Player Matchup

Lancelot
Lancelot
BombitaMasiv
Lancelot
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 201L
1,480 Elo+
Solo
Chaac
Chaac
ElCarnicero6338
Chaac
Level 54
God Stats
12W - 8L
1,751 SR
Queue Stats
223W - 226L
1,530 Elo+
Solo
Ishtar
Ishtar
Lawlietlaw
Ishtar
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 59L
1,538 Elo+
Party 3
Freya
Freya
MrRobby
Freya
Level 86
God Stats
7W - 2L
1,591 SR
Queue Stats
122W - 100L
1,526 Elo+
Party 3
Hercules
Hercules
Vivalamexico
Hercules
Level 44
God Stats
6W - 7L
1,517 SR
Queue Stats
47W - 52L
1,447 Elo+
Party 3
Team Averages
Level 68
1,572 SR
1,504 Elo+

VS

Team Averages
Level 48
1,500 SR
1,473 Elo+
Gilgamesh
Gilgamesh
ABthemonster
Gilgamesh
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 24L
1,500 Elo+
Party 2
Fenrir
Fenrir
NoodleDrakkoi
Fenrir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 1
Artemis
Artemis
Sb3_Thund3r
Artemis
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Zandazar
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 46L
1,423 Elo+
Party 1
Scylla
Scylla
ZelphJason
Scylla
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 35L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BombitaMasiv
Lancelot
15
5 / 2 / 9
8,558
856
6,824
11,323
5,441
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 0 / 11
9,042
904
9,438
8,443
6,470
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Lawlietlaw
Ishtar
14
2 / 1 / 9
7,689
769
7,513
8,128
3,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
MrRobby
Freya
17
12 / 2 / 7
9,622
962
22,037
13,531
6,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hercules
Vivalamexico
Hercules
14
4 / 0 / 9
8,007
801
4,091
9,156
6,424
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ABthemonster
Gilgamesh
13
2 / 5 / 1
7,246
725
8,174
12,803
7,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 9 / 0
6,659
666
7,406
13,701
6,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Artemis
Sb3_Thund3r
Artemis
11
0 / 9 / 1
6,321
632
4,774
14,066
5,497
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
Zandazar
Cthulhu
13
0 / 3 / 1
6,981
698
8,762
14,264
11,693
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
ZelphJason
Scylla
14
0 / 2 / 1
7,244
724
2,905
6,486
2,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
7
28
Kills
3
5
Deaths
28
45
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
ABthemonster
Gilgamesh
2
5
1
0.5
W
Lancelot
BombitaMasiv
Lancelot
5
2
9
4.75
W
5
0
11
10.5
W
Ishtar
Lawlietlaw
Ishtar
2
1
9
6.5
W
Freya
MrRobby
Freya
12
2
7
7.75
L
1
9
0
0.11
L
Artemis
Sb3_Thund3r
Artemis
0
9
1
0.06
W
Hercules
Vivalamexico
Hercules
4
0
9
8.5
L
Cthulhu
Zandazar
Cthulhu
0
3
1
0.17
L
Scylla
ZelphJason
Scylla
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,903
Damage
32,021
50,581
Taken
61,320
28,310
Mitigated
33,919
18,041
Healing
4,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
ABthemonster
Gilgamesh
8,174
833
0
973
12,803
7,501
0
7,685
4,898
0
15,076
W
Lancelot
BombitaMasiv
Lancelot
6,824
1,263
0
2,102
11,323
5,441
28
2,220
9,103
0
18,718
W
9,438
1,571
0
2,450
8,443
6,470
441
2,089
6,354
0
40,531
W
Ishtar
Lawlietlaw
Ishtar
7,513
3,813
0
2,497
8,128
3,282
70
915
7,213
0
21,307
W
Freya
MrRobby
Freya
22,037
6,166
0
5,325
13,531
6,693
67
2,750
10,781
51,426
0
L
7,406
2,315
0
673
13,701
6,652
0
4,245
9,234
0
13,731
L
Artemis
Sb3_Thund3r
Artemis
4,774
2,132
0
900
14,066
5,497
0
5,197
8,597
0
8,794
W
Hercules
Vivalamexico
Hercules
4,091
1,377
297
5,370
9,156
6,424
1,299
3,693
5,463
257
9,171
L
Cthulhu
Zandazar
Cthulhu
8,762
965
368
1,105
14,264
11,693
0
2,091
12,071
19,809
0
L
Scylla
ZelphJason
Scylla
2,905
961
0
215
6,486
2,576
288
2,108
4,226
23,607
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,918
Gold Earned
34,451
223
Minions Killed
114
0
Camps Cleared
0
1,164,954
Distance Traveled
989,356
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,246
725
18
2
0
194,109
0
W
Lancelot
8,558
856
25
3
0
248,807
0
W
Chaac
9,042
904
82
8
0
242,708
0
W
Ishtar
7,689
769
29
3
0
240,207
0
W
Freya
9,622
962
70
7
0
218,737
0
L
Fenrir
6,659
666
8
1
0
185,558
0
L
Artemis
6,321
632
11
1
0
178,878
0
W
Hercules
8,007
801
17
2
0
214,495
0
L
Cthulhu
6,981
698
28
3
0
222,644
0
L
Scylla
7,244
724
49
5
0
208,167
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role