Player Matchup

Cthulhu
Cthulhu
ADS Bane
Cthulhu
Level 108
God Stats
139W - 115L
1,520 SR
Queue Stats
216W - 221L
1,459 Elo+
Party 1
Freya
Freya
ADS Calamity
Freya
Level 106
God Stats
2W - 8L
1,335 SR
Queue Stats
213W - 188L
1,516 Elo+
Party 1
Surtr
Surtr
Archadon
Surtr
Level 149
God Stats
4W - 0L
1,977 SR
Queue Stats
24W - 25L
1,595 Elo+
Solo
Fenrir
Fenrir
Shinji_012
Fenrir
Level 159
God Stats
8W - 12L
1,544 SR
Queue Stats
727W - 677L
1,530 Elo+
Solo
Medusa
Medusa
WubWizard
Medusa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 27L
1,677 Elo+
Solo
Team Averages
Level 134
1,575 SR
1,556 Elo+

VS

Team Averages
Level 111
1,645 SR
1,716 Elo+
Surtr
Surtr
BEEFJERKEY3
Surtr
Level 125
God Stats
3W - 4L
1,642 SR
Queue Stats
15W - 14L
1,788 Elo+
Party 2
Ymir
Ymir
CamGoesHam18
Ymir
Level 103
God Stats
4W - 1L
1,865 SR
Queue Stats
40W - 30L
1,617 Elo+
Party 3
Xing Tian
Xing Tian
Madgreytwo
Xing Tian
Level 120
God Stats
1W - 2L
1,684 SR
Queue Stats
12W - 7L
1,793 Elo+
Party 2
Sol
Sol
dodgejci
Sol
Level 123
God Stats
0W - 3L
1,299 SR
Queue Stats
25W - 17L
1,790 Elo+
Party 2
Cernunnos
Cernunnos
juankiii
Cernunnos
Level 86
God Stats
4W - 3L
1,734 SR
Queue Stats
111W - 106L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADS Bane
Cthulhu
12
2 / 2 / 4
8,194
546
9,425
12,569
12,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
1 / 3 / 1
8,653
577
3,510
11,183
4,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Surtr
Archadon
Surtr
16
5 / 2 / 1
9,793
653
14,829
10,821
11,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
Shinji_012
Fenrir
15
4 / 3 / 5
9,026
602
7,732
16,172
7,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Medusa
WubWizard
Medusa
13
2 / 1 / 5
8,052
537
12,625
11,342
4,737
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 7
8,222
548
9,888
17,614
9,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
2 / 4 / 3
7,696
513
3,348
15,459
12,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xing Tian
Madgreytwo
Xing Tian
12
0 / 3 / 3
7,175
478
5,261
11,328
8,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
6 / 2 / 2
9,381
625
10,473
9,253
3,384
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cernunnos
juankiii
Cernunnos
11
1 / 5 / 2
6,901
460
9,305
14,216
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
28
14
Kills
11
11
Deaths
14
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ADS Bane
Cthulhu
2
2
4
2
W
1
3
1
0.5
W
Surtr
Archadon
Surtr
5
2
1
2.75
L
2
0
7
5.5
L
2
4
3
0.88
L
Xing Tian
Madgreytwo
Xing Tian
0
3
3
0.5
W
Fenrir
Shinji_012
Fenrir
4
3
5
2.17
W
Medusa
WubWizard
Medusa
2
1
5
4.5
L
6
2
2
3.5
L
Cernunnos
juankiii
Cernunnos
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,121
Damage
38,275
62,087
Taken
67,870
40,339
Mitigated
38,756
18,514
Healing
19,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ADS Bane
Cthulhu
9,425
436
117
2,246
12,569
12,031
300
3,807
8,681
33,963
0
W
3,510
1,055
0
2,198
11,183
4,733
381
6,293
4,890
55,076
0
W
Surtr
Archadon
Surtr
14,829
3,997
0
2,413
10,821
11,426
0
3,794
6,623
9,923
75,301
L
9,888
3,919
0
7,681
17,614
9,431
217
4,377
13,213
437
58,961
L
3,348
382
0
4,162
15,459
12,355
0
3,850
11,609
22,957
0
L
Xing Tian
Madgreytwo
Xing Tian
5,261
235
0
440
11,328
8,033
0
2,578
8,750
39,744
0
W
Fenrir
Shinji_012
Fenrir
7,732
2,130
0
5,968
16,172
7,412
0
3,492
12,586
0
65,654
W
Medusa
WubWizard
Medusa
12,625
8,200
0
5,572
11,342
4,737
477
2,095
9,247
0
62,124
L
10,473
2,857
0
2,602
9,253
3,384
715
2,271
6,802
62,235
0
L
Cernunnos
juankiii
Cernunnos
9,305
4,537
0
4,754
14,216
5,553
366
3,474
10,686
0
49,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,718
Gold Earned
39,375
493
Minions Killed
417
0
Camps Cleared
0
1,538,589
Distance Traveled
1,555,018
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,194
546
44
3
0
307,870
0
W
Freya
8,653
577
105
7
0
284,453
0
W
Surtr
9,793
653
153
10
0
306,897
0
L
Surtr
8,222
548
74
5
0
377,669
2
L
Ymir
7,696
513
34
2
0
286,851
7
L
Xing Tian
7,175
478
100
7
0
332,909
3
W
Fenrir
9,026
602
97
6
0
354,025
0
W
Medusa
8,052
537
94
6
0
285,344
4
L
Sol
9,381
625
123
8
0
290,614
2
L
Cernunnos
6,901
460
86
6
0
266,975
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role