Player Matchup

Chaac
Chaac
BerserkChamp
Chaac
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,584 Elo+
Party 2
Kukulkan
Kukulkan
Latino_Kirby
Kukulkan
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Thoth
Thoth
malafin
Thoth
Level 144
God Stats
3W - 3L
1,500 SR
Queue Stats
67W - 71L
1,476 Elo+
Solo
Sobek
Sobek
milkshakes4u
Sobek
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
nintendowizard35
Ao Kuang
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,584 Elo+
Party 2
Team Averages
Level 93
1,500 SR
1,529 Elo+

VS

Team Averages
Level 93
1,585 SR
1,455 Elo+
Hun Batz
Hun Batz
DTK_Eclipx
Hun Batz
Level 18
God Stats
1W - 4L
1,500 SR
Queue Stats
225W - 234L
1,397 Elo+
Party 1
He Bo
He Bo
XfriesX
He Bo
Level 105
God Stats
1W - 1L
1,673 SR
Queue Stats
81W - 74L
1,514 Elo+
Solo
Osiris
Osiris
grizzley_yo
Osiris
Level 106
God Stats
1W - 2L
1,753 SR
Queue Stats
22W - 28L
1,514 Elo+
Solo
Medusa
Medusa
the-weed-weasel
Medusa
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
209W - 216L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
zephinox
Cthulhu
Level 129
God Stats
5W - 2L
1,500 SR
Queue Stats
564W - 553L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 10
8,847
885
13,234
10,413
12,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Latino_Kirby
Kukulkan
16
5 / 1 / 10
9,323
932
8,635
4,913
2,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
malafin
Thoth
15
1 / 1 / 11
8,272
827
7,962
4,936
2,644
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 3 / 10
7,138
714
2,163
11,629
13,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

13
6 / 3 / 6
8,455
846
6,461
9,042
5,939
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DTK_Eclipx
Hun Batz
15
5 / 2 / 2
8,172
817
8,326
8,674
4,720
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

He Bo
XfriesX
He Bo
12
2 / 5 / 4
7,100
710
8,993
7,872
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
12
0 / 4 / 2
6,621
662
2,828
9,398
7,889
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
1 / 4 / 4
7,139
714
7,412
9,044
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
zephinox
Cthulhu
12
1 / 4 / 2
7,629
763
5,778
10,641
12,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
23
19
Kills
9
9
Deaths
19
47
Assists
14
Player
Kills
Deaths
Assists
KDA
W
7
1
10
12
L
Hun Batz
DTK_Eclipx
Hun Batz
5
2
2
3
W
Kukulkan
Latino_Kirby
Kukulkan
5
1
10
10
L
He Bo
XfriesX
He Bo
2
5
4
0.8
L
Osiris
0
4
2
0.25
W
Thoth
malafin
Thoth
1
1
11
6.5
W
0
3
10
1.67
W
6
3
6
3
L
1
4
4
0.75
L
Cthulhu
zephinox
Cthulhu
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,455
Damage
33,337
40,933
Taken
45,629
37,112
Mitigated
32,654
11,993
Healing
10,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,234
1,253
232
3,031
10,413
12,646
146
4,170
6,243
0
20,198
L
Hun Batz
DTK_Eclipx
Hun Batz
8,326
1,177
1,880
2,061
8,674
4,720
0
5,319
3,355
0
20,929
W
Kukulkan
Latino_Kirby
Kukulkan
8,635
877
99
795
4,913
2,784
486
1,911
3,002
21,653
1,135
L
He Bo
XfriesX
He Bo
8,993
744
730
312
7,872
3,225
0
4,421
3,451
14,557
266
L
Osiris
2,828
954
590
863
9,398
7,889
0
4,573
4,825
0
9,504
W
Thoth
malafin
Thoth
7,962
758
750
639
4,936
2,644
783
1,747
3,189
26,250
345
W
2,163
177
506
2,462
11,629
13,099
72
4,885
6,744
3,120
0
W
6,461
1,618
0
3,479
9,042
5,939
809
1,792
7,250
8,260
0
L
7,412
2,436
464
694
9,044
4,025
0
5,310
3,734
0
15,425
L
Cthulhu
zephinox
Cthulhu
5,778
427
846
1,738
10,641
12,795
0
4,998
5,643
11,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,035
Gold Earned
36,661
108
Minions Killed
91
0
Camps Cleared
0
946,389
Distance Traveled
882,954
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,847
885
10
1
0
205,668
0
L
Hun Batz
8,172
817
26
3
0
202,057
0
W
Kukulkan
9,323
932
41
4
0
196,076
0
L
He Bo
7,100
710
24
2
0
160,587
0
L
Osiris
6,621
662
11
1
0
184,361
0
W
Thoth
8,272
827
52
5
0
193,353
0
W
Sobek
7,138
714
2
0
0
188,360
0
W
Ao Kuang
8,455
846
3
0
0
162,932
0
L
Medusa
7,139
714
20
2
0
183,554
0
L
Cthulhu
7,629
763
10
1
0
152,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role