Player Matchup

Sol
Sol
Diamond I
ANiML
Sol
Diamond I
Level 156
God Stats
49W - 10L
2,151 SR
Queue Stats
384W - 90L
2,271 MMR
Party 2
Ne Zha
Ne Zha
Diamond II
Gaambino
Ne Zha
Diamond II
Level 157
God Stats
36W - 2L
2,238 SR
Queue Stats
404W - 94L
2,271 MMR
Party 2
Horus
Horus
Diamond I
Jøca
Horus
Diamond I
Level 137
God Stats
34W - 5L
2,032 SR
Queue Stats
66W - 12L
2,271 MMR
Party 2
Team Averages
Diamond I
Diamond I
Average Tier
Level 150
2,140 SR
2,271 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,571 SR
1,807 MMR
Cu Chulainn
Cu Chulainn
Gold III
Gibsthgoat
Cu Chulainn
Gold III
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,726 MMR
Solo
Chronos
Chronos
Gold I
Praise Khronic
Chronos
Gold I
Level 127
God Stats
117W - 89L
1,613 SR
Queue Stats
807W - 540L
1,861 MMR
Party 1
Xing Tian
Xing Tian
Gold I
Viizions
Xing Tian
Gold I
Level 102
God Stats
13W - 13L
1,600 SR
Queue Stats
203W - 180L
1,834 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
ANiML
Sol
12
4 / 0 / 5
7,147
1,021
7,887
4,876
1,733
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Gaambino
Ne Zha
11
3 / 0 / 5
6,528
933
7,962
5,090
2,557
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
Jøca
Horus
11
2 / 0 / 7
6,548
935
7,019
7,050
6,445
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
KuzenboAchillesAo KuangShivaSobek

VS

Bans
AtlasGuan YuScyllaHou YiBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Gibsthgoat
Cu Chulainn
7
0 / 4 / 0
4,729
676
736
6,651
2,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
0 / 3 / 0
5,363
766
3,422
7,734
2,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Xing Tian
Viizions
Xing Tian
9
0 / 2 / 0
5,669
810
3,114
10,693
7,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
9
Kills
0
0
Deaths
9
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
ANiML
Sol
4
0
5
6.5
W
Ne Zha
Gaambino
Ne Zha
3
0
5
5.5
L
Cu Chulainn
Gibsthgoat
Cu Chulainn
0
4
0
0
W
Horus
Jøca
Horus
2
0
7
5.5
L
0
3
0
0
L
Xing Tian
Viizions
Xing Tian
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,868
Damage
7,272
17,016
Taken
25,078
10,735
Mitigated
11,858
9,432
Healing
3,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
ANiML
Sol
7,887
3,621
0
2,108
4,876
1,733
2,507
1,547
3,279
39,661
0
W
Ne Zha
Gaambino
Ne Zha
7,962
2,337
0
2,062
5,090
2,557
923
2,348
2,523
0
27,963
L
Cu Chulainn
Gibsthgoat
Cu Chulainn
736
117
173
721
6,651
2,060
0
2,031
4,161
0
2,740
W
Horus
Jøca
Horus
7,019
1,593
1,248
4,014
7,050
6,445
144
2,303
4,644
2,424
11,644
L
3,422
947
0
435
7,734
2,467
0
2,975
4,406
21,231
539
L
Xing Tian
Viizions
Xing Tian
3,114
289
0
2,023
10,693
7,331
0
4,463
5,806
12,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,223
Gold Earned
15,761
125
Minions Killed
83
0
Camps Cleared
0
472,951
Distance Traveled
364,458
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,147
1,021
64
9
0
139,245
0
W
Ne Zha
6,528
933
49
7
0
167,153
1
L
Cu Chulainn
4,729
676
8
1
0
95,825
0
W
Horus
6,548
935
12
2
0
166,553
0
L
Chronos
5,363
766
63
9
0
121,725
0
L
Xing Tian
5,669
810
12
2
0
146,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role