Player Matchup

Horus
Horus
 
Horus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
DemetersTidbits
Morgan Le Fay
Level 191
God Stats
53W - 49L
1,642 SR
Queue Stats
404W - 369L
1,659 Elo+
Party 1
Serqet
Serqet
Subzer0126
Serqet
Level 176
God Stats
11W - 11L
1,636 SR
Queue Stats
242W - 256L
1,559 Elo+
Solo
Team Averages
Level 171
1,593 SR
1,573 Elo+

VS

Team Averages
Level 98
1,419 SR
1,646 Elo+
Mercury
Mercury
Assault Tate
Mercury
Level 32
God Stats
1W - 6L
1,258 SR
Queue Stats
7W - 19L
1,449 Elo+
Solo
Hades
Hades
KingAlucard03
Hades
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
41W - 46L
1,716 Elo+
Solo
Chaac
Chaac
TheHeatMerchant
Chaac
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 110L
1,772 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
5 / 0 / 8
8,980
816
6,339
8,075
9,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
DemetersTidbits
Morgan Le Fay
14
7 / 3 / 6
9,553
868
19,159
10,199
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Serqet
Subzer0126
Serqet
13
1 / 4 / 12
8,169
743
5,818
8,345
5,991
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Assault Tate
Mercury
14
2 / 4 / 5
8,300
755
4,703
9,504
3,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
1 / 4 / 4
7,670
697
7,532
10,745
4,084
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 5 / 2
8,399
764
10,002
15,807
9,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
13
Kills
7
7
Deaths
13
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
8
9
L
Mercury
Assault Tate
Mercury
2
4
5
1.13
W
Morgan Le Fay
DemetersTidbits
Morgan Le Fay
7
3
6
3.33
L
1
4
4
0.75
W
Serqet
Subzer0126
Serqet
1
4
12
1.75
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,316
Damage
22,237
26,619
Taken
36,056
19,820
Mitigated
17,038
7,966
Healing
5,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,339
2,239
2,217
3,145
8,075
9,501
442
2,466
5,561
1,164
18,749
L
Mercury
Assault Tate
Mercury
4,703
1,408
0
740
9,504
3,722
0
4,194
4,717
0
28,714
W
Morgan Le Fay
DemetersTidbits
Morgan Le Fay
19,159
2,079
30
1,651
10,199
4,328
0
4,061
5,911
48,122
2,886
L
7,532
664
171
3,102
10,745
4,084
0
6,703
3,869
22,020
2,163
W
Serqet
Subzer0126
Serqet
5,818
1,560
0
923
8,345
5,991
1,065
1,699
6,439
0
25,095
L
10,002
702
0
1,769
15,807
9,232
0
8,359
7,003
1,986
31,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,702
Gold Earned
24,369
150
Minions Killed
141
0
Camps Cleared
0
561,317
Distance Traveled
566,511
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,980
816
36
3
0
190,411
0
L
Mercury
8,300
755
47
4
0
214,878
1
W
Morgan Le Fay
9,553
868
73
7
0
188,288
0
L
Hades
7,670
697
33
3
0
174,252
0
W
Serqet
8,169
743
41
4
0
182,618
1
L
Chaac
8,399
764
61
6
0
177,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role