Player Matchup

Cerberus
Cerberus
Lupinduce
Cerberus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 50L
1,472 Elo+
Party 1
Sol
Sol
Stimz
Sol
Level 62
God Stats
1W - 1L
1,305 SR
Queue Stats
39W - 38L
1,439 Elo+
Party 1
Hel
Hel
THAIS_FRAINER
Hel
Level 144
God Stats
2W - 3L
1,265 SR
Queue Stats
314W - 320L
1,516 Elo+
Solo
Thanatos
Thanatos
VDae
Thanatos
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 45L
1,492 Elo+
Party 1
Chronos
Chronos
seker02
Chronos
Level 123
God Stats
4W - 0L
1,500 SR
Queue Stats
315W - 278L
1,406 Elo+
Solo
Team Averages
Level 96
1,414 SR
1,465 Elo+

VS

Team Averages
Level 130
1,555 SR
1,494 Elo+
Lancelot
Lancelot
AlexVenne
Lancelot
Level 196
God Stats
11W - 10L
1,511 SR
Queue Stats
437W - 447L
1,382 Elo+
Solo
Hel
Hel
DogmaticBee4253
Hel
Level 149
God Stats
3W - 2L
1,700 SR
Queue Stats
221W - 229L
1,446 Elo+
Solo
Xbalanque
Xbalanque
DynaMicW0LF
Xbalanque
Level 87
God Stats
7W - 5L
1,373 SR
Queue Stats
526W - 533L
1,477 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Gwyndolins_Taint
Kumbhakarna
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 37L
1,677 Elo+
Solo
Fenrir
Fenrir
ITZz Betta
Fenrir
Level 112
God Stats
6W - 4L
1,689 SR
Queue Stats
642W - 646L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Lupinduce
Cerberus
10
2 / 1 / 9
6,088
1,218
2,042
7,894
7,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Stimz
Sol
11
3 / 2 / 9
6,242
1,248
5,625
3,705
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 1 / 9
5,373
1,075
2,843
3,348
1,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
VDae
Thanatos
12
8 / 1 / 2
6,874
1,375
7,282
7,969
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chronos
seker02
Chronos
10
0 / 2 / 10
5,928
1,186
5,006
3,649
1,732
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AlexVenne
Lancelot
9
1 / 5 / 3
5,090
1,018
3,832
7,249
2,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

6
0 / 1 / 0
4,321
864
1,194
2,045
692
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
DynaMicW0LF
Xbalanque
10
1 / 3 / 4
5,339
1,068
5,993
4,882
1,556
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
Gwyndolins_Taint
Kumbhakarna
9
0 / 2 / 4
5,139
1,028
1,170
6,197
4,512
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
ITZz Betta
Fenrir
11
3 / 2 / 2
5,878
1,176
3,977
4,765
2,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
18
13
Kills
5
7
Deaths
13
39
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AlexVenne
Lancelot
1
5
3
0.5
L
0
1
0
0
L
Xbalanque
DynaMicW0LF
Xbalanque
1
3
4
1
L
Kumbhakarna
Gwyndolins_Taint
Kumbhakarna
0
2
4
1
L
Fenrir
ITZz Betta
Fenrir
3
2
2
2
W
Cerberus
Lupinduce
Cerberus
2
1
9
6.5
W
Sol
Stimz
Sol
3
2
9
3.75
W
0
1
9
4.5
W
Thanatos
VDae
Thanatos
8
1
2
9
W
Chronos
seker02
Chronos
0
2
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,798
Damage
16,166
26,565
Taken
25,138
15,549
Mitigated
11,191
12,899
Healing
5,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AlexVenne
Lancelot
3,832
719
0
685
7,249
2,330
0
2,992
4,257
0
9,953
L
1,194
0
676
894
2,045
692
0
1,616
429
2,383
0
L
Xbalanque
DynaMicW0LF
Xbalanque
5,993
3,448
294
364
4,882
1,556
0
3,208
1,674
0
10,198
L
Kumbhakarna
Gwyndolins_Taint
Kumbhakarna
1,170
193
403
1,005
6,197
4,512
0
4,877
1,320
1,963
0
L
Fenrir
ITZz Betta
Fenrir
3,977
995
435
707
4,765
2,101
0
2,733
2,032
0
4,179
W
Cerberus
Lupinduce
Cerberus
2,042
68
242
2,118
7,894
7,562
56
765
7,091
4,460
0
W
Sol
Stimz
Sol
5,625
1,329
628
450
3,705
1,335
1,411
216
3,450
12,456
0
W
2,843
138
4,001
1,263
3,348
1,266
320
727
2,535
5,235
0
W
Thanatos
VDae
Thanatos
7,282
1,918
33
3,807
7,969
3,654
287
622
7,220
0
9,307
W
Chronos
seker02
Chronos
5,006
1,466
0
357
3,649
1,732
589
34
3,576
12,000
867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,505
Gold Earned
25,767
55
Minions Killed
26
0
Camps Cleared
0
526,115
Distance Traveled
420,393
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,090
1,018
12
2
0
86,678
0
L
Hel
4,321
864
0
0
0
43,507
0
L
Xbalanque
5,339
1,068
12
2
0
88,658
0
L
Kumbhakarna
5,139
1,028
1
0
0
92,265
0
L
Fenrir
5,878
1,176
1
0
0
109,285
0
W
Cerberus
6,088
1,218
5
1
0
110,488
0
W
Sol
6,242
1,248
18
4
0
103,753
0
W
Hel
5,373
1,075
4
1
0
112,723
0
W
Thanatos
6,874
1,375
6
1
0
121,295
0
W
Chronos
5,928
1,186
22
4
0
77,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role