Player Matchup

Horus
Horus
 
Horus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MBobat
Chiron
Level 181
God Stats
7W - 10L
1,500 SR
Queue Stats
250W - 259L
1,247 Elo+
Solo
Yu Huang
Yu Huang
Pequeshiro
Yu Huang
Level 153
God Stats
3W - 3L
1,500 SR
Queue Stats
89W - 98L
1,546 Elo+
Solo
Ymir
Ymir
dademomjh12
Ymir
Level 108
God Stats
2W - 3L
1,715 SR
Queue Stats
35W - 35L
1,426 Elo+
Party 1
Team Averages
Level 144
1,543 SR
1,444 Elo+

VS

Team Averages
Level 93
1,429 SR
1,480 Elo+
Terra
Terra
 
Terra
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
B1untman13
Ao Kuang
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,306 Elo+
Party 2
Ullr
Ullr
DoobieDigi
Ullr
Level 50
God Stats
0W - 1L
1,146 SR
Queue Stats
15W - 13L
1,709 Elo+
Solo
Nemesis
Nemesis
FixierZiang
Nemesis
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,480 Elo+
Solo
Ah Puch
Ah Puch
Toxiktrip
Ah Puch
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
16
3 / 2 / 19
10,725
825
9,955
22,115
23,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
 
Neith
18
3 / 1 / 18
10,259
789
14,682
12,351
7,186
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chiron
MBobat
Chiron
18
10 / 0 / 12
10,523
809
17,959
11,559
6,409
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Yu Huang
Pequeshiro
Yu Huang
17
6 / 2 / 14
10,529
810
25,737
12,599
7,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 4 / 15
10,261
789
8,186
27,245
32,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
1 / 5 / 4
8,623
663
7,138
18,027
15,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
B1untman13
Ao Kuang
16
2 / 6 / 4
8,630
664
10,338
17,926
9,677
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 4 / 3
8,021
617
10,254
13,488
5,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
FixierZiang
Nemesis
15
4 / 7 / 1
9,261
712
7,612
19,726
11,359
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Puch
Toxiktrip
Ah Puch
15
2 / 4 / 0
8,278
637
21,695
14,534
6,571
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
21
26
Kills
9
9
Deaths
26
78
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
2
19
6.25
W
Neith
 
Neith
3
1
18
12
L
Terra
 
Terra
1
5
4
0.6
L
Ao Kuang
B1untman13
Ao Kuang
2
6
4
0.67
L
0
4
3
0.38
L
Nemesis
FixierZiang
Nemesis
4
7
1
0.64
W
Chiron
MBobat
Chiron
10
0
12
16
W
Yu Huang
Pequeshiro
Yu Huang
6
2
14
6.5
L
Ah Puch
Toxiktrip
Ah Puch
2
4
0
0.5
W
4
4
15
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,519
Damage
57,037
85,869
Taken
83,701
76,658
Mitigated
48,267
42,747
Healing
32,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
9,955
5,042
7,240
8,510
22,115
23,715
804
10,397
11,718
0
17,072
W
Neith
 
Neith
14,682
2,368
2,216
4,794
12,351
7,186
2,951
5,180
7,171
0
45,370
L
Terra
 
Terra
7,138
917
8,588
5,505
18,027
15,027
0
6,771
11,256
9,314
0
L
Ao Kuang
B1untman13
Ao Kuang
10,338
2,597
106
4,381
17,926
9,677
0
7,053
10,873
17,394
0
L
10,254
1,936
722
1,659
13,488
5,633
0
5,279
8,209
0
26,760
L
Nemesis
FixierZiang
Nemesis
7,612
2,820
653
4,950
19,726
11,359
0
6,435
13,291
0
14,932
W
Chiron
MBobat
Chiron
17,959
4,422
4,532
3,373
11,559
6,409
2,830
6,213
5,346
0
30,124
W
Yu Huang
Pequeshiro
Yu Huang
25,737
1,375
1,484
2,753
12,599
7,186
1,347
6,256
6,343
40,352
363
L
Ah Puch
Toxiktrip
Ah Puch
21,695
1,164
1,704
4,495
14,534
6,571
0
7,055
7,479
40,046
1,379
W
8,186
1,550
2,467
5,378
27,245
32,162
261
10,441
16,804
16,876
1,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,297
Gold Earned
42,813
167
Minions Killed
107
0
Camps Cleared
0
1,191,296
Distance Traveled
1,126,897
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,725
825
13
1
0
233,989
0
W
Neith
10,259
789
52
4
0
275,008
0
L
Terra
8,623
663
7
1
0
213,378
0
L
Ao Kuang
8,630
664
15
1
0
219,894
0
L
Ullr
8,021
617
28
2
0
240,076
0
L
Nemesis
9,261
712
15
1
0
234,064
0
W
Chiron
10,523
809
30
2
0
252,287
3
W
Yu Huang
10,529
810
44
3
0
226,031
0
L
Ah Puch
8,278
637
42
3
0
219,485
0
W
Ymir
10,261
789
28
2
0
203,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role