2
3
1.25
L
0
2
2
0.5
L
Cliodhna
iHrta
Cliodhna
3
2
1
1.75
W
Kukulkan
iNvitsab_
Kukulkan
3
0
5
5.5
W
5
0
2
6
L
Kumbhakarna
themmshake
Kumbhakarna
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,421
Damage
23,213
47,932
Taken
60,243
31,269
Mitigated
35,949
16,395
Healing
16,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,216
814
0
1,834
8,213
7,491
0
2,457
5,630
22,833
0
L
Freya
FlamePapi
Freya
4,177
1,626
0
5,534
13,337
4,530
0
1,311
12,026
71,220
0
L
Thoth
IDazzledI
Thoth
3,242
194
0
1,144
8,234
2,885
0
4,307
3,927
56,908
0
W
Ne Zha
9,934
2,707
0
1,504
11,480
4,472
0
2,337
9,081
0
60,740
W
Achilles
Yami2381
Achilles
9,126
2,355
0
4,789
13,021
13,415
0
448
11,598
2,175
53,302
L
5,096
821
0
2,468
10,897
10,564
0
1,606
8,292
0
49,994
L
Cliodhna
iHrta
Cliodhna
7,444
1,166
0
4,526
14,799
5,498
0
2,547
12,066
18
50,419
W
Kukulkan
iNvitsab_
Kukulkan
7,984
789
0
746
4,486
1,686
186
1,340
3,058
85,799
1,716
W
9,161
5,070
123
7,399
10,732
4,205
1,399
4,026
6,578
0
67,857
L
Kumbhakarna
themmshake
Kumbhakarna
3,254
636
0
2,495
12,976
12,472
0
3,489
9,438
12,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,508
Gold Earned
36,240
458
Minions Killed
440
0
Camps Cleared
0
1,468,340
Distance Traveled
1,457,401
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,824
559
29
2
0
295,383
3
L
Freya
7,577
541
120
9
0
261,414
0
L
Thoth
7,293
521
128
9
0
262,600
1
W
Ne Zha
8,698
621
77
6
0
335,602
0
W
Achilles
8,100
579
84
6
0
270,447
4
L
Odin
7,348
525
100
7
0
286,306
2
L
Cliodhna
7,278
520
79
6
0
338,814
2
W
Kukulkan
9,047
646
156
11
0
280,203
3
W
Cupid
8,839
631
112
8
0
286,705
1
L
Kumbhakarna
6,744
482
13
1
0
308,267
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role