Player Matchup

Shiva
Shiva
B1NGxB0NG
Shiva
Level 47
God Stats
29W - 9L
1,643 SR
Queue Stats
299W - 311L
1,380 Elo+
Party 2
Hera
Hera
Trixie_Mattel170
Hera
Level 23
God Stats
4W - 8L
1,257 SR
Queue Stats
137W - 144L
1,071 Elo+
Party 2
Medusa
Medusa
cyprene
Medusa
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 6L
1,270 Elo+
Party 2
Team Averages
Level 32
1,467 SR
1,240 Elo+

VS

Team Averages
Level 73
1,466 SR
1,538 Elo+
Cthulhu
Cthulhu
H177013H
Cthulhu
Level 29
God Stats
4W - 1L
1,340 SR
Queue Stats
45W - 34L
1,534 Elo+
Party 1
Izanami
Izanami
REESEMONEY5
Izanami
Level 82
God Stats
15W - 8L
1,559 SR
Queue Stats
39W - 32L
1,579 Elo+
Party 1
Chang'e
Chang'e
TheWall1310
Chang'e
Level 108
God Stats
2W - 5L
1,500 SR
Queue Stats
4W - 8L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
B1NGxB0NG
Shiva
16
2 / 1 / 11
11,347
709
12,954
19,872
21,459
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

18
6 / 2 / 7
11,486
718
20,999
9,590
4,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Medusa
cyprene
Medusa
17
6 / 0 / 8
11,272
705
11,996
7,960
3,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
H177013H
Cthulhu
15
0 / 4 / 0
9,469
592
7,790
18,168
12,721
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
REESEMONEY5
Izanami
14
1 / 6 / 1
10,390
649
11,963
17,890
7,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
TheWall1310
Chang'e
14
1 / 4 / 0
9,416
589
6,309
14,824
5,709
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
3
14
Kills
2
3
Deaths
14
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Shiva
B1NGxB0NG
Shiva
2
1
11
7.5
L
Cthulhu
H177013H
Cthulhu
0
4
0
0
L
Izanami
REESEMONEY5
Izanami
1
6
1
0.25
L
Chang'e
TheWall1310
Chang'e
1
4
0
0.25
W
6
2
7
4.75
W
Medusa
cyprene
Medusa
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,949
Damage
26,062
37,422
Taken
50,882
29,004
Mitigated
26,237
8,460
Healing
12,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
B1NGxB0NG
Shiva
12,954
1,098
1,444
5,288
19,872
21,459
330
6,167
13,705
207
48,940
L
Cthulhu
H177013H
Cthulhu
7,790
165
712
1,005
18,168
12,721
50
9,363
8,665
33,672
0
L
Izanami
REESEMONEY5
Izanami
11,963
6,858
563
4,887
17,890
7,807
737
5,963
11,852
0
60,777
L
Chang'e
TheWall1310
Chang'e
6,309
461
2,354
3,401
14,824
5,709
249
5,217
9,607
28,888
0
W
20,999
7,805
0
0
9,590
4,212
1,100
4,168
5,422
55,539
1,477
W
Medusa
cyprene
Medusa
11,996
6,908
0
1,728
7,960
3,333
1,687
3,814
4,146
0
43,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,105
Gold Earned
29,275
196
Minions Killed
177
0
Camps Cleared
0
870,654
Distance Traveled
765,879
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,347
709
56
4
0
314,651
3
L
Cthulhu
9,469
592
50
3
0
274,740
0
L
Izanami
10,390
649
82
5
0
217,780
0
L
Chang'e
9,416
589
45
3
0
273,359
0
W
Hera
11,486
718
72
5
0
273,937
0
W
Medusa
11,272
705
68
4
0
282,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role