Player Matchup

Sylvanus
Sylvanus
Chaseybear
Sylvanus
Level 109
God Stats
20W - 25L
1,378 SR
Queue Stats
57W - 40L
1,476 Elo+
Party 1
Bellona
Bellona
DeuceDeck
Bellona
Level 89
God Stats
1W - 2L
1,305 SR
Queue Stats
40W - 31L
1,580 Elo+
Party 1
Sol
Sol
hendrixf55
Sol
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 27L
1,619 Elo+
Party 1
Hera
Hera
randalltheman
Hera
Level 187
God Stats
2W - 1L
1,272 SR
Queue Stats
107W - 87L
1,459 Elo+
Party 3
Izanami
Izanami
snake-eyes-247
Izanami
Level 158
God Stats
13W - 2L
1,975 SR
Queue Stats
193W - 161L
1,428 Elo+
Party 3
Team Averages
Level 130
1,486 SR
1,512 Elo+

VS

Team Averages
Level 100
1,453 SR
1,472 Elo+
Thanatos
Thanatos
 
Thanatos
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Vuchthebeast
Amaterasu
Level 88
God Stats
5W - 6L
1,500 SR
Queue Stats
144W - 129L
1,558 Elo+
Party 2
Ishtar
Ishtar
Vucinick
Ishtar
Level 7
God Stats
0W - 2L
1,266 SR
Queue Stats
5W - 12L
1,303 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Chaseybear
Sylvanus
14
1 / 0 / 12
9,391
626
9,151
12,867
13,302
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bellona
DeuceDeck
Bellona
13
2 / 3 / 4
8,475
565
6,182
12,011
8,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
10 / 1 / 1
11,260
751
15,218
10,664
4,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 2 / 1
9,848
657
8,878
7,785
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 2 / 1
9,550
637
12,089
14,967
6,168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
6 / 7 / 1
8,453
564
9,801
17,664
6,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
 
He Bo
14
1 / 5 / 2
7,743
516
6,410
11,014
4,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
 
Athena
11
0 / 4 / 4
7,037
469
4,909
16,441
11,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Amaterasu
Vuchthebeast
Amaterasu
13
1 / 2 / 2
7,486
499
10,479
18,187
12,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ishtar
Vucinick
Ishtar
11
0 / 4 / 1
6,433
429
3,961
11,328
4,242
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
21
Kills
8
8
Deaths
22
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
6
7
1
0.93
L
He Bo
 
He Bo
1
5
2
0.4
L
Athena
 
Athena
0
4
4
0.5
W
Sylvanus
Chaseybear
Sylvanus
1
0
12
7
W
Bellona
DeuceDeck
Bellona
2
3
4
1.33
L
Amaterasu
Vuchthebeast
Amaterasu
1
2
2
1
L
Ishtar
Vucinick
Ishtar
0
4
1
0.13
W
10
1
1
10.5
W
5
2
1
2.75
W
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,518
Damage
35,560
58,294
Taken
74,634
35,921
Mitigated
39,385
29,188
Healing
27,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,801
2,448
0
10,007
17,664
6,970
0
9,130
8,388
0
45,134
L
He Bo
 
He Bo
6,410
149
0
1,402
11,014
4,204
0
5,855
5,004
72,714
0
L
Athena
 
Athena
4,909
1,036
2,859
3,401
16,441
11,159
0
9,117
7,283
29,508
0
W
Sylvanus
Chaseybear
Sylvanus
9,151
2,820
5,598
7,245
12,867
13,302
366
3,392
9,475
27,095
0
W
Bellona
DeuceDeck
Bellona
6,182
2,574
0
1,443
12,011
8,341
0
2,138
9,873
0
57,495
L
Amaterasu
Vuchthebeast
Amaterasu
10,479
4,189
0
6,654
18,187
12,810
0
3,314
14,825
0
69,494
L
Ishtar
Vucinick
Ishtar
3,961
2,317
0
2,832
11,328
4,242
0
5,831
5,449
0
38,174
W
15,218
8,850
0
6,329
10,664
4,704
3,227
2,548
8,116
105,024
0
W
8,878
1,620
228
1,490
7,785
3,406
718
2,884
4,901
82,810
0
W
12,089
10,192
0
6,855
14,967
6,168
2,121
655
14,312
0
90,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,524
Gold Earned
37,152
540
Minions Killed
420
0
Camps Cleared
0
1,457,782
Distance Traveled
1,512,201
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,453
564
68
5
0
293,660
0
L
He Bo
7,743
516
130
9
0
297,782
0
L
Athena
7,037
469
48
3
0
329,014
2
W
Sylvanus
9,391
626
20
1
0
305,570
2
W
Bellona
8,475
565
80
5
0
344,670
0
L
Amaterasu
7,486
499
122
8
0
303,227
4
L
Ishtar
6,433
429
52
3
0
288,518
0
W
Sol
11,260
751
155
10
0
287,308
1
W
Hera
9,848
657
143
10
0
293,306
2
W
Izanami
9,550
637
142
9
0
226,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role