Player Matchup

Surtr
Surtr
 
Surtr
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
 
Tiamat
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
AkbarTheWise
Ares
Level 35
God Stats
3W - 1L
1,500 SR
Queue Stats
86W - 75L
1,452 Elo+
Solo
Izanami
Izanami
JY_DA_BEAST_JY
Izanami
Level 95
God Stats
3W - 6L
1,500 SR
Queue Stats
204W - 277L
1,435 Elo+
Party 2
Serqet
Serqet
M0NK3YMAN199
Serqet
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
116W - 167L
1,408 Elo+
Party 2
Team Averages
Level 79
1,500 SR
1,459 Elo+

VS

Team Averages
Level 33
1,385 SR
1,398 Elo+
Bacchus
Bacchus
Kileblacksocks
Bacchus
Level 27
God Stats
6W - 7L
1,001 SR
Queue Stats
387W - 403L
1,354 Elo+
Party 1
Sol
Sol
Naomi__Woods
Sol
Level 46
God Stats
101W - 98L
1,425 SR
Queue Stats
289W - 298L
1,349 Elo+
Party 1
Cernunnos
Cernunnos
Stewby29
Cernunnos
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 85L
1,415 Elo+
Party 3
Chaac
Chaac
Thrasher_panda20
Chaac
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,500 Elo+
Party 3
Ravana
Ravana
thisisstupid317
Ravana
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
99W - 122L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
3 / 0 / 0
6,178
618
4,827
7,273
7,157
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
 
Tiamat
10
4 / 3 / 1
6,145
615
3,549
6,496
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 6
6,147
615
6,835
9,384
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
3 / 1 / 1
5,548
555
4,793
6,306
2,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Serqet
10
2 / 0 / 3
5,779
578
2,219
4,794
1,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 2
5,086
509
3,465
7,469
6,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
3 / 4 / 0
6,012
601
5,424
7,329
2,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
Stewby29
Cernunnos
7
0 / 4 / 0
4,321
432
3,734
7,162
2,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 3 / 0
4,658
466
3,112
7,989
3,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 0
5,347
535
3,287
5,102
2,085
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
13
Kills
4
5
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
3
0
0
3
W
Tiamat
 
Tiamat
4
3
1
1.5
W
1
1
6
4
W
3
1
1
3.5
L
0
1
2
1
W
Serqet
2
0
3
3.5
L
3
4
0
0.75
L
Cernunnos
Stewby29
Cernunnos
0
4
0
0
L
0
3
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,223
Damage
19,022
34,253
Taken
35,051
21,785
Mitigated
17,343
11,099
Healing
8,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
4,827
1,955
0
2,251
7,273
7,157
0
0
7,273
292
37,622
W
Tiamat
 
Tiamat
3,549
653
0
1,682
6,496
3,561
0
4,284
2,212
31,547
0
W
6,835
791
0
2,934
9,384
7,121
0
1,997
7,387
21,563
0
W
4,793
3,415
99
3,487
6,306
2,241
0
2,064
4,242
0
38,458
L
3,465
299
308
3,442
7,469
6,365
0
1,841
5,628
16,989
0
W
Serqet
2,219
415
0
646
4,794
1,705
0
544
4,250
0
30,135
L
5,424
1,667
0
1,543
7,329
2,685
101
4,010
3,319
36,228
0
L
Cernunnos
Stewby29
Cernunnos
3,734
1,306
0
964
7,162
2,403
0
3,176
3,863
0
24,422
L
3,112
1,076
0
1,517
7,989
3,805
0
120
7,869
0
26,383
L
3,287
1,603
0
649
5,102
2,085
0
1,357
3,745
0
38,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,797
Gold Earned
25,424
258
Minions Killed
200
0
Camps Cleared
0
981,819
Distance Traveled
930,201
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,178
618
58
6
0
178,430
0
W
Tiamat
6,145
615
64
6
0
206,006
1
W
Ares
6,147
615
15
2
0
197,123
2
W
Izanami
5,548
555
67
7
0
158,088
0
L
Bacchus
5,086
509
9
1
0
188,515
0
W
Serqet
5,779
578
54
5
0
242,172
0
L
Sol
6,012
601
58
6
0
179,912
0
L
Cernunnos
4,321
432
40
4
0
166,021
0
L
Chaac
4,658
466
34
3
0
189,113
0
L
Ravana
5,347
535
59
6
0
206,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role