Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BjornExe
Janus
Level 11
God Stats
1W - 1L
1,305 SR
Queue Stats
3W - 1L
1,710 Elo+
Party 2
Sylvanus
Sylvanus
EckoH
Sylvanus
Level 147
God Stats
13W - 11L
1,700 SR
Queue Stats
79W - 67L
1,614 Elo+
Party 2
Zhong Kui
Zhong Kui
SnvlNorther
Zhong Kui
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 38L
1,402 Elo+
Party 2
Team Averages
Level 122
1,501 SR
1,545 Elo+

VS

Team Averages
Level 24
1,459 SR
1,354 Elo+
Guan Yu
Guan Yu
Podeloco
Guan Yu
Level 13
God Stats
0W - 2L
1,338 SR
Queue Stats
3W - 8L
1,286 Elo+
Party 1
Mercury
Mercury
SHARRGE
Mercury
Level 40
God Stats
3W - 5L
1,496 SR
Queue Stats
135W - 147L
1,429 Elo+
Solo
Charybdis
Charybdis
felipempit
Charybdis
Level 42
God Stats
6W - 7L
1,477 SR
Queue Stats
14W - 29L
1,347 Elo+
Party 1
Bacchus
Bacchus
piiazinho
Bacchus
Level 8
God Stats
0W - 2L
1,285 SR
Queue Stats
5W - 13L
1,288 Elo+
Party 1
Hera
Hera
xTalepoX
Hera
Level 17
God Stats
1W - 1L
1,700 SR
Queue Stats
9W - 14L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
8 / 2 / 5
8,747
625
11,959
12,954
6,042
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
 
Ah Muzen Cab
13
3 / 0 / 7
8,077
577
11,443
7,458
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Janus
BjornExe
Janus
12
2 / 1 / 2
7,498
536
3,914
4,837
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
EckoH
Sylvanus
11
2 / 1 / 8
6,995
500
5,740
10,066
8,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zhong Kui
SnvlNorther
Zhong Kui
14
2 / 1 / 3
8,464
605
6,330
6,854
5,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Podeloco
Guan Yu
11
0 / 1 / 1
5,622
402
2,820
7,752
6,804
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Mercury
SHARRGE
Mercury
12
2 / 5 / 3
7,453
532
5,560
12,026
3,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
felipempit
Charybdis
11
0 / 2 / 2
6,309
451
3,228
10,860
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bacchus
piiazinho
Bacchus
9
2 / 4 / 1
6,629
474
5,609
13,637
13,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hera
11
1 / 5 / 1
6,686
478
7,147
10,058
2,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
17
Kills
5
5
Deaths
17
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
2
5
5.25
W
Ah Muzen Cab
 
Ah Muzen Cab
3
0
7
6.5
W
Janus
BjornExe
Janus
2
1
2
3
W
Sylvanus
EckoH
Sylvanus
2
1
8
6
L
Guan Yu
Podeloco
Guan Yu
0
1
1
0.5
L
Mercury
SHARRGE
Mercury
2
5
3
0.7
W
Zhong Kui
SnvlNorther
Zhong Kui
2
1
3
3.5
L
Charybdis
felipempit
Charybdis
0
2
2
0.5
L
Bacchus
piiazinho
Bacchus
2
4
1
0.63
L
Hera
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,386
Damage
24,364
42,169
Taken
54,333
24,934
Mitigated
29,684
12,105
Healing
12,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,959
2,717
0
673
12,954
6,042
0
3,775
9,046
0
60,926
W
Ah Muzen Cab
 
Ah Muzen Cab
11,443
5,373
0
1,917
7,458
3,612
289
2,629
4,829
0
79,801
W
Janus
BjornExe
Janus
3,914
291
0
960
4,837
1,797
0
2,552
2,285
54,593
337
W
Sylvanus
EckoH
Sylvanus
5,740
2,600
1,976
3,128
10,066
8,189
0
4,170
5,896
21,628
9,204
L
Guan Yu
Podeloco
Guan Yu
2,820
301
729
3,174
7,752
6,804
0
4,035
3,717
0
23,318
L
Mercury
SHARRGE
Mercury
5,560
3,368
0
955
12,026
3,754
0
2,473
9,553
0
53,003
W
Zhong Kui
SnvlNorther
Zhong Kui
6,330
793
0
3,451
6,854
5,294
184
1,113
5,309
61,375
2,036
L
Charybdis
felipempit
Charybdis
3,228
2,059
0
4,137
10,860
2,830
0
2,216
8,644
0
40,389
L
Bacchus
piiazinho
Bacchus
5,609
975
0
2,431
13,637
13,532
0
4,047
9,590
12,768
0
L
Hera
7,147
1,291
0
1,081
10,058
2,764
0
2,270
7,788
50,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,781
Gold Earned
32,699
469
Minions Killed
314
0
Camps Cleared
0
1,403,546
Distance Traveled
1,422,853
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,747
625
92
7
0
333,052
2
W
Ah Muzen Cab
8,077
577
103
7
0
270,992
1
W
Janus
7,498
536
102
7
0
279,980
0
W
Sylvanus
6,995
500
47
3
0
277,448
6
L
Guan Yu
5,622
402
40
3
0
283,796
0
L
Mercury
7,453
532
79
6
0
309,049
0
W
Zhong Kui
8,464
605
125
9
0
242,074
0
L
Charybdis
6,309
451
93
7
0
277,704
0
L
Bacchus
6,629
474
15
1
0
283,092
3
L
Hera
6,686
478
87
6
0
269,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role