Player Matchup

Chaac
Chaac
KingKill3144055
Chaac
Level 87
God Stats
0W - 1L
1,826 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
XxVodkaKillerxX
Yu Huang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,425 Elo+
Solo
Yemoja
Yemoja
brennerlvs7
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,743 Elo+
Party 3
Ares
Ares
pedro2021m
Ares
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,569 Elo+
Party 3
Jormungandr
Jormungandr
ペイトン
Jormungandr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 36
1,565 SR
1,547 Elo+

VS

Team Averages
Level 57
1,417 SR
1,555 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Noshadowtime
Tiamat
Level 29
God Stats
2W - 1L
1,285 SR
Queue Stats
58W - 52L
1,638 Elo+
Party 4
Nu Wa
Nu Wa
YoblanaME
Nu Wa
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,517 Elo+
Party 2
Jing Wei
Jing Wei
kurorii
Jing Wei
Level 86
God Stats
1W - 1L
1,303 SR
Queue Stats
19W - 13L
1,504 Elo+
Party 2
Aphrodite
Aphrodite
petra12343
Aphrodite
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 62L
1,615 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 4 / 5
9,308
716
18,948
20,885
19,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Yu Huang
15
4 / 6 / 3
8,813
678
15,118
11,900
5,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
16
0 / 2 / 6
8,916
686
5,088
15,694
20,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 5 / 4
8,797
677
9,223
16,979
16,189
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
ペイトン
Jormungandr
15
1 / 3 / 4
9,012
693
6,698
13,534
13,062
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 3 / 8
9,863
759
14,763
11,950
5,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
17
6 / 1 / 9
9,796
754
15,804
13,437
9,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nu Wa
YoblanaME
Nu Wa
15
3 / 7 / 10
9,252
712
16,120
12,586
4,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
kurorii
Jing Wei
17
4 / 0 / 11
9,568
736
13,185
11,093
5,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
petra12343
Aphrodite
18
0 / 0 / 15
9,381
722
11,976
11,937
10,801
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
73
11
Kills
20
20
Deaths
11
22
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
3
8
3.67
L
4
4
5
1.63
W
Tiamat
6
1
9
10.5
L
Yu Huang
4
6
3
0.92
W
Nu Wa
YoblanaME
Nu Wa
3
7
10
1.14
L
Yemoja
0
2
6
1.5
W
Jing Wei
kurorii
Jing Wei
4
0
11
9.5
L
2
5
4
0.8
W
Aphrodite
petra12343
Aphrodite
0
0
15
7.5
L
Jormungandr
ペイトン
Jormungandr
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,075
Damage
71,848
78,992
Taken
61,003
74,481
Mitigated
35,585
27,359
Healing
33,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
14,763
1,873
858
713
11,950
5,776
0
7,386
4,564
0
28,541
L
18,948
1,367
1,021
5,188
20,885
19,488
0
11,402
9,483
0
42,270
W
Tiamat
15,804
275
4,034
5,036
13,437
9,381
0
6,281
7,156
28,930
0
L
Yu Huang
15,118
845
0
397
11,900
5,425
0
7,429
4,471
26,447
3,061
W
Nu Wa
YoblanaME
Nu Wa
16,120
4,434
0
958
12,586
4,599
756
8,256
4,330
24,600
1,545
L
Yemoja
5,088
1,926
10,761
5,627
15,694
20,317
0
7,811
7,883
12,491
0
W
Jing Wei
kurorii
Jing Wei
13,185
8,925
464
2,233
11,093
5,028
1,102
6,360
4,733
0
23,046
L
9,223
322
955
1,485
16,979
16,189
0
9,162
7,817
13,025
0
W
Aphrodite
petra12343
Aphrodite
11,976
1,775
11,425
8,137
11,937
10,801
537
5,903
6,034
25,857
0
L
Jormungandr
ペイトン
Jormungandr
6,698
2,041
338
1,587
13,534
13,062
0
7,156
6,378
24,016
1,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,846
Gold Earned
47,860
141
Minions Killed
140
0
Camps Cleared
0
1,089,151
Distance Traveled
1,326,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,863
759
27
2
0
245,698
0
L
Chaac
9,308
716
52
4
0
206,168
0
W
Tiamat
9,796
754
28
2
0
317,049
0
L
Yu Huang
8,813
678
33
3
0
205,679
0
W
Nu Wa
9,252
712
23
2
0
194,559
0
L
Yemoja
8,916
686
16
1
0
207,322
0
W
Jing Wei
9,568
736
25
2
0
281,629
0
L
Ares
8,797
677
5
0
0
247,898
0
W
Aphrodite
9,381
722
37
3
0
287,508
0
L
Jormungandr
9,012
693
35
3
0
222,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role