Player Matchup

Thor
Thor
Silver V
 
Thor
Silver V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Bronze III
SirGodi08
King Arthur
Bronze III
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,364 MMR
Party 2
Janus
Janus
Silver V
kreizkin
Janus
Silver V
Level 122
God Stats
2W - 2L
1,366 SR
Queue Stats
4W - 7L
1,260 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,455 SR
1,374 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 119
1,376 SR
1,292 MMR
Ao Kuang
Ao Kuang
Bronze III
Blade-DayWaIker
Ao Kuang
Bronze III
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 8L
1,478 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
NCzMoZtWantD
Kuzenbo
Silver I
Level 141
God Stats
36W - 57L
1,129 SR
Queue Stats
1,315W - 1,387L
1,230 MMR
Solo
Cernunnos
Cernunnos
Bronze III
TreWayTone86
Cernunnos
Bronze III
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
197W - 183L
1,169 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
7 / 0 / 5
9,697
808
11,730
7,111
3,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
SirGodi08
King Arthur
13
0 / 4 / 8
7,970
664
8,636
11,222
9,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
kreizkin
Janus
17
5 / 0 / 6
10,156
846
13,642
4,422
2,096
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AtlasNe ZhaAchillesPeleHades

VS

Bans
Ah Muzen CabNoxCharybdisFenrirBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
11
1 / 5 / 1
7,766
647
4,128
12,382
4,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kuzenbo
NCzMoZtWantD
Kuzenbo
13
1 / 2 / 2
8,206
684
5,849
15,022
16,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
TreWayTone86
Cernunnos
12
2 / 5 / 2
7,774
648
5,822
13,121
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
12
Kills
4
4
Deaths
12
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
7
0
5
9.5
L
Ao Kuang
1
5
1
0.3
L
Kuzenbo
NCzMoZtWantD
Kuzenbo
1
2
2
1
W
King Arthur
SirGodi08
King Arthur
0
4
8
1
L
Cernunnos
TreWayTone86
Cernunnos
2
5
2
0.6
W
Janus
kreizkin
Janus
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,008
Damage
15,799
22,755
Taken
40,525
14,699
Mitigated
25,805
1,559
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
11,730
2,162
0
333
7,111
3,588
171
3,082
4,029
0
36,976
L
Ao Kuang
4,128
606
984
2,035
12,382
4,923
0
3,550
8,832
24,156
0
L
Kuzenbo
NCzMoZtWantD
Kuzenbo
5,849
2,603
1,469
4,472
15,022
16,369
0
5,704
9,318
20,959
0
W
King Arthur
SirGodi08
King Arthur
8,636
1,277
0
500
11,222
9,015
150
4,370
6,852
0
18,094
L
Cernunnos
TreWayTone86
Cernunnos
5,822
2,547
0
1,869
13,121
4,513
0
4,335
8,786
0
28,402
W
Janus
kreizkin
Janus
13,642
1,296
0
726
4,422
2,096
1,412
2,536
1,886
61,590
977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,823
Gold Earned
23,746
188
Minions Killed
101
0
Camps Cleared
0
688,107
Distance Traveled
595,203
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,697
808
43
4
0
248,347
5
L
Ao Kuang
7,766
647
30
3
0
192,988
0
L
Kuzenbo
8,206
684
31
3
0
223,389
0
W
King Arthur
7,970
664
19
2
0
216,079
0
L
Cernunnos
7,774
648
40
3
0
178,826
2
W
Janus
10,156
846
126
11
0
223,681
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role