Player Matchup

Lancelot
Lancelot
Averageranger
Lancelot
Level 17
God Stats
0W - 2L
1,525 SR
Queue Stats
5W - 5L
1,521 Elo+
Party 2
Hachiman
Hachiman
GigaMechabee
Hachiman
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,361 Elo+
Party 2
Tiamat
Tiamat
Moosens
Tiamat
Level 109
God Stats
5W - 2L
1,723 SR
Queue Stats
41W - 45L
1,565 Elo+
Party 2
The Morrigan
The Morrigan
Rush109
The Morrigan
Level 125
God Stats
4W - 2L
1,802 SR
Queue Stats
193W - 188L
1,569 Elo+
Solo
Cthulhu
Cthulhu
TheroUVR
Cthulhu
Level 4
God Stats
0W - 2L
1,291 SR
Queue Stats
0W - 4L
1,234 Elo+
Party 2
Team Averages
Level 60
1,568 SR
1,450 Elo+

VS

Team Averages
Level 140
1,519 SR
1,524 Elo+
Ganesha
Ganesha
 
Ganesha
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
DaJuice98x
Janus
Level 154
God Stats
101W - 113L
1,420 SR
Queue Stats
139W - 151L
1,400 Elo+
Solo
Xbalanque
Xbalanque
II Tony559 II
Xbalanque
Level 139
God Stats
2W - 1L
1,500 SR
Queue Stats
100W - 80L
1,539 Elo+
Party 1
Kuzenbo
Kuzenbo
KGalik
Kuzenbo
Level 145
God Stats
13W - 6L
1,677 SR
Queue Stats
50W - 51L
1,558 Elo+
Party 1
Achilles
Achilles
Mern3478
Achilles
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
145W - 126L
1,624 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Averageranger
Lancelot
11
0 / 4 / 2
6,346
635
5,208
9,917
4,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
GigaMechabee
Hachiman
12
0 / 5 / 2
6,311
631
3,587
9,467
3,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Moosens
Tiamat
15
2 / 1 / 1
7,893
789
11,713
8,452
6,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

The Morrigan
Rush109
The Morrigan
13
1 / 4 / 0
7,107
711
7,560
5,205
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cthulhu
TheroUVR
Cthulhu
12
0 / 5 / 2
6,377
638
6,063
13,695
9,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
13
0 / 2 / 15
7,233
723
7,100
11,769
10,983
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Janus
16
9 / 0 / 6
9,086
909
12,359
6,048
2,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
II Tony559 II
Xbalanque
15
0 / 1 / 15
8,013
801
5,628
6,992
3,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kuzenbo
KGalik
Kuzenbo
15
3 / 0 / 10
7,978
798
6,128
10,359
14,931
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Mern3478
Achilles
15
7 / 0 / 11
8,322
832
9,534
11,636
14,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
76
3
Kills
19
19
Deaths
3
7
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
2
15
3.75
L
Lancelot
Averageranger
Lancelot
0
4
2
0.25
W
Janus
9
0
6
12
L
Hachiman
GigaMechabee
Hachiman
0
5
2
0.2
W
Xbalanque
II Tony559 II
Xbalanque
0
1
15
7.5
W
Kuzenbo
KGalik
Kuzenbo
3
0
10
8
W
Achilles
Mern3478
Achilles
7
0
11
12.5
L
Tiamat
Moosens
Tiamat
2
1
1
2.5
L
The Morrigan
Rush109
The Morrigan
1
4
0
0.25
L
Cthulhu
TheroUVR
Cthulhu
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,131
Damage
40,749
46,736
Taken
46,804
26,673
Mitigated
46,061
5,521
Healing
10,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
7,100
63
0
2,154
11,769
10,983
182
7,293
4,260
16,315
0
L
Lancelot
Averageranger
Lancelot
5,208
484
0
510
9,917
4,660
0
4,728
4,842
0
13,658
W
Janus
12,359
546
710
3,045
6,048
2,791
552
2,881
3,132
39,209
0
L
Hachiman
GigaMechabee
Hachiman
3,587
2,333
0
1,400
9,467
3,589
0
5,869
3,422
0
9,854
W
Xbalanque
II Tony559 II
Xbalanque
5,628
1,663
708
977
6,992
3,148
5,207
3,526
3,265
0
33,316
W
Kuzenbo
KGalik
Kuzenbo
6,128
2,479
0
0
10,359
14,931
526
4,068
6,111
20,319
0
W
Achilles
Mern3478
Achilles
9,534
952
0
2,663
11,636
14,208
245
5,078
6,230
0
17,226
L
Tiamat
Moosens
Tiamat
11,713
274
0
1,856
8,452
6,984
0
4,687
3,669
40,449
960
L
The Morrigan
Rush109
The Morrigan
7,560
983
0
670
5,205
2,009
0
2,600
2,292
28,734
1,096
L
Cthulhu
TheroUVR
Cthulhu
6,063
556
90
995
13,695
9,431
0
7,514
5,899
11,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,034
Gold Earned
40,632
190
Minions Killed
207
0
Camps Cleared
0
1,038,190
Distance Traveled
1,083,763
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
7,233
723
3
0
0
203,241
4
L
Lancelot
6,346
635
15
2
0
222,570
0
W
Janus
9,086
909
75
8
0
235,573
0
L
Hachiman
6,311
631
13
1
0
181,645
0
W
Xbalanque
8,013
801
76
8
0
192,361
0
W
Kuzenbo
7,978
798
29
3
0
223,992
0
W
Achilles
8,322
832
24
2
0
228,596
0
L
Tiamat
7,893
789
87
9
0
241,540
0
L
The Morrigan
7,107
711
64
6
0
190,153
2
L
Cthulhu
6,377
638
11
1
0
202,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role