Player Matchup

Zhong Kui
Zhong Kui
DuckX_OverlordX
Zhong Kui
Level 82
God Stats
29W - 22L
1,500 SR
Queue Stats
358W - 326L
1,523 Elo+
Party 2
Izanami
Izanami
RGD Spark
Izanami
Level 61
God Stats
124W - 104L
1,614 SR
Queue Stats
137W - 135L
1,543 Elo+
Solo
Surtr
Surtr
RiccoCox74BDG
Surtr
Level 87
God Stats
13W - 5L
1,709 SR
Queue Stats
75W - 60L
1,475 Elo+
Solo
Ravana
Ravana
Scrumkid
Ravana
Level 74
God Stats
35W - 31L
1,444 SR
Queue Stats
612W - 544L
1,522 Elo+
Party 2
Fafnir
Fafnir
Vikingbryngelson
Fafnir
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 58L
1,488 Elo+
Solo
Team Averages
Level 80
1,553 SR
1,510 Elo+

VS

Team Averages
Level 100
1,554 SR
1,475 Elo+
Terra
Terra
Lcorona27
Terra
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,575 Elo+
Solo
Charybdis
Charybdis
SpaceBoundRhinoX
Charybdis
Level 68
God Stats
5W - 6L
1,505 SR
Queue Stats
117W - 117L
1,435 Elo+
Party 1
Agni
Agni
UhhhhPerhaps
Agni
Level 159
God Stats
3W - 2L
1,500 SR
Queue Stats
276W - 239L
1,485 Elo+
Solo
Thanatos
Thanatos
clownkiller22
Thanatos
Level 53
God Stats
12W - 15L
1,604 SR
Queue Stats
19W - 22L
1,472 Elo+
Party 1
Surtr
Surtr
kennyrtripp93
Surtr
Level 123
God Stats
2W - 3L
1,662 SR
Queue Stats
230W - 220L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DuckX_OverlordX
Zhong Kui
17
8 / 2 / 3
10,533
585
13,858
12,234
9,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
RGD Spark
Izanami
16
6 / 5 / 5
9,510
528
16,545
16,393
6,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 2 / 7
9,994
555
12,384
16,527
9,908
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ravana
Scrumkid
Ravana
15
3 / 2 / 3
9,476
526
14,674
9,081
4,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 9
9,194
511
7,120
15,914
20,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Lcorona27
Terra
12
0 / 3 / 8
7,246
403
5,256
17,402
12,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Charybdis
13
2 / 6 / 1
8,254
459
5,743
13,097
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
3 / 2 / 3
10,288
572
10,007
13,260
5,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
clownkiller22
Thanatos
13
5 / 9 / 4
9,178
510
10,816
23,821
9,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

16
2 / 4 / 5
9,477
527
10,749
21,490
14,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
33
24
Kills
12
13
Deaths
24
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
DuckX_OverlordX
Zhong Kui
8
2
3
4.75
L
Terra
Lcorona27
Terra
0
3
8
1.33
W
Izanami
RGD Spark
Izanami
6
5
5
1.7
W
6
2
7
4.75
W
Ravana
Scrumkid
Ravana
3
2
3
2.25
L
Charybdis
2
6
1
0.42
L
3
2
3
2.25
W
1
2
9
2.75
L
Thanatos
clownkiller22
Thanatos
5
9
4
0.78
L
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,581
Damage
42,571
70,149
Taken
89,070
50,827
Mitigated
46,566
25,774
Healing
26,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
DuckX_OverlordX
Zhong Kui
13,858
1,421
0
6,709
12,234
9,230
2,000
4,748
7,102
68,867
1,948
L
Terra
Lcorona27
Terra
5,256
769
1,335
4,163
17,402
12,393
0
5,761
11,544
21,007
0
W
Izanami
RGD Spark
Izanami
16,545
11,910
0
7,419
16,393
6,660
153
3,669
12,251
0
95,786
W
12,384
4,871
0
4,419
16,527
9,908
699
2,034
14,344
533
76,522
W
Ravana
Scrumkid
Ravana
14,674
2,923
0
3,393
9,081
4,063
959
312
8,769
0
77,167
L
Charybdis
5,743
3,155
0
1,339
13,097
4,359
0
2,940
10,110
0
49,691
L
10,007
676
0
1,982
13,260
5,092
318
4,609
8,651
85,060
1,912
W
7,120
2,390
0
3,834
15,914
20,966
62
3,114
12,290
17,292
685
L
Thanatos
clownkiller22
Thanatos
10,816
4,815
0
11,265
23,821
9,805
374
4,926
18,848
0
54,216
L
10,749
4,578
10
6,347
21,490
14,917
324
1,541
19,949
1,524
65,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,707
Gold Earned
44,443
505
Minions Killed
450
0
Camps Cleared
0
1,688,830
Distance Traveled
1,729,157
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
10,533
585
119
7
0
327,936
0
L
Terra
7,246
403
37
2
0
378,969
0
W
Izanami
9,510
528
145
8
0
284,216
0
W
Surtr
9,994
555
102
6
0
387,896
0
W
Ravana
9,476
526
114
6
0
348,410
6
L
Charybdis
8,254
459
74
4
0
315,171
0
L
Agni
10,288
572
171
10
0
365,924
6
W
Fafnir
9,194
511
25
1
0
340,372
2
L
Thanatos
9,178
510
75
4
0
308,487
1
L
Surtr
9,477
527
93
5
0
360,606
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role