Player Matchup

Surtr
Surtr
DoomDoctor125
Surtr
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 3L
1,887 Elo+
Party 2
Ishtar
Ishtar
LilZek3
Ishtar
Level 108
God Stats
0W - 2L
1,688 SR
Queue Stats
94W - 87L
1,575 Elo+
Solo
Geb
Geb
OhDangleJunkie
Geb
Level 144
God Stats
8W - 3L
1,502 SR
Queue Stats
13W - 10L
1,685 Elo+
Party 2
Thoth
Thoth
TRIADJUSTICE
Thoth
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thanatos
Thanatos
lazurusHAX
Thanatos
Level 120
God Stats
3W - 4L
1,329 SR
Queue Stats
11W - 15L
1,685 Elo+
Party 2
Team Averages
Level 109
1,504 SR
1,666 Elo+

VS

Team Averages
Level 113
1,492 SR
1,507 Elo+
Sol
Sol
 
Sol
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Monjicus
Tiamat
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
209W - 184L
1,436 Elo+
Party 3
Surtr
Surtr
TH3pulsatingD1ll
Surtr
Level 107
God Stats
112W - 77L
1,491 SR
Queue Stats
283W - 259L
1,446 Elo+
Party 3
Bakasura
Bakasura
poipoipoiasasas
Bakasura
Level 118
God Stats
5W - 4L
1,467 SR
Queue Stats
69W - 69L
1,656 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,122
824
721
3,310
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
LilZek3
Ishtar
10
1 / 1 / 1
4,848
970
1,288
2,763
1,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 2 / 4
4,876
975
2,001
4,228
2,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
0 / 0 / 0
3,894
779
0
0
0
Thanatos
lazurusHAX
Thanatos
10
3 / 2 / 1
5,066
1,013
2,474
4,159
1,527
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 0 / 1
5,389
1,078
3,270
1,423
579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ne Zha
 
Ne Zha
10
1 / 1 / 2
4,741
948
1,539
2,901
1,121
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Monjicus
Tiamat
10
0 / 0 / 1
4,701
940
2,184
1,410
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 2
4,722
944
2,538
3,035
1,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
10
2 / 2 / 1
5,042
1,008
1,843
4,364
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
13
4
Kills
6
6
Deaths
4
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
1
2.5
W
Ne Zha
 
Ne Zha
1
1
2
2
L
0
1
0
0
L
Ishtar
LilZek3
Ishtar
1
1
1
1.5
W
Tiamat
Monjicus
Tiamat
0
0
1
0.5
L
0
2
4
1
W
1
1
2
2
L
0
0
0
0
L
Thanatos
lazurusHAX
Thanatos
3
2
1
1.75
W
Bakasura
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,484
Damage
11,374
14,460
Taken
13,133
6,859
Mitigated
6,019
4,125
Healing
3,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,270
1,108
0
780
1,423
579
1,461
180
1,243
18,678
1,636
W
Ne Zha
 
Ne Zha
1,539
483
0
152
2,901
1,121
0
252
2,649
0
6,358
L
721
214
0
367
3,310
1,532
0
1,806
1,464
77
4,878
L
Ishtar
LilZek3
Ishtar
1,288
847
0
1,176
2,763
1,043
0
1,171
1,592
0
13,184
W
Tiamat
Monjicus
Tiamat
2,184
178
0
774
1,410
915
34
389
1,021
14,049
0
L
2,001
131
0
375
4,228
2,757
0
896
3,212
7,995
0
W
2,538
641
0
550
3,035
1,241
204
630
2,405
126
10,282
L
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
lazurusHAX
Thanatos
2,474
0
87
2,120
4,159
1,527
0
1,476
2,513
0
8,163
W
Bakasura
1,843
1,177
0
1,225
4,364
2,163
0
572
3,792
0
10,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,806
Gold Earned
24,595
74
Minions Killed
144
0
Camps Cleared
0
422,622
Distance Traveled
627,845
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,389
1,078
51
10
0
114,171
0
W
Ne Zha
4,741
948
11
2
0
108,155
0
L
Surtr
4,122
824
9
2
0
103,015
0
L
Ishtar
4,848
970
38
8
0
109,184
0
W
Tiamat
4,701
940
33
7
0
125,863
0
L
Geb
4,876
975
13
3
0
106,725
0
W
Surtr
4,722
944
21
4
0
135,880
4
L
Thoth
3,894
779
0
0
0
0
0
L
Thanatos
5,066
1,013
14
3
0
103,698
0
W
Bakasura
5,042
1,008
28
6
0
143,776
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role