Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
NerfLokiPlease
Cernunnos
Level 122
God Stats
2W - 1L
1,678 SR
Queue Stats
74W - 51L
1,692 Elo+
Party 2
Kuzenbo
Kuzenbo
PurpleWatermelon
Kuzenbo
Level 27
God Stats
6W - 1L
1,775 SR
Queue Stats
21W - 14L
1,445 Elo+
Party 2
Team Averages
Level 102
1,651 SR
1,546 Elo+

VS

Team Averages
Level 91
1,456 SR
1,451 Elo+
King Arthur
King Arthur
DiyuWolf
King Arthur
Level 18
God Stats
0W - 2L
1,560 SR
Queue Stats
1W - 2L
1,285 Elo+
Party 1
Neith
Neith
ForensicXons
Neith
Level 157
God Stats
45W - 40L
1,307 SR
Queue Stats
392W - 411L
1,497 Elo+
Party 1
Chang'e
Chang'e
Wlachen
Chang'e
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
18
4 / 2 / 5
11,793
786
16,246
7,310
4,938
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
NerfLokiPlease
Cernunnos
15
3 / 3 / 5
10,472
698
15,299
16,168
8,207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 3 / 7
11,678
779
9,070
15,673
25,360
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DiyuWolf
King Arthur
15
2 / 5 / 5
9,979
665
5,019
17,020
14,265
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 1 / 5
11,108
741
13,552
13,225
7,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
Wlachen
Chang'e
16
3 / 4 / 3
9,846
656
10,275
13,956
6,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
21
10
Kills
8
8
Deaths
10
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
4
2
5
3.25
L
King Arthur
DiyuWolf
King Arthur
2
5
5
0.9
L
3
1
5
5.5
W
Cernunnos
NerfLokiPlease
Cernunnos
3
3
5
1.83
W
3
3
7
2.17
L
Chang'e
Wlachen
Chang'e
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,615
Damage
28,846
39,151
Taken
44,201
38,505
Mitigated
27,979
13,087
Healing
8,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
16,246
2,547
0
1,830
7,310
4,938
2,334
2,074
5,236
80,051
2,588
L
King Arthur
DiyuWolf
King Arthur
5,019
473
19
622
17,020
14,265
112
10,316
6,704
236
19,003
L
13,552
5,163
0
3,523
13,225
7,484
1,012
7,177
6,048
0
61,964
W
Cernunnos
NerfLokiPlease
Cernunnos
15,299
9,545
0
6,689
16,168
8,207
602
3,287
12,881
0
53,091
W
9,070
2,555
0
4,568
15,673
25,360
394
5,245
10,428
24,495
0
L
Chang'e
Wlachen
Chang'e
10,275
1,511
1,871
2,353
13,956
6,230
486
6,930
7,026
34,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,943
Gold Earned
30,933
207
Minions Killed
196
0
Camps Cleared
0
761,850
Distance Traveled
769,914
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,793
786
119
8
0
265,338
0
L
King Arthur
9,979
665
26
2
0
237,375
0
L
Neith
11,108
741
119
8
0
277,622
2
W
Cernunnos
10,472
698
80
5
0
245,818
0
W
Kuzenbo
11,678
779
8
1
0
250,694
0
L
Chang'e
9,846
656
51
3
0
254,917
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role