Player Matchup

Bacchus
Bacchus
J3RXPatriot
Bacchus
Level 6
God Stats
2W - 0L
1,791 SR
Queue Stats
2W - 0L
1,685 Elo+
Party 1
Poseidon
Poseidon
OGBunnyMan
Poseidon
Level 123
God Stats
4W - 5L
1,816 SR
Queue Stats
147W - 147L
1,659 Elo+
Party 1
Mercury
Mercury
Sneakatron
Mercury
Level 124
God Stats
3W - 2L
1,337 SR
Queue Stats
51W - 55L
1,244 Elo+
Solo
Heimdallr
Heimdallr
UnnoticedLEGACY
Heimdallr
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
217W - 226L
1,643 Elo+
Party 1
Bellona
Bellona
simpAhsokaTano
Bellona
Level 69
God Stats
2W - 4L
1,279 SR
Queue Stats
20W - 27L
1,368 Elo+
Solo
Team Averages
Level 90
1,544 SR
1,520 Elo+

VS

Team Averages
Level 74
1,503 SR
1,518 Elo+
Sun Wukong
Sun Wukong
B1URP
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 40L
1,598 Elo+
Party 2
Sobek
Sobek
CYTOXD
Sobek
Level 149
God Stats
3W - 5L
1,500 SR
Queue Stats
64W - 75L
1,335 Elo+
Solo
Merlin
Merlin
DrilIls
Merlin
Level 69
God Stats
76W - 68L
1,410 SR
Queue Stats
94W - 90L
1,462 Elo+
Solo
Rama
Rama
FeaRProx
Rama
Level 49
God Stats
1W - 6L
1,603 SR
Queue Stats
154W - 141L
1,562 Elo+
Solo
Da Ji
Da Ji
OarnGs
Da Ji
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 32L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
J3RXPatriot
Bacchus
14
2 / 1 / 10
9,679
538
6,114
12,238
14,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
OGBunnyMan
Poseidon
19
9 / 0 / 3
12,413
690
19,930
7,788
3,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Sneakatron
Mercury
14
1 / 4 / 3
8,975
499
5,327
13,356
4,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heimdallr
UnnoticedLEGACY
Heimdallr
14
3 / 1 / 5
8,971
498
14,143
12,476
5,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 3
9,848
547
6,080
17,722
19,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
B1URP
Sun Wukong
13
2 / 3 / 3
8,802
489
9,058
16,347
12,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
CYTOXD
Sobek
10
1 / 4 / 1
7,251
403
6,897
16,628
15,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
DrilIls
Merlin
8
0 / 1 / 0
6,626
368
714
2,366
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
15
2 / 4 / 1
8,831
491
10,156
19,012
7,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Da Ji
OarnGs
Da Ji
15
6 / 4 / 2
9,283
516
10,433
19,106
7,417
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
15
Kills
11
11
Deaths
16
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
B1URP
Sun Wukong
2
3
3
1.17
L
Sobek
CYTOXD
Sobek
1
4
1
0.38
L
Merlin
DrilIls
Merlin
0
1
0
0
L
Rama
2
4
1
0.63
W
Bacchus
J3RXPatriot
Bacchus
2
1
10
7
W
Poseidon
OGBunnyMan
Poseidon
9
0
3
10.5
L
Da Ji
OarnGs
Da Ji
6
4
2
1.75
W
Mercury
Sneakatron
Mercury
1
4
3
0.63
W
Heimdallr
UnnoticedLEGACY
Heimdallr
3
1
5
5.5
W
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,594
Damage
37,258
63,580
Taken
73,459
47,852
Mitigated
44,351
17,544
Healing
21,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
B1URP
Sun Wukong
9,058
2,244
0
2,931
16,347
12,918
985
4,925
11,422
0
56,103
L
Sobek
CYTOXD
Sobek
6,897
579
357
5,466
16,628
15,661
0
7,598
9,030
15,591
0
L
Merlin
DrilIls
Merlin
714
0
0
0
2,366
896
0
1,618
748
33,349
1,119
L
Rama
10,156
8,671
0
7,626
19,012
7,459
0
6,287
12,725
0
84,973
W
Bacchus
J3RXPatriot
Bacchus
6,114
1,273
0
2,951
12,238
14,127
420
2,494
9,744
15,464
0
W
Poseidon
OGBunnyMan
Poseidon
19,930
3,449
0
575
7,788
3,804
3,736
1,659
6,129
134,468
3,971
L
Da Ji
OarnGs
Da Ji
10,433
3,094
0
4,712
19,106
7,417
0
5,126
13,980
0
68,862
W
Mercury
Sneakatron
Mercury
5,327
2,799
0
2,022
13,356
4,889
0
1,508
11,848
0
72,507
W
Heimdallr
UnnoticedLEGACY
Heimdallr
14,143
8,960
0
6,349
12,476
5,815
2,159
1,333
11,143
0
65,695
W
6,080
2,742
0
5,647
17,722
19,217
474
856
16,866
29
69,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,886
Gold Earned
40,793
508
Minions Killed
418
0
Camps Cleared
0
1,711,274
Distance Traveled
1,605,200
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,802
489
94
5
0
312,822
3
L
Sobek
7,251
403
21
1
0
393,289
0
L
Merlin
6,626
368
64
4
0
126,682
3
L
Rama
8,831
491
150
8
0
348,659
2
W
Bacchus
9,679
538
10
1
0
366,089
3
W
Poseidon
12,413
690
216
12
0
379,600
0
L
Da Ji
9,283
516
89
5
0
423,748
0
W
Mercury
8,975
499
91
5
0
332,974
0
W
Heimdallr
8,971
498
88
5
0
328,449
1
W
Bellona
9,848
547
103
6
0
304,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role